Commit graph

20 commits

Author SHA1 Message Date
Andrew Meadows
771727890c more finely grained Bullet profiling 2016-04-22 09:38:43 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Andrew Meadows
3f52d237ed adding Bullet profiler instances for better stats 2016-04-01 13:14:03 -07:00
Andrew Meadows
4bcb7b1ba9 more correct profiling 2016-02-10 10:36:34 -08:00
Seth Alves
944f0965c0 some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
Seth Alves
cf83ca22bb change how kinematic objects get data back to entity when an action is active 2015-10-30 15:30:54 -07:00
Andrew Meadows
f652e983a9 flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
Ryan Huffman
7a4787a79c Rename stepSimulation to stepSimulationWithSubstepCallback to fix warning 2015-10-30 09:21:13 -07:00
Ryan Huffman
837430329b Fix collision start/end in single physics simulation to be lost 2015-10-26 13:02:17 -07:00
Andrew Meadows
f86c419988 stubbery for collidable avatars 2015-05-19 14:15:26 -07:00
Andrew Meadows
066e36c3e7 fix crash bugs (don't reference NULL pointers) 2015-05-04 16:52:36 -07:00
Andrew Meadows
c3901939e6 make some things compile after reorganization 2015-04-30 13:02:18 -07:00
Andrew Meadows
ab38572620 new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
2015-04-29 09:48:02 -07:00
Andrew Meadows
568050686d replace tabs with spaces for indentation 2015-04-04 13:50:16 -07:00
Andrew Meadows
27d6d9f720 add Bullet profiling hooks for physics simulation 2015-04-02 15:20:16 -07:00
Andrew Meadows
ff171a5782 Bullet is now required dependency 2015-01-15 10:27:43 -08:00
Andrew Meadows
c37c1515ba EntitySimulation is lockable
also DeleteEntityOperator just removes the entities
and EntityTree does the actual delete
(after properly locking its _simulation)
2015-01-08 10:22:25 -08:00
Andrew Meadows
ad7641c7e0 repairs to build when Bullet not found 2014-12-11 16:05:45 -08:00
Andrew Meadows
c9ea6885c1 PhysicsEngine is now an EntitySimulation 2014-12-02 15:29:41 -08:00
Andrew Meadows
0117233ed4 add ThreadSafeDynamicsWorld pure virtual interface 2014-11-12 15:19:33 -08:00