Commit graph

3615 commits

Author SHA1 Message Date
Brad Davis
446f800aee More profiling ranges and updated performance testing scripts 2015-07-09 15:43:30 -07:00
Brad Hefta-Gaub
fb07956689 Merge pull request #5284 from hyperlogic/ajt/mirror-view-fix
fix for mirror rendering on windows
2015-07-09 08:38:55 -07:00
Anthony J. Thibault
1be0e7ebc3 fix for mirror rendering on windows
* added preScale to Transform class.
* preScale by -1 about the xAxis instead of post scale.
  I think this was working on Mac due to the different code paths in
  GLBackendTransform::updateTransform for core vs legacy gl profile.
2015-07-08 21:33:27 -07:00
Brad Davis
b173ac397c Merge pull request #5278 from samcake/yellow
Adding more NSight instrumentation
2015-07-08 20:28:18 -07:00
ZappoMan
7790e35d24 added bytes consumed result to decode, and exit early after bytes consumed 2015-07-08 18:19:12 -07:00
ZappoMan
e885ac1821 improved performance of ByteCountCoding<> decode 2015-07-08 17:32:51 -07:00
Sam Gateau
4c44eb63da Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-08 14:25:41 -07:00
Sam Gateau
f992e875b4 Adding intrsumentation for nsight and hiding the nsight specific code in cpp 2015-07-08 14:25:13 -07:00
Philip Rosedale
574758eae9 Merge pull request #5252 from ctrlaltdavid/20601
DO NOT MERGE - QA for #20601 - Fix and improve eye gaze
2015-07-08 11:37:40 -07:00
David Rowe
87ca7626d7 Merge branch 'master' into 20601 2015-07-02 15:45:32 -07:00
David Rowe
9efeda9716 Adjust gaze target for someone looking at me 2015-07-02 15:43:23 -07:00
Sam Gateau
8d8a902328 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-02 15:06:32 -07:00
David Rowe
3a92878544 Reinstate making someone looking at me look at my camera instead of face 2015-07-02 13:47:52 -07:00
Brad Davis
d5fe6f0bdb Inhibiting log spam unless a menu item is selected 2015-07-02 12:34:32 -07:00
Clément Brisset
b616fff222 Merge pull request #5220 from howard-stearns/avatar-collision-sounds
Avatar collision sounds
2015-07-02 10:27:24 -07:00
David Rowe
c20cd40275 Merge branch 'master' into 20601
Conflicts:
	interface/src/avatar/Head.cpp
2015-07-02 09:51:47 -07:00
Brad Hefta-Gaub
f16b8d5083 Merge pull request #5246 from jherico/inter_idle_timing
Instrument the inter-idle time and tweaking the timeout setting
2015-07-02 09:01:44 -07:00
David Rowe
026f6d3690 Add mouth as third gaze target in addition to left and right eyes 2015-07-01 21:22:30 -07:00
David Rowe
4ced0dc6c4 Only deflect eyes for Faceshift; DDE doesn't provide eye pitch or yaw 2015-07-01 20:24:47 -07:00
David Rowe
26cbb14f45 Alternative look-at gaze left/right with face trackers too
Instead of looking at one or other eye depending on look direction.
2015-07-01 20:09:36 -07:00
David Rowe
fada70fe02 Remove redundant code 2015-07-01 18:32:33 -07:00
David Rowe
bc4c635106 Fix gazing at avatar (when no head tracking or HMD)
Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
Sam Gateau
d019ef4373 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-01 18:12:11 -07:00
Sam Gateau
e8b11f1198 Exposing the display Item Status to js to turn it on/off 2015-07-01 17:27:41 -07:00
Brad Davis
88a733181e Fixing comment to reflect code 2015-07-01 16:54:59 -07:00
Brad Davis
4cffa26c01 CR comments and fixing the microsecond display 2015-07-01 16:53:12 -07:00
Brad Davis
59027959b8 CR comments and fixing the average calculation 2015-07-01 16:30:42 -07:00
Brad Hefta-Gaub
af932fde29 Merge pull request #5247 from ericrius1/handRender
Fixed broken rendering of hydra visualization paraphernalia
2015-07-01 16:21:32 -07:00
Brad Davis
0c88972f09 Instrument the inter-idle time and tweaking the timeout setting 2015-07-01 16:14:17 -07:00
ericrius1
8b00864175 hydra hand spheres and lasers are rendering again 2015-07-01 15:04:19 -07:00
Clément Brisset
eb3bddfe4c Merge pull request #5209 from ctrlaltdavid/20589
QA for #20589 - Vertical field of view preference change should be applied immediately
2015-07-01 13:53:25 -07:00
David Rowe
6a48b56e0f In mirror mode look directly at the camera in both normal and HMD view 2015-07-01 13:32:50 -07:00
Howard Stearns
af4b804d37 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-collision-sounds 2015-06-27 12:50:13 -07:00
Seth Alves
97cd5b8b99 Merge pull request #5223 from SamGondelman/cameraMode
misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Sam Gondelman
2f0fcba1eb key binding fixes as suggested by ctrlaltdavid, start in 3rd person if crashed in independent mode 2015-06-26 17:28:02 -07:00
Howard Stearns
9a04fdf10a Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-collision-sounds 2015-06-26 16:24:27 -07:00
Howard Stearns
98f165f2ae Avatar collision sounds.
collisionsSoundURL can be set in preferences:
  Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav.
  Can be empty, which means no sound, rather than restoring default.
MyAvatar.collisionSoundURL can read/written in scripts.
Preloads when set, so that it won't have to fetch on first collision.
Plays at start of collision only, with volume proportional to "velocity change"^2.
2015-06-26 16:23:16 -07:00
David Rowe
1898c6bd55 Merge branch 'master' into 20547
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Seth Alves
a0d77c061c lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does 2015-06-26 07:00:28 -07:00
Brad Hefta-Gaub
63812f28ad Merge pull request #5206 from SamGondelman/cameraMode
fix bug that was preventing camera mode switches
2015-06-25 18:55:13 -07:00
David Rowe
377979e380 Make field of view preference change be applied immediately 2015-06-25 15:41:10 -07:00
Sam Gondelman
56944afd39 avatar doesn't move in independent mode, alphabetized menu options 2015-06-25 12:36:36 -07:00
Brad Hefta-Gaub
77bbb23a1e Merge pull request #5175 from hyperlogic/ajt/first-person-avatar
Render a different model when in first person view.
2015-06-24 18:54:47 -07:00
Anthony J. Thibault
b88d7c2e05 Added FIXME comment to preRender 2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21 Render a different model when in first person view.
Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Brad Hefta-Gaub
734a11e12a Merge pull request #5199 from jherico/scale_rez_fix
Fixing misplaced UI on scale resolution
2015-06-24 16:10:33 -07:00
Sam Gondelman
19ec080e2b Merge with master 2015-06-24 15:04:03 -07:00
Ryan Huffman
4df1bea4ec Merge pull request #5167 from SamGondelman/hmdControls
hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Brad Davis
fb2fb06371 Fixing misplaced UI on scale resolution, PC edition 2015-06-23 15:42:32 -07:00
Sam Gondelman
778e19ac11 fixed camera mode issue 2015-06-23 11:45:08 -07:00