Commit graph

856 commits

Author SHA1 Message Date
Ryan Huffman
5f5dedaa40 Fix equip sphere not showing up 2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8 never interact with hud elements while holding something 2016-10-14 18:30:52 -07:00
Chris Collins
d70b58555e Merge pull request #8794 from howard-stearns/clientOnly-tablet
make marketplace tablet be clientOnly
2016-10-14 10:54:54 -07:00
Howard Stearns
fc8bbde60a Merge pull request #8810 from ZappoMan/handControlsWhileLoading
make laser pointers work even while content is loading
2016-10-14 10:01:46 -07:00
Brad Hefta-Gaub
ef3c9ba78a better handling of the teleport target overlays to prevent flashing and thrashing 2016-10-13 18:24:38 -07:00
Brad Hefta-Gaub
ddce0ef74a make laser pointers work even while content is loading 2016-10-13 17:50:20 -07:00
howard-stearns
d232d115d5 persist tablet data, and clean it up on startup 2016-10-13 16:53:44 -07:00
Brad Hefta-Gaub
5638f6228b Merge pull request #8792 from howard-stearns/allow-hmd-hand-controllers-without-interface-focus
allow hand controller operations when Interface doesn't have focus, but ONLY when in hmd
2016-10-13 13:48:44 -07:00
Ryan Huffman
55d4695489 Fix edit.js not allowing imports when you only have temp rez permissions 2016-10-13 11:51:54 -07:00
howard-stearns
78f96a80bd oops 2016-10-12 16:31:12 -07:00
howard-stearns
b377127fc1 make marketplace tablet be clientOnly 2016-10-12 14:46:04 -07:00
howard-stearns
0099a4e549 allow hand controller operations when Interface doesn't have focus, but
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Seth Alves
16af14d1f6 Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
0f1e61e240 Merge pull request #8781 from ZappoMan/tweakGrabPoint
adjust grab indicators
2016-10-12 07:08:16 -07:00
Brad Hefta-Gaub
6630ec3208 Merge pull request #8746 from ctrlaltdavid/21033
Send High Fidelity user's visibility when users.js starts up
2016-10-11 21:36:22 -07:00
Brad Hefta-Gaub
8ac31a041d Merge pull request #8654 from ZappoMan/betterAway
fix away HMD unmouted logic
2016-10-11 20:35:08 -07:00
Anthony J. Thibault
f76dbeeffd Edit.js now works with new ignoreIK default 2016-10-11 17:12:02 -07:00
Brad Hefta-Gaub
e1a3bc7d55 hide/show grab point sphere only when in a grabbable entity 2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917 adjust grab indicators 2016-10-11 12:42:26 -07:00
Andrew Meadows
abb05bc686 Merge pull request #8753 from ctrlaltdavid/21068
Improve indication of user not being logged in
2016-10-11 10:40:37 -07:00
Brad Hefta-Gaub
774d87a7a7 Merge pull request #8773 from howard-stearns/marketplace-button-state
make marketplace button state match whether tablet is being shown
2016-10-10 15:50:07 -07:00
Brad Hefta-Gaub
a877f182f7 Merge pull request #8771 from howard-stearns/kick-by-laser
fix kick by laser
2016-10-10 15:36:16 -07:00
howard-stearns
333ec388a8 make marketplace button state match whether tablet being shown 2016-10-10 14:30:47 -07:00
howard-stearns
1051c068e1 kick by hand controller 2016-10-10 13:47:08 -07:00
Brad Hefta-Gaub
4ec9299930 fix reticle depth when not moving mouse, but moving head relative to HUD 2016-10-08 14:31:30 -07:00
Brad Hefta-Gaub
20c522a9bc fix more bugs in away 2016-10-08 13:45:18 -07:00
Brad Hefta-Gaub
3aa1c36f53 Merge branch 'master' of https://github.com/highfidelity/hifi into betterAway 2016-10-08 11:50:10 -07:00
Menithal
4bed3ee036 Adjusted theoretical Unequip time to 250 ms 2016-10-08 01:36:57 +03:00
Anthony J. Thibault
7c7a9055d1 Allow grabbed objects to override the ignoreIK = true default.
They can do this by adding the following to their userData.

    grabbableKey: {
        ignoreIK: false
    }

When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb Fix for exception in handControllerGrab.js
Specifically this:
    [UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
a5e3fa45c3 Fix advanced movement being disabled 2016-10-07 10:30:18 -07:00
Ryan Huffman
c74df965ba Fix misnamed function and duplicate onFinish in tutorial 2016-10-07 10:30:18 -07:00
Ryan Huffman
fec8049226 Add proper disabling to advanced movement script 2016-10-07 10:30:18 -07:00
Ryan Huffman
827506e929 Disable 180 spin in tutorial 2016-10-07 10:30:18 -07:00
Ryan Huffman
a4ffa7b23f Add disabling of right click menu with vive 2016-10-07 10:30:18 -07:00
Ryan Huffman
14323a06b3 Add interface to disable hand controller grab functionality 2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f Merge pull request #8735 from huffman/feat/teleport-improvements
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to  certain surfaces
2016-10-07 09:56:30 -07:00
David Rowe
52fbb654fa Tweak location of users online minimize/maximize button 2016-10-07 15:43:54 +13:00
David Rowe
c637649805 Make users online title say to login to view 2016-10-07 15:25:47 +13:00
David Rowe
4ca0048ec9 Display minimized users list when not logged in 2016-10-07 15:21:24 +13:00
David Rowe
e2e762f9e7 Merge branch 'master' into 21055
Conflicts:
	interface/resources/qml/AddressBarDialog.qml
2016-10-07 11:27:35 +13:00
David Rowe
b2f3b47db9 Send High Fidelity user's visibility when users.js starts up 2016-10-06 12:16:57 +13:00
Ryan Huffman
d50689b795 Remove disabling of teleport in hand grab 2016-10-04 20:25:46 -07:00
Ryan Huffman
d0ba53a069 Change name of isTooCloseToTeleport to be more descriptive 2016-10-04 20:22:22 -07:00
Ryan Huffman
1e6aba1928 Fix teleport not removing overlay on teleport 2016-10-04 20:21:32 -07:00
Ryan Huffman
2ef7c9a57a Disable smooth movement in teleport.js 2016-10-04 20:21:32 -07:00
Ryan Huffman
53623f7583 Make teleport.js normal rejection more lenient 2016-10-04 20:21:30 -07:00
Ryan Huffman
813ed59f00 Update teleport to not collide with non collidable entities 2016-10-04 20:19:54 -07:00
Ryan Huffman
75265cff6e Update teleport to not let you teleport into walls 2016-10-04 20:19:54 -07:00
Ryan Huffman
b0c7e91737 Disable ray picking against invisible objects in far grab and teleport 2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687 Add grip to unequip 2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b Adjust hand controller unequip rotation threshold 2016-10-04 16:34:18 -07:00
David Rowe
caf1a93354 Merge branch 'master' into 21055
Conflicts:
	libraries/entities-renderer/src/RenderableWebEntityItem.cpp
2016-10-04 10:51:14 +13:00
Brad Hefta-Gaub
546d4ff986 remove mic and window resize notifications 2016-10-02 09:10:12 -07:00
David Rowe
ad5d525340 Fix keyboard status when switching between entities editor tabs 2016-09-30 14:13:35 +13:00
David Rowe
5e842843c6 Set alphabetic/numeric keyboard per field entered 2016-09-30 11:54:32 +13:00
Menithal
a6040197eb Fixed HandcontrollerGrab unequip.
Will now use deltaTime and a second instead of instantly disconnecting on
if more than 0.1 off. This is to avoid accidental disconnection due to
acceleration and latency
2016-09-29 22:24:07 +03:00
David Rowe
e3be34528f Fix keyboard flickering when select entities
Fix entities list footer count of selected entities in the process.
2016-09-29 16:53:20 +13:00
David Rowe
8e44096981 Fix last entities properties not scrolling when keyboard raised 2016-09-29 15:59:24 +13:00
David Rowe
f8572096b1 Merge branch 'master' into 21055 2016-09-28 20:00:04 +13:00
David Rowe
b60f649e0a Scroll HTML window if necessary when raise keyboard 2016-09-28 19:27:16 +13:00
David Rowe
a94d77ee12 Raise and lower keyboard in entities editor 2016-09-28 17:57:53 +13:00
Brad Hefta-Gaub
f7228993a5 go into away if the application starts in HMD mode but it's not mounted 2016-09-26 17:29:37 -07:00
Brad Hefta-Gaub
c4a80996d5 fix away HMD unmouted logic 2016-09-23 16:17:28 -07:00
Seth Alves
785e187a27 edit.js uses notification.js to indicate errors instead of a modal dialog. in HMD, notification messages no longer jitter around 2016-09-21 11:39:25 -07:00
Brad Hefta-Gaub
2b01c60a55 Merge pull request #8615 from davidkelly/dk/1264
Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215 Fix for jittery far-grab at low update rates
Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2 whitespace 2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456 PR feedback 2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b Switch to the cool looking model instead 2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1 Make the equip sphere emissive
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Chris Collins
84ffda5281 Merge pull request #8608 from huffman/fix/particle_explorer
Fix eventBridgeLoader path in particle explorer
2016-09-15 16:51:41 -07:00
Ryan Huffman
6a32ef29dc Fix eventBridgeLoader path in particle explorer 2016-09-15 13:07:00 -07:00
howard-stearns
03a8af76e3 don't do hand-controller edit object-selection when pointed at a HUD
element
2016-09-14 12:02:33 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
David Rowe
fa0aeb4563 Display render info values only when valid provided 2016-09-13 13:03:47 +12:00
David Rowe
d61e4c5c11 Display textures size in MB 2016-09-13 10:52:19 +12:00
David Rowe
fe8b3b4d0d Merge branch 'master' into 21040 2016-09-13 09:12:47 +12:00
David Rowe
44282499c5 New glyph for "has transparent" 2016-09-10 14:37:09 +12:00
David Rowe
a06f49f791 Fix footer entities count not being updated when change filter value 2016-09-10 11:14:23 +12:00
David Rowe
487cb7d893 Use findInFrustum in entities list and filter results per search radius 2016-09-09 18:58:38 +12:00
Seth Alves
ecb0669972 try to keep far grab from getting stuck if the entity is brought very near to the grab-point 2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89 distance-grabbed things collide with static entities 2016-09-08 16:13:22 -07:00
Seth Alves
9e99cc1f78 fix mod.js 2016-09-08 07:35:52 -07:00
David Rowe
28cfca993f Add and wire up "search in view" JavaScript API stub 2016-09-08 14:58:48 +12:00
David Rowe
a4b5f5395d Add "in view" button 2016-09-08 12:56:41 +12:00
Seth Alves
9c96ffc9cb don't show grab-point spheres if controller poses aren't valid 2016-09-07 16:31:02 -07:00
David Rowe
7d6ab77c16 Merge branch 'master' into 21040 2016-09-08 11:30:19 +12:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92 don't back up pick-ray from hand 2016-09-07 13:32:26 -07:00
Anthony J. Thibault
9f0550ea7e Raised dpi of WebTablet to fit 480 width keyboard 2016-09-07 10:59:54 -07:00
Anthony J. Thibault
dc0d0c2d5c Merge branch 'master' into feature/tablet-ui-foundation 2016-09-07 09:49:55 -07:00
Seth Alves
5303488f52 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-07 09:40:51 -07:00
David Rowe
db30e36b3b Implement expand/collapse action to show/hide table columns 2016-09-07 19:11:53 +12:00
David Rowe
b372f82f78 Ensure that the expand/collapse icon is always visible 2016-09-07 17:09:56 +12:00
David Rowe
dba3efd857 Add expand/collapse extra info toggle icon to entities table header 2016-09-07 15:04:27 +12:00
SamGondelman
88d0aa3737 removed showButtonDown, which didn't exist 2016-09-06 17:36:55 -07:00
Seth Alves
616b094111 experimenting with position of grab sphere 2016-09-06 16:16:09 -07:00
David Rowe
156866f835 Fix "has script" entities list icon 2016-09-07 11:12:04 +12:00