Commit graph

13 commits

Author SHA1 Message Date
Stephen Birarda
2ec9b81aa6 fix passing of OCULUS_APP_ID to platform SDK initialization 2017-01-05 11:38:57 -08:00
Stephen Birarda
b87a1b2b2b only fire the entitlement check if OCULUS_APP_ID is set 2017-01-05 11:38:32 -08:00
Stephen Birarda
4278d7b20d download and link oculus platform for oculus plugin 2017-01-05 11:20:44 -08:00
Brad Davis
901e2da828 Hand lasers 2016-08-12 22:28:29 -07:00
Bradley Austin Davis
d0912c6063 Threaded Oculus support 2016-08-12 22:18:38 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Brad Hefta-Gaub
c322317878 rework plugins to not depend on PluginContainer unless they want to 2016-06-21 12:07:05 -07:00
Brad Davis
b53968fd64 Add automatic switching the Oculus headphones and mic when activating the plugin 2016-03-31 10:33:11 -07:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
Brad Davis
166a419e90 Oculus update 2016-03-08 11:20:53 -08:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
Brad Hefta-Gaub
92bcd9ca9e make oculus plugin use static glew 2015-11-01 15:48:01 -08:00
Brad Davis
cfb2fd1523 Support for runtime plugins (DLLs) 2015-11-01 11:12:12 -08:00