Commit graph

28 commits

Author SHA1 Message Date
samcake
3e11eb4129 Try avoiding the basd update of the buffer for the grid content 2016-10-04 13:55:53 -07:00
samcake
1c2a672214 Adjust the grid size for mac 2016-10-04 13:29:08 -07:00
samcake
6aa39ec95a Polish the debugging of the light volumes 2016-10-04 11:03:12 -07:00
sam
deab1db39a FIxed the flickering bug and make a better debuging view to control the overlap 2016-10-03 02:53:41 -07:00
sam
9a492b3a88 refining the voxelizatoion, tracking one bug where light flickers 2016-10-02 03:43:55 -07:00
samcake
89717720f7 CLeaning up code for Linux and Mac 2016-10-01 16:12:45 -07:00
samcake
35f0d4b8a2 cleaning for mac 2016-10-01 15:35:59 -07:00
samcake
0475833e3b Friday night state, down to ~3.5ms in hmd 2016-09-30 19:08:00 -07:00
samcake
337fe155b7 clean up warning and merge with upstream 2016-09-30 11:01:25 -07:00
sam
e143c05ef8 Keep on investigating the shading cost per light 2016-09-30 02:41:21 -07:00
samcake
2a0e67ee2a REvisiting the full lighting code to optimize the perf 2016-09-29 19:06:26 -07:00
samcake
a0862820e6 MOre refinements? 2016-09-27 18:38:15 -07:00
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
samcake
3616a6fc12 Startign implementing the tighter culling for sphere but not done yet 2016-09-14 19:13:53 -07:00
samcake
f789f566e0 Minor fix for compilation 2016-09-14 17:34:17 -07:00
samcake
e0536a84e2 Minor fix for compilation 2016-09-14 17:18:39 -07:00
samcake
fdba78db6f Better vizualization, first set of culling improvment 2016-09-14 16:36:01 -07:00
samcake
c622849481 Splitting the frustum culling test horizontal and vertical 2016-09-13 17:59:06 -07:00
samcake
124060d31a Cleaning up a bit 2016-09-13 17:44:19 -07:00
samcake
fea5f8b03b best state for now 2016-09-13 16:03:57 -07:00
samcake
e8c2dc10f1 best state for now 2016-09-13 14:59:23 -07:00
samcake
efc4406b47 Debugging the grid content 2016-09-12 19:46:18 -07:00
samcake
821072bb76 REarrange the light stage construction and light frame usage to produce the light clusters 2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4 INtroducing a true stage for updating the light cluster and ui to debug 2016-09-11 00:17:34 -07:00
samcake
a0d09e3316 Fixing the vizualisation shader for world to cluster space 2016-09-10 10:14:31 -07:00
samcake
108910052a Adding the reverse transformation 2016-09-09 19:00:54 -07:00
samcake
61de063b29 Developping the Light Clusters, adding visualization 2016-09-08 18:02:35 -07:00
sam
a4df8a84b7 introducing the light Clusters 2016-09-08 00:11:54 -07:00