Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Anthony J. Thibault
68b103b46b
Fix for missing fields in static initializer.
2016-12-01 15:21:49 -08:00
Anthony J. Thibault
e96676fea4
Support for the 3ds Max object offset feature
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FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Seth Alves
43536e0046
in C, order of argument evaluation isn't defined
2016-10-28 15:48:54 -07:00
Anthony J. Thibault
1c6fbc08bf
Speculative fix for crash in FBXReader.cpp
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I could not reproduce the issue, however looking at the stack trace shows that
the crash is due to indexing past the end of the FBXNode::properties QVariantList.
Guard against this from happening by checking the property length first.
2016-10-17 13:22:17 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
SamGondelman
9d447d4dcc
enabled qnetworkrequest redirects everywhere I could find them
2016-09-06 17:35:06 -07:00
Brad Hefta-Gaub
7397b884e7
support for fbx2016 format
2016-08-30 09:07:39 -07:00
Brad Davis
4c150efc11
Categorize some debug logging in FBX parsing
2016-08-11 12:09:56 -07:00
samcake
3ab56062d4
Address some warnings and syntax issues
2016-07-14 12:06:02 -07:00
samcake
307243da8b
cleaning compilation warnings and tuning the FBX material mapping pass
2016-07-13 11:04:53 -07:00
Brad Hefta-Gaub
e32929dce2
added support for material map in FST file
2016-07-11 17:40:07 -07:00
samcake
a619a142ed
Friday night build, working on getting the LUT generated on the GPU
2016-06-24 17:48:40 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
Brad Hefta-Gaub
262e0262fc
Merge pull request #7889 from samcake/color
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add support for ambient occlusion texture and lightmap texture for fbx exported from Blender
2016-06-08 17:38:45 -07:00
samcake
25eb569433
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-06-02 10:38:40 -07:00
Anthony J. Thibault
0035774eb2
Fix for models exported from Daz3D.
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The way post rotations were being applied was incorrect.
I guess we've never tried a model that used the Maya Rotate Axis property before...
2016-06-02 10:07:09 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
samcake
c1fa096e78
adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map
2016-05-16 15:42:48 -07:00
samcake
5050456c32
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-05-16 11:20:14 -07:00
Atlante45
0878d87ac7
remove some unnecessary dependencies
2016-05-14 14:50:02 -07:00
Brad Hefta-Gaub
b1d86c8881
Merge pull request #7898 from samcake/red
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Fix broken rendering for simple metallic material
2016-05-13 17:22:36 -07:00
samcake
cdb9cb6519
Fixing the metallic simple material rendering black from obj
2016-05-13 16:33:14 -07:00
Brad Hefta-Gaub
c443138dd2
Merge pull request #7869 from zzmp/fix/fbx-access
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Check vector access in fbx reader
2016-05-13 15:29:24 -07:00
samcake
815dcfd90e
Merge branch 'red' of https://github.com/samcake/hifi into color
2016-05-13 11:01:52 -07:00
samcake
f569169662
Trying to support ambient occlusion map from blender
2016-05-13 11:01:15 -07:00
Zach Pomerantz
8db1f296de
Check vector access in fbx reader
2016-05-11 15:17:59 -07:00
samcake
80c80091e4
Cleaning up code
2016-05-11 11:12:39 -07:00
samcake
e40a795a27
Trying to clean up for pr
2016-05-10 19:25:22 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
samcake
2d573963bb
Introducing the unlit material
2016-05-04 18:50:52 -07:00
samcake
3c80767ec3
Adding the shadingMOdel read from the fbx material
2016-05-03 18:43:20 -07:00
Brad Hefta-Gaub
c962cfbda3
Merge pull request #7712 from zzmp/guard/obj-access
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Guard OBJ at operators
2016-04-22 13:43:59 -07:00
Zach Pomerantz
62f1e8d129
Fix checked_at in OBJReader to use ref
2016-04-21 10:02:35 -07:00
Zach Pomerantz
d28b12ec3c
Guard OBJ at operators
2016-04-20 13:04:45 -07:00
Zach Pomerantz
948af75f8a
Transfer loaded resources with smart ptrs to avoid shutdown deadlock
2016-04-20 13:00:35 -07:00
Brad Davis
4f373937f9
Additional performance markers
2016-04-03 20:41:34 -07:00
howard-stearns
51a4154ae7
Check results of qUncompress, and catch fbx reader throws in utility
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programs.
2016-03-30 16:56:39 -07:00
samcake
34633c2f19
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-22 16:51:32 -07:00
samcake
3274df9923
Fixing the missing field for blender translucent map
2016-03-22 16:18:51 -07:00
Seth Alves
47fb85eaeb
be more defensive in FBXGeometry::convexHullContains
2016-03-22 11:24:12 -07:00
Brad Hefta-Gaub
afa6e6e30a
Merge pull request #7414 from zzmp/fix/leaking-reply
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Delete used QNetworkReply
2016-03-21 16:06:45 -07:00
Zach Pomerantz
40aabe7fae
Delete used QNetworkReply
2016-03-21 13:30:01 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
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This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2
Merge pull request #7387 from ZappoMan/fixBlenderCrash
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Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
howard-stearns
b9a3e130cb
Safer early-bail for fetch of subresources of .obj models.
2016-03-18 15:02:30 -07:00