Stephen Birarda
403f91c988
update resource references to use Qt resource system
2014-03-06 10:41:11 -08:00
Andrzej Kapolka
a7af3bc284
Merge branch 'master' of https://github.com/highfidelity/hifi
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Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-05 18:08:59 -08:00
Andrzej Kapolka
ad25455f86
Track hysteresis for next model separately, but just in case, don't use
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recursion to fall back on hysteresis value. Closes #2209 .
2014-03-05 18:06:14 -08:00
Andrew Meadows
a1856ac18b
fix bad transform math for placing shapes
2014-03-05 11:57:07 -08:00
Andrew Meadows
7db5aaaf37
new collision pipeline for avatar shapes
2014-03-05 07:08:59 -08:00
Andrew Meadows
3d426a24f1
Fixing build warnings
2014-03-04 09:54:34 -08:00
Andrew Meadows
7ba5bc71ea
Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
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Conflicts:
interface/src/renderer/FBXReader.cpp
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
Andrew Meadows
4ef2067421
Use capsules for some joints and render them.
2014-03-03 17:49:24 -08:00
Andrew Meadows
1c0826d696
Add JointShapeInfo for joint shape calculations
2014-03-03 12:31:09 -08:00
Stephen Birarda
60eb588e96
remove some unecessary null pointer checks
2014-03-03 11:36:01 -08:00
Andrew Meadows
8ef657e5b2
Render avatar collision shapes in the right spot
2014-02-28 17:05:08 -08:00
Andrzej Kapolka
0bb3752121
Fixed seg fault, don't attempt to transfer joints between different models
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(as opposed to different LODs).
2014-02-28 14:29:18 -08:00
Andrzej Kapolka
21a149348b
When switching models, retain old one until new one is loaded. Closes #2146 .
2014-02-28 13:57:25 -08:00
Andrzej Kapolka
73ec568b4b
Further work on request limiting.
2014-02-27 19:28:45 -08:00
Andrew Meadows
b8c1bab4ae
Using pre-computed Model shapes for collisions
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...instead of generating collision shapes on the fly
2014-02-27 17:52:35 -08:00
Andrew Meadows
50a5924574
Using shapes for collisions against Model
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rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
Andrew Meadows
9dc26ddfa7
First pass: add collision Shapes to Model
2014-02-27 15:50:16 -08:00
Andrzej Kapolka
e91d47174b
Removed unused function.
2014-02-27 12:37:17 -08:00
Andrzej Kapolka
cd2bd32210
Delay loading models until we know that we need them (i.e., that we're not
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beyond billboard distance). Closes #2121 .
2014-02-27 12:30:46 -08:00
Andrzej Kapolka
f335bb8171
Preserve joint states when switching between LODs. Closes #2077 .
2014-02-26 13:40:09 -08:00
Andrzej Kapolka
8745ca3139
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-23 20:13:23 -08:00
Andrzej Kapolka
f5fece5eb5
Fix for Xcode warnings.
2014-02-23 20:11:46 -08:00
Andrzej Kapolka
ac02609bc2
The basic billboard behavior, closes #1864 .
2014-02-21 15:38:49 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Andrzej Kapolka
a8d0aa6d17
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-19 14:57:18 -08:00
Andrzej Kapolka
f7fcbc234e
Fixes for Xcode warnings with no Visage, explanatory comments for Model's
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base geometry pointer.
2014-02-19 11:47:40 -08:00
Andrzej Kapolka
55e2ebd92f
More spanner bits.
2014-02-18 13:58:44 -08:00
Andrew Meadows
4848aa1d16
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-17 09:14:06 -08:00
Andrew Meadows
335141049c
Cleaning up collision check API's and re-enabling collisions with particles.
2014-02-14 16:33:19 -08:00
Andrzej Kapolka
af0d395751
Added sanity check for zero vertices.
2014-02-14 13:11:16 -08:00
Andrzej Kapolka
76142c92f2
Adjust offset when skipping parts that don't match the translucency setting.
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Closes #2001 .
2014-02-14 13:04:17 -08:00
Andrzej Kapolka
91fac4eebe
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-13 17:38:23 -08:00
Andrzej Kapolka
5f38c328d5
Removed debugging code.
2014-02-13 16:25:04 -08:00
Andrzej Kapolka
078b15c02d
Add some hysteresis on the LOD switching to prevent rapid switching back
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and forth.
2014-02-13 16:20:43 -08:00
Andrew Meadows
50d864901e
Improved comment about limitation of collision check.
2014-02-13 14:02:25 -08:00
Andrzej Kapolka
6a39290bf5
Basic LOD switching based on distance to camera.
2014-02-13 13:37:29 -08:00
Andrew Meadows
cc70e099bf
Merge branch 'avatar-interaction' of ssh://github.com/AndrewMeadows/hifi into avatar-interaction
2014-02-12 08:31:05 -08:00
Andrew Meadows
04bc05cfe6
Moving hand-avatar collision trigger calls into MyAvatar
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Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
3b1b067418
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-11 16:03:41 -08:00
Andrzej Kapolka
e29d6210bb
Merge pull request #1981 from AndrewMeadows/avatar-interaction
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Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Andrew Meadows
66dc4e17ad
Fixing formatting to be KR
2014-02-11 15:59:35 -08:00
Andrzej Kapolka
b6d77ec637
Switched from loading FBX and FST simultaneously to loading FST first, then
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using its filename and texdir properties (as Faceshift does) to locate the
corresponding model. Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrew Meadows
3b3359abce
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-11 14:02:08 -08:00
Andrew Meadows
d0f9b78710
Adding avatar body-body collisions to prevent near-clipping.
2014-02-11 13:48:48 -08:00
Andrew Meadows
887fa0c938
Only resolve our hand collisions that would not move the other avatar.
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This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrzej Kapolka
f9e9d62fe3
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-10 19:02:58 -08:00
Andrzej Kapolka
2071da2c8a
Provide a means to specify a fallback for when we fail to load a model. Also
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added missing associated resources for default model. Closes #1960 .
2014-02-10 18:50:36 -08:00
Andrew Meadows
e73c9f7095
It is now possible to "poke" moveable parts of the avatar skeleton.
2014-02-10 14:07:50 -08:00
Andrew Meadows
10296577f4
More info when colliding with meshes + stubbery for poking avatar.
2014-02-10 09:02:29 -08:00
Andrew Meadows
7a8186f1da
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
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Had to disable some collisions. Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00