Anthony J. Thibault
963ddce7bc
Use eye-height to match user and avatar scales, follow fixes
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Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.
2017-08-21 17:42:24 -07:00
Anthony J. Thibault
80b660b258
Added userHeight accessors and preference
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Also made Avatar::getHeight thread-safe
2017-08-21 17:42:23 -07:00
Anthony J. Thibault
d196743986
Added Avatar::getHeight() method
2017-08-21 17:42:22 -07:00
Sam Gateau
79f3be1efe
Merge pull request #11021 from Zvork/fade2
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Fade dissolve effect JUST AVATARS
2017-08-10 13:48:30 -07:00
Anthony J. Thibault
1b6feb63c8
Fix for crash when attempting to teleport while avatar was loading
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The fix had two parts.
* Make Avatar::getAbsoluteDefaultJointXXXInObjectFrame thread safe
* Make teleport.js handle a zero foot offset more gracefully, to prevent the avatar from teleporting into the floor.
2017-08-01 18:40:43 -07:00
Andrew Meadows
8c55476c65
fix motor direction when walking upside down
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also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65
move nextAttitude() from AvatarData to MyAvatar
2017-07-24 16:00:13 -07:00
humbletim
f9e0e616f7
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-07-18 17:34:39 -04:00
Olivier Prat
b125fba2e1
Removed untested avatar bubble fade code. Made changes as requested by Andrew
2017-07-13 23:04:55 +02:00
Olivier Prat
b68ec4f933
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-13 22:36:52 +02:00
Olivier Prat
edcfecd5d4
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-13 11:05:14 +02:00
Olivier Prat
2d2722bfc5
Added async transition query on scene
2017-07-13 11:05:04 +02:00
Seth Alves
85d0b68284
try again on putting result of Avatar::getJointNames in index order
2017-07-12 20:36:37 -07:00
Seth Alves
44de1dd2be
put result of Avatar::getJointNames back in index-order
2017-07-12 19:25:39 -07:00
Stephen Birarda
f6d9a79fb5
Revert "Revert "fix for invisible avatars after radius ignore""
2017-07-12 10:36:53 -07:00
Olivier Prat
2f9885870b
First merge with Sam's fader branch with custom pipeline support in shape plumber
2017-07-12 17:29:21 +02:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8
Working avatar fade in / fade out except that it is also triggered on bubble collisions
2017-07-11 16:43:27 +02:00
Andrew Meadows
96b88dccd7
Merge pull request #10913 from samcake/orange
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Introducing the Stages to the render::Scene, Better scene update phase and getting away from the singleton model
2017-07-10 09:46:09 -07:00
Olivier Prat
267531cc1a
First working fade
2017-07-10 15:27:09 +02:00
Seth Alves
6782a891d0
rename the joint-name caches in AvatarData and Avatar so it's more clear that they are different
2017-07-07 10:35:45 -07:00
Seth Alves
88c39f3237
off-by-one
2017-07-07 09:15:42 -07:00
Sam Gateau
156c20d01e
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-07-07 10:58:05 +02:00
Seth Alves
ddabe940d6
dry up some code
2017-07-06 18:42:00 -07:00
Seth Alves
801c45898f
dry up some code
2017-07-06 18:41:11 -07:00
Seth Alves
57ba2c5cd6
add invalidateJointIndicesCache method
2017-07-06 18:16:41 -07:00
Seth Alves
ef4a04b9cf
code style
2017-07-06 18:01:58 -07:00
Seth Alves
ab8d9f4885
check for faux joints before heading into code that needs to lock
2017-07-06 18:00:11 -07:00
Seth Alves
a543b957ef
fix a race
2017-07-06 17:45:57 -07:00
Seth Alves
fc61fcf494
coding style
2017-07-06 17:40:41 -07:00
Seth Alves
2e88eca2b9
oopsy crazy
2017-07-06 16:33:37 -07:00
Seth Alves
e03b902a15
change when joint cache is copied
2017-07-06 15:42:24 -07:00
Seth Alves
0ac8f6efa3
cache the jointnames and indexes from FBXGeometry for out-of-thread access
2017-07-06 14:02:59 -07:00
Seth Alves
e9bdbd7715
Merge branch 'calvin' of github.com:samcake/hifi into faster-getters-on-avatar-for-scripts
2017-07-06 11:09:38 -07:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Sam Gateau
f7a3b3a411
Experimenting faster getters on Avatar for scripts
2017-06-29 15:55:47 +02:00
humbletim
f6262ad54d
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-06-23 16:37:10 -04:00
samcake
20d8c11e28
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
2017-06-22 17:54:16 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
humbletim
fc33e95e2d
Merge branch 'master' into 21180-C++
2017-06-16 16:16:42 -04:00
Zach Fox
a4f5d327a2
Merge branch 'master' of https://github.com/highfidelity/hifi into spectator-camera
2017-06-09 11:38:35 -07:00
David Kelly
32d83e375c
fix for avatar entities disappearing after grabbing and releasing
2017-06-08 13:48:01 -07:00
Seth Alves
9fcc1e15b8
remove some cruft
2017-06-05 15:52:47 -07:00
humbletim
7cab0363a9
standalone 21180 branch with just the C++ changes
2017-06-05 15:57:54 -04:00
Thijs Wenker
712aff7ad6
base scale attachment on the natural dimensions
2017-05-23 17:53:08 +02:00
Chris Collins
978eb0dfa9
Merge pull request #10492 from ctrlaltdavid/21359
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Fix eye behavior in recording playback
2017-05-22 21:53:13 -07:00
David Rowe
9cb990a3aa
Simplify head simulation methods
2017-05-23 09:53:42 +12:00
David Rowe
a279d581ae
Fix code order
2017-05-20 12:56:23 +12:00
David Rowe
768415695d
Tidying
2017-05-20 12:43:47 +12:00
David Rowe
d9baa337d8
Fix call order
2017-05-20 12:41:50 +12:00
David Rowe
597312ff45
Reinstate missing guards
2017-05-20 12:08:01 +12:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
David Rowe
f6c1fa4213
Merge branch 'master' into 21359
2017-05-18 16:40:20 +12:00
David Rowe
f00232ab6d
Fix avatar eyelids and blinking in recording playback
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Reinstates conditions to not calculate eye movements if face / eye
trackers are connected; they're considered connected for recording
playback.
2017-05-18 13:30:29 +12:00
Andrew Meadows
09433a93ba
Merge pull request #10477 from AndrewMeadows/correct-avatar-mass
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More correct avatar mass
2017-05-17 16:22:06 -07:00
Brad Hefta-Gaub
764bfe94f5
Merge pull request #10336 from trentpolack/feature/snap-turn-smoothing-21270
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Feature/snap turn smoothing 21270
2017-05-16 21:05:38 -07:00
Andrew Meadows
d065b569d3
support for variable avatar mass by size
2017-05-16 16:03:51 -07:00
Seth Alves
66a1dbfcfe
Merge pull request #10445 from AndrewMeadows/cleanup-head-simulation
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cleanup Head::simulate() code
2017-05-15 11:21:43 -07:00
Andrew Meadows
a43447310d
remove physics dependency from avatars-render lib
2017-05-11 15:22:22 -07:00
Andrew Meadows
f4df223d23
cleanup Head::simulation() code
2017-05-11 14:46:00 -07:00
Seth Alves
19401af3e1
Merge branch 'master' of github.com:highfidelity/hifi into word-align--memorystorage
2017-05-11 12:43:05 -07:00
Andrew Meadows
0852852f39
Merge pull request #10443 from ctrlaltdavid/21326-2
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Fix avatar recording playback mouth not moving
2017-05-11 10:41:41 -07:00
Seth Alves
712386f256
Merge branch 'master' of github.com:highfidelity/hifi into word-align--memorystorage
2017-05-11 06:55:49 -07:00
David Rowe
1b855f2c6b
Voice modulation and facetrackers write to transient blendshapes
2017-05-11 18:15:38 +12:00
Seth Alves
c9868640c1
force data in MemoryStorage to be word aligned to avoid crash in glTextureSubImage2D
2017-05-10 18:14:50 -07:00
Andrew Meadows
a3df55915b
avoid floating point error in fake mouth shapes
2017-05-10 12:02:37 -07:00
David Rowe
a0bc8ae2ee
Fix unreachable eye blink code
2017-05-10 11:40:42 +12:00
Andrew Meadows
2be6d19dfe
always call Head::simulate() for Avatar in view
2017-05-09 14:00:18 -07:00
trent
a3545661dc
Merged hifi/master into this PR and resolved merge conflicts.
2017-05-09 15:09:53 -04:00
humbletim
29b1ac3572
optimizations per feedback
2017-05-08 21:50:24 -04:00
humbletim
68ca0d921e
use assert rather than whole if block
2017-05-08 21:34:55 -04:00
humbletim
ef0e32643d
update refactored logic to match previous application behavior
2017-05-08 18:53:47 -04:00
Brad Davis
b63015eaea
Fix sped up animations
2017-05-06 14:34:28 -07:00
ZappoMan
43a177cf9a
CR feedback
2017-05-04 15:22:44 -07:00
ZappoMan
0e3b65abde
Merge branch 'master' of https://github.com/highfidelity/hifi into MyAvatarAttachmentsNotVisibleBug
2017-05-04 15:06:31 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00
Bradley Austin Davis
0ca0874c52
Creating new avatar rendering library, prepping for crowd rendering project
2017-04-10 10:55:04 -07:00