samcake
265f6f1275
Updating & Merging with master
2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd
Merge pull request #7697 from samcake/orange
...
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
samcake
9087de22bd
Fixing the extra spaces
2016-04-18 16:10:11 -07:00
samcake
ca720efce6
Exposing the timing of the jobs by default
2016-04-18 14:53:06 -07:00
samcake
0ae54b9abc
Typo
2016-04-18 11:45:48 -07:00
samcake
d746fba142
Cleaning up the stats.qml
2016-04-18 11:18:28 -07:00
samcake
88c58cc276
Adding the simple state sort to draw opaque deferred
2016-04-18 10:51:31 -07:00
samcake
0531f90675
Adding state sorting for free
2016-04-18 00:22:05 -07:00
samcake
ff1df0d45e
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-12 15:29:58 -07:00
samcake
ab9f41f5eb
Trying something a bit more radical for timing
2016-04-12 15:29:31 -07:00
samcake
710c4a1b8f
TRying to merge and expose counters for in flights transfers
2016-04-05 12:18:30 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Anthony Thibault
26b9469df5
Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
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Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
samcake
6213e0859d
Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
2016-03-30 15:07:45 -07:00
Anthony J. Thibault
103257493c
Model: fix for crash when displaying collision mesh.
...
This was due to a default constructed PayloadPointer being sent to the scene via resetItem.
The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
samcake
be27eaff24
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
2016-03-29 17:51:24 -07:00
samcake
aa085f6955
Putting members of the ENgineStats class NOT public so they can keep their name proudly
2016-03-28 11:52:31 -07:00
samcake
5a3896b1de
FIxing warnigns
2016-03-27 09:35:13 -07:00
samcake
7361304084
Cleaning up for review
2016-03-25 18:38:52 -07:00
samcake
c23640249e
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-03-25 15:29:01 -07:00
samcake
9b58d50fd4
BUilding a more complete set of tools to monitor performances
2016-03-25 15:28:06 -07:00
Anthony J. Thibault
c00a412d3b
Fix misleading comments for _skipCulling case.
2016-03-25 09:10:46 -07:00
samcake
9fb1a9a2a8
Merge and many more counters
2016-03-25 03:02:18 -07:00
Anthony J. Thibault
c302c803b0
CullTask: added ability to disable culling during rendering.
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You can use the following JavaScript to disable culling:
Render.RenderDeferredTask.CullSceneSelection.skipCulling = true
2016-03-24 13:20:29 -07:00
samcake
138a996013
First draft of monitoring the memeory consumption
2016-03-23 15:46:17 -07:00
Zach Pomerantz
ff0862b594
Emplace render engine jobs
2016-03-14 17:51:43 -07:00
samcake
729890342e
Fixing the linux warning for unused variable
2016-03-11 00:27:56 -08:00
samcake
24d712b7b4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-03-10 18:14:22 -08:00
samcake
58b84b67ea
Fixing the outside the octree bug
2016-03-10 18:14:11 -08:00
samcake
a88f22fa3c
Removing white spaces
2016-03-10 15:58:04 -08:00
samcake
fb68c09941
Before merging upstream
2016-03-10 15:10:34 -08:00
samcake
3944a7f297
Exposing thread safe number of allocated items for a ascene
2016-03-10 15:03:20 -08:00
samcake
f6276615f7
Trying to fix the bound out of the octree volume problem
2016-03-10 09:31:05 -08:00
Zach Pomerantz
d1324b2e7a
Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree
2016-03-08 10:22:25 -08:00
samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
Zach Pomerantz
30fbd99d11
Factor out SortTask to fix shadows
2016-02-26 16:04:15 -08:00
Zach Pomerantz
56aac35348
Fix drawInFront bugs
2016-02-26 15:24:37 -08:00
Zach Pomerantz
5995c3717f
Continue updating overlay key on edit
2016-02-26 14:46:42 -08:00
Zach Pomerantz
2cd6706a6a
Update fetch to use nonspatialSet
2016-02-26 14:46:42 -08:00
Zach Pomerantz
8e1c514a9c
Replace scene buckets with nonspatial set
2016-02-26 14:46:40 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97
final names for ViewFrustum intersection tests
2016-02-25 18:09:35 -08:00
Andrew Meadows
706cf66240
restor name: viewTest() --> frustumTest()
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
...
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Andrew Meadows
9c927ea36b
ViewFrustum method renames and whitespace cleanup
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fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
Chris Collins
94d018be3e
Merge pull request #7172 from zzmp/fix/stats
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Consolidate stats for opaque/transparent/other
2016-02-23 16:23:11 -08:00
Zach Pomerantz
eb53f44a06
Convert size_t details to int
2016-02-23 12:44:38 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
Andrew Meadows
fd8073f6b5
init drawstatus to false
2016-02-16 12:11:19 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
Zach Pomerantz
5d1aedf707
Update scene items on overlay3d edits
2016-02-15 13:05:19 -08:00
Zach Pomerantz
01309ffd5f
Add resort for scene item keys
2016-02-15 13:02:29 -08:00
samcake
0c0089f736
REnamed Octree.h/cpp to SpatialTree and fixing some coding guidelines
2016-02-15 11:08:12 -08:00
samcake
21c9b74a68
Cleaning up performance timers which are taking too much time...
2016-02-12 17:07:53 -08:00
samcake
bcd7876f6c
adding better performance stats
2016-02-12 16:53:24 -08:00
samcake
e3307d91ad
Fix the debugging tool to be able to freeze the frustum for scene fetch and culling
2016-02-12 14:59:43 -08:00
samcake
9bfeb4a1d5
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-12 11:31:47 -08:00
samcake
40c283cba2
Fixing some warnings
2016-02-12 10:21:28 -08:00
samcake
171acb883f
Fixing compilation issue on mac and linux
2016-02-12 09:59:33 -08:00
samcake
b94c2c9b7f
Introducing a cleaner filtering pipeline, normally it s good to go
2016-02-11 18:40:36 -08:00
Zach Pomerantz
232f06e175
Avoid unnecessary TaskConfig dtor
2016-02-11 17:29:18 -08:00
samcake
898cfbc043
cleaning a if into an assert
2016-02-11 14:41:37 -08:00
samcake
dedfee3acc
Fixing a terrible bug!
2016-02-11 13:43:43 -08:00
Zach Pomerantz
d0f3ad75b8
Nest Persistent in Config to compile on nix
2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2
Change graphics dialog to persisted dropdowns
2016-02-11 10:15:13 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
samcake
355b8ee40d
THursday morning the frustum culling seems broken in one particular angle
2016-02-11 10:05:39 -08:00
Zach Pomerantz
84197e5eb2
Add persistent render engine configuration file
2016-02-11 10:00:44 -08:00
Zach Pomerantz
991d6328ef
Fix JSON integration for JobConfig
2016-02-11 08:47:58 -08:00
Zach Pomerantz
5f395654f0
Integrate JobConfig with JSON/qml
2016-02-11 08:47:51 -08:00
samcake
b295a3732e
Fix a bunch of warnings
2016-02-10 12:18:46 -08:00
samcake
8a4e2cb0c5
cleaning the warnings coming from the os side
2016-02-09 16:27:40 -08:00
samcake
c96dd7f131
Cleaning up of the octree as items are removed
2016-02-09 15:51:38 -08:00
samcake
b1b08bf2f7
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-09 09:24:55 -08:00
Chris Collins
e61636e8a7
Merge pull request #7028 from zzmp/fix/overlay
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Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
samcake
40e49b2376
Starting to remove empty bricks and empty cells
2016-02-08 18:23:29 -08:00
Zach Pomerantz
63d87550b1
Guard batchSetter invocation for ShapePipelines
2016-02-08 17:06:43 -08:00
Zach Pomerantz
281ba3c3ea
Fix ShapeKey::withoutCullFace to set, not reset
2016-02-08 16:14:03 -08:00
Zach Pomerantz
a7bafed61b
Change ShapeKey::CULL to NO_CULL_FACE
2016-02-08 13:44:42 -08:00
samcake
76d8135fdc
Trying to introduce the Filtering step after the full scene culling
2016-02-05 18:21:21 -08:00
samcake
91a28c597a
Quiet warnings
2016-02-05 17:18:14 -08:00
samcake
e5f3805d0e
Fixing the item insert in cell criteria for subcell and adding debgging tool
2016-02-05 16:49:43 -08:00
Zach Pomerantz
c334e4ebcb
Add JSON interface to render::Job::Config
2016-02-05 13:03:47 -08:00
samcake
a999e046b5
Showing the LOD angle
2016-02-04 17:59:35 -08:00
Zach Pomerantz
f0797d8ea0
Move instanced pipeline setup to lambda from batch
2016-02-04 15:32:28 -08:00
samcake
513561ba2d
Using an angle for the LOD test
2016-02-04 09:31:21 -08:00
Zach Pomerantz
666213b7a8
Add CULL, DEPTH_BIAS to ShapeKey
2016-02-03 19:18:56 -08:00
Zach Pomerantz
127f9694f6
Fix ordering of batchSetter in pickPipeline
2016-02-03 19:18:56 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
samcake
78b21c3f4d
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:39:40 -08:00
samcake
0478450205
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:38:57 -08:00
samcake
edbcef20d4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-03 09:44:05 -08:00
samcake
cb59cccc0c
Adding 2 lists per brick now, the subcelItems and the regular items, trying to use it, probably buggy
2016-02-02 18:10:56 -08:00
samcake
a29831bdf4
Fancy selection of the brick and cells
2016-02-01 18:16:23 -08:00
Zach Pomerantz
0b6cfbe50a
Only connect render config if dirty signal present
2016-02-01 17:48:31 -08:00
samcake
ee7ca35c0c
Adding the selectBranch
2016-02-01 16:48:23 -08:00
samcake
6d4744ed47
Trying to see what s going on
2016-02-01 15:17:32 -08:00
samcake
668378481b
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 13:48:20 -08:00
samcake
18d8a2fb42
Implementing the octree selection from frustum
2016-02-01 13:47:38 -08:00
samcake
f551ea9f76
fixing compilation on mac and a glsl error on mac
2016-01-31 17:19:47 -08:00
samcake
59434e1ea9
DDisplay of the octree cells is working, added the Brick empty / full per cell
2016-01-29 18:16:45 -08:00
samcake
7b50a4d05f
clening up the BRick insert item interface and the shaders
2016-01-29 14:30:53 -08:00
samcake
71e6c6e443
Starting to add the Items on the Octree
2016-01-28 17:57:21 -08:00
samcake
972d4cda77
Adding better octree visualization
2016-01-28 15:31:24 -08:00
Zach Pomerantz
5cbb5000d2
Render the correct maxDrawnItems
2016-01-28 11:42:54 -08:00
samcake
a2a9227d28
Merging with master
2016-01-28 11:37:24 -08:00
samcake
0c50903030
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 11:19:37 -08:00
samcake
54b9c1ac0d
Merge pull request #6962 from zzmp/feat/task-io
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Reduce code duplication for render::Job::Model
2016-01-28 09:31:26 -08:00
samcake
23f2c98834
fixing the addressing issue
2016-01-28 09:23:45 -08:00
samcake
6d8c33b996
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:45 -08:00
samcake
20e1270e92
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:18 -08:00
samcake
ce5c115787
Debugging some of the computations in the OCtree::Location
2016-01-27 14:26:17 -08:00
samcake
b53f6b2e03
late night octree traversal
2016-01-27 10:03:31 -08:00
Zach Pomerantz
e770d7b679
Add PhysicsShowOwned back to Menu
2016-01-26 18:56:52 -08:00
samcake
1b1ffa494b
Making the octree more useful and cleaning up the interaction with the Scene
2016-01-26 18:46:57 -08:00
Zach Pomerantz
61f337b490
Hold Varying constant over task ctor
2016-01-26 17:43:41 -08:00
Zach Pomerantz
5d157b059f
Collapse all Job/Task Models to one, including TaskIO
2016-01-26 17:40:32 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
Zach Pomerantz
5b1834d7be
Fix Wreorder for Job::Models
2016-01-26 12:44:37 -08:00
samcake
903c7dde5a
Drafting the octree, allocating the first cells
2016-01-26 01:59:00 -08:00
samcake
a847a16788
Drafting the Octree and a debugging job
2016-01-25 18:15:07 -08:00
samcake
b96bbab22f
Drafting the Octree and a debugging job
2016-01-25 18:14:05 -08:00
Zach Pomerantz
59ac93485e
Propogate configuration changes through tasks
2016-01-25 15:18:13 -08:00
Zach Pomerantz
46c937325e
Make Job MEMBER enabled explicit
2016-01-25 15:18:11 -08:00
Zach Pomerantz
14d907206e
Clean out job enable logic from Job
2016-01-25 15:17:44 -08:00
Zach Pomerantz
bed325d675
Add Graphics to general settings
2016-01-25 15:17:43 -08:00
Zach Pomerantz
b42ab2179e
Call QConfig QConfigPointer
2016-01-25 15:17:39 -08:00
Zach Pomerantz
e4af8d89f1
Only refresh engine settings on own thread
2016-01-25 12:14:58 -08:00
Zach Pomerantz
56cc4dc223
Add Job::Config to RenderShadowTask
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f3265db298
Gut RenderContext
2016-01-25 12:14:58 -08:00
Zach Pomerantz
e8b8f4d535
Add Job::Config to HitEffect
2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91
Add Job::Config to AmbientOcclusion
2016-01-25 12:14:58 -08:00
Zach Pomerantz
ccbec54f2d
Add Job::Config to DebugDeferredBuffer
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f5a408d82a
Notes for later
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f1b7807db7
Add Job::Config to Draw
2016-01-25 12:14:58 -08:00
Zach Pomerantz
adc9d2ea07
Add Job::Config to FetchItems
2016-01-25 12:13:55 -08:00
Zach Pomerantz
c903fc4739
Pass JobConfig to jobs
2016-01-25 12:13:55 -08:00
Zach Pomerantz
5698be5435
It works
2016-01-25 12:13:55 -08:00
Zach Pomerantz
75cddec647
Add alwaysEnabled render::Job::Config
2016-01-25 12:13:55 -08:00
Zach Pomerantz
b70108bb9a
Working demo
2016-01-25 12:13:55 -08:00
Zach Pomerantz
0188a9384a
Add enabled to Job::Config
2016-01-25 12:13:55 -08:00
Zach Pomerantz
fa2782e113
Add Task implementation
2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad
Refine Configuration for render::Job
...
wip
wip
wip
wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
581003ec83
Use QObject-derived Configuration for render::Job
2016-01-25 12:13:55 -08:00
Zach Pomerantz
8b68d5922c
Make Engine a Task
2016-01-25 12:13:55 -08:00