Commit graph

79 commits

Author SHA1 Message Date
Brad Hefta-Gaub
faa8e629a0 checkpoint 2017-02-15 20:28:32 -08:00
Seth Alves
bc5f563f57 make _parentID and _parentJointIndex private to avoid accidental direct access 2017-02-12 11:37:29 -08:00
Seth Alves
fa61bbe2a6 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 18:21:39 -08:00
ZappoMan
4c80422a73 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-26 14:34:58 -08:00
Seth Alves
0b51b1d566 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 11:00:02 -08:00
Ryan Huffman
f0f5f8871c Fix Overlay-as-child of model entity with reg point
This fixes as issue where when you set the parent of an overlay to be a
model entity with a non-(0.5, 0.5, 0.5) registration point, the overlay would
still be positioned relative to the center of the model. The issue is
that the default parent joint index was 0, which is the center of the
model.

Entities had a default parent joint index of -1 (technically 65535
because it is a uint16). Avatars previously defaulted to 0, and that is
maintained here.
2017-01-23 16:08:01 -08:00
Seth Alves
4a29cce584 adjust when USER_COLLISION_GROUP_MY_AVATAR is auto-disabled 2017-01-10 06:17:40 -08:00
Seth Alves
45a26d599f if something is a child of the local avatar, never let it collide with MY_AVATAR 2017-01-09 16:40:28 -08:00
Brad Hefta-Gaub
73bfc069da more work on only sending changes 2016-12-27 17:19:55 -08:00
Seth Alves
339d6a55cf getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation 2016-11-03 10:06:07 -07:00
Seth Alves
844cc03dcb fix names of model-entity joint setters 2016-11-02 10:24:01 -07:00
Seth Alves
7bc1235c54 local velocity and angular velocity in scripts is now handled the way local position and rotation are 2016-08-16 16:47:13 -07:00
Seth Alves
28e0ca2e49 when a parent of a 3d overlay is deleted, delete the overlay 2016-08-01 10:55:34 -07:00
Seth Alves
e4e86c245e 3d overlays can be children of entities or avatars 2016-07-31 14:11:56 -07:00
Seth Alves
f8f62a4ff1 remove unused function 2016-06-13 15:10:52 -07:00
Seth Alves
eba518cb65 try to make code that converts bullet-calculated values to parent-frame values more effecient 2016-06-13 14:26:41 -07:00
Seth Alves
e1ae2a193f EntityMotionState now uses parent-relative position and rotation and velocity when deciding if it needs to send an edit packet to the entity-server 2016-06-10 11:49:15 -07:00
Andrew Meadows
905c5398c4 add EntityItem::set/getTransformAndVelocities() 2016-04-22 09:38:43 -07:00
Andrew Meadows
a263091c94 fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Seth Alves
d814d7b35d merge from upstream 2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711 update collision shapes of entities which are children of avatars 2016-04-04 16:06:53 -07:00
Andrew Meadows
0830c55bcf getLocalEverything->getLocalTransformAndVelocities 2016-04-01 17:48:56 -07:00
Andrew Meadows
442b52313f faster kinematic motion calculations 2016-04-01 13:14:03 -07:00
howard-stearns
b09b9a4a0a snapshot after using tree from entity item. 2016-03-28 16:58:20 -07:00
howard-stearns
c6347eb92a checkpoint for debugging/comparing edit.js 2016-03-28 13:39:43 -07:00
Seth Alves
cbfde2032c fix bug which caused observers of a parenting grab to not see the entity in the grabber's hand 2016-03-17 17:09:32 -07:00
Seth Alves
5f05d576cc move checkAndAdjustQueryAACube into SpatiallyNestable 2016-03-11 15:55:42 -08:00
Seth Alves
c0c5084149 handle parenting loops 2016-02-26 14:05:02 -08:00
Seth Alves
3f922240d0 clean up handling of success flag and some debugging prints 2016-02-10 16:42:13 -08:00
Anthony J. Thibault
6a82594a4f SpatiallyNestable: more locks, less contention 2016-02-08 20:09:32 -08:00
Anthony J. Thibault
9a0e206843 SpatiallyNestable: made getParentPointer protected again. 2016-02-08 20:04:45 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Anthony Thibault
c4f9a4805c MyAvatar: moving platform support
* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Andrew Meadows
58a7528b68 Merge pull request #6854 from sethalves/access-avatar-parent-id-from-js
Access avatar parent information from js
2016-01-21 09:19:40 -08:00
Seth Alves
09dd3e2a56 merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
Seth Alves
e365d93ed9 don't save entites with invalid parentIDs (or with IDs that indicates an avatar) to the persist file 2016-01-18 16:50:26 -08:00
Andrew Meadows
6a642bdcf8 fix misusage of smart-pointers 2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Seth Alves
942e77166e merge from upstream 2016-01-05 11:11:19 -08:00
Seth Alves
96f506a98d code review 2016-01-05 07:27:27 -08:00
Seth Alves
7f2e0cd103 expose a way to set translation and rotation of all model joints at once 2016-01-04 14:13:08 -08:00
Seth Alves
84bcfb7d71 hook up a way for scripts to set model-entity joint state 2015-12-22 17:43:01 -08:00
Seth Alves
688448fe41 more queryAABox experimenting 2015-12-17 16:18:41 -08:00
Seth Alves
473212e5b7 try to be more coherent about queryAABox meaning 2015-12-17 14:29:41 -08:00
Seth Alves
165c41d843 add a way to remember which entities couldn't be properly placed in octree due to missing parents 2015-12-14 14:19:19 -08:00
Seth Alves
c74f8bca49 location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
Seth Alves
24fb43e8cd first steps toward a puffed-out query-box for child entities 2015-12-12 12:33:14 -08:00
Seth Alves
6c033d9603 call locationChanged when receiving changing avatar joints over the network. RenderableModelEntityItem uses locationChanged to relay updates to _model 2015-12-11 11:35:42 -08:00