Brad Davis
446f800aee
More profiling ranges and updated performance testing scripts
2015-07-09 15:43:30 -07:00
Brad Hefta-Gaub
fb07956689
Merge pull request #5284 from hyperlogic/ajt/mirror-view-fix
...
fix for mirror rendering on windows
2015-07-09 08:38:55 -07:00
Anthony J. Thibault
1be0e7ebc3
fix for mirror rendering on windows
...
* added preScale to Transform class.
* preScale by -1 about the xAxis instead of post scale.
I think this was working on Mac due to the different code paths in
GLBackendTransform::updateTransform for core vs legacy gl profile.
2015-07-08 21:33:27 -07:00
Brad Davis
b173ac397c
Merge pull request #5278 from samcake/yellow
...
Adding more NSight instrumentation
2015-07-08 20:28:18 -07:00
ZappoMan
7790e35d24
added bytes consumed result to decode, and exit early after bytes consumed
2015-07-08 18:19:12 -07:00
ZappoMan
e885ac1821
improved performance of ByteCountCoding<> decode
2015-07-08 17:32:51 -07:00
Sam Gateau
4c44eb63da
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-08 14:25:41 -07:00
Sam Gateau
f992e875b4
Adding intrsumentation for nsight and hiding the nsight specific code in cpp
2015-07-08 14:25:13 -07:00
Philip Rosedale
574758eae9
Merge pull request #5252 from ctrlaltdavid/20601
...
DO NOT MERGE - QA for #20601 - Fix and improve eye gaze
2015-07-08 11:37:40 -07:00
David Rowe
87ca7626d7
Merge branch 'master' into 20601
2015-07-02 15:45:32 -07:00
David Rowe
9efeda9716
Adjust gaze target for someone looking at me
2015-07-02 15:43:23 -07:00
Sam Gateau
8d8a902328
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-02 15:06:32 -07:00
David Rowe
3a92878544
Reinstate making someone looking at me look at my camera instead of face
2015-07-02 13:47:52 -07:00
Brad Davis
d5fe6f0bdb
Inhibiting log spam unless a menu item is selected
2015-07-02 12:34:32 -07:00
Clément Brisset
b616fff222
Merge pull request #5220 from howard-stearns/avatar-collision-sounds
...
Avatar collision sounds
2015-07-02 10:27:24 -07:00
David Rowe
c20cd40275
Merge branch 'master' into 20601
...
Conflicts:
interface/src/avatar/Head.cpp
2015-07-02 09:51:47 -07:00
Brad Hefta-Gaub
f16b8d5083
Merge pull request #5246 from jherico/inter_idle_timing
...
Instrument the inter-idle time and tweaking the timeout setting
2015-07-02 09:01:44 -07:00
David Rowe
026f6d3690
Add mouth as third gaze target in addition to left and right eyes
2015-07-01 21:22:30 -07:00
David Rowe
4ced0dc6c4
Only deflect eyes for Faceshift; DDE doesn't provide eye pitch or yaw
2015-07-01 20:24:47 -07:00
David Rowe
26cbb14f45
Alternative look-at gaze left/right with face trackers too
...
Instead of looking at one or other eye depending on look direction.
2015-07-01 20:09:36 -07:00
David Rowe
fada70fe02
Remove redundant code
2015-07-01 18:32:33 -07:00
David Rowe
bc4c635106
Fix gazing at avatar (when no head tracking or HMD)
...
Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
Sam Gateau
d019ef4373
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-01 18:12:11 -07:00
Sam Gateau
e8b11f1198
Exposing the display Item Status to js to turn it on/off
2015-07-01 17:27:41 -07:00
Brad Davis
88a733181e
Fixing comment to reflect code
2015-07-01 16:54:59 -07:00
Brad Davis
4cffa26c01
CR comments and fixing the microsecond display
2015-07-01 16:53:12 -07:00
Brad Davis
59027959b8
CR comments and fixing the average calculation
2015-07-01 16:30:42 -07:00
Brad Hefta-Gaub
af932fde29
Merge pull request #5247 from ericrius1/handRender
...
Fixed broken rendering of hydra visualization paraphernalia
2015-07-01 16:21:32 -07:00
Brad Davis
0c88972f09
Instrument the inter-idle time and tweaking the timeout setting
2015-07-01 16:14:17 -07:00
ericrius1
8b00864175
hydra hand spheres and lasers are rendering again
2015-07-01 15:04:19 -07:00
Clément Brisset
eb3bddfe4c
Merge pull request #5209 from ctrlaltdavid/20589
...
QA for #20589 - Vertical field of view preference change should be applied immediately
2015-07-01 13:53:25 -07:00
David Rowe
6a48b56e0f
In mirror mode look directly at the camera in both normal and HMD view
2015-07-01 13:32:50 -07:00
Howard Stearns
af4b804d37
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-collision-sounds
2015-06-27 12:50:13 -07:00
Seth Alves
97cd5b8b99
Merge pull request #5223 from SamGondelman/cameraMode
...
misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Sam Gondelman
2f0fcba1eb
key binding fixes as suggested by ctrlaltdavid, start in 3rd person if crashed in independent mode
2015-06-26 17:28:02 -07:00
Howard Stearns
9a04fdf10a
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-collision-sounds
2015-06-26 16:24:27 -07:00
Howard Stearns
98f165f2ae
Avatar collision sounds.
...
collisionsSoundURL can be set in preferences:
Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav .
Can be empty, which means no sound, rather than restoring default.
MyAvatar.collisionSoundURL can read/written in scripts.
Preloads when set, so that it won't have to fetch on first collision.
Plays at start of collision only, with volume proportional to "velocity change"^2.
2015-06-26 16:23:16 -07:00
David Rowe
1898c6bd55
Merge branch 'master' into 20547
...
Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Seth Alves
a0d77c061c
lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does
2015-06-26 07:00:28 -07:00
Brad Hefta-Gaub
63812f28ad
Merge pull request #5206 from SamGondelman/cameraMode
...
fix bug that was preventing camera mode switches
2015-06-25 18:55:13 -07:00
David Rowe
377979e380
Make field of view preference change be applied immediately
2015-06-25 15:41:10 -07:00
Sam Gondelman
56944afd39
avatar doesn't move in independent mode, alphabetized menu options
2015-06-25 12:36:36 -07:00
Brad Hefta-Gaub
77bbb23a1e
Merge pull request #5175 from hyperlogic/ajt/first-person-avatar
...
Render a different model when in first person view.
2015-06-24 18:54:47 -07:00
Anthony J. Thibault
b88d7c2e05
Added FIXME comment to preRender
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21
Render a different model when in first person view.
...
Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Brad Hefta-Gaub
734a11e12a
Merge pull request #5199 from jherico/scale_rez_fix
...
Fixing misplaced UI on scale resolution
2015-06-24 16:10:33 -07:00
Sam Gondelman
19ec080e2b
Merge with master
2015-06-24 15:04:03 -07:00
Ryan Huffman
4df1bea4ec
Merge pull request #5167 from SamGondelman/hmdControls
...
hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Brad Davis
fb2fb06371
Fixing misplaced UI on scale resolution, PC edition
2015-06-23 15:42:32 -07:00
Sam Gondelman
778e19ac11
fixed camera mode issue
2015-06-23 11:45:08 -07:00