ZappoMan
930353e658
optimized distanceToCamera() added distanceToPoint() and distanceSquaredToPoint()
2013-05-10 18:13:08 -07:00
Andrzej Kapolka
f0573e6ee5
When we add (or recolor) a voxel, make sure it has no children. When we
...
attempt to remove a voxel that would be a child of a larger solid one, carve
up the parent.
2013-05-10 17:31:55 -07:00
ZappoMan
ef20b3e4b3
optimized performance of VoxelNode::isLeaf()
2013-05-10 14:32:44 -07:00
Andrzej Kapolka
501aac39da
Use isColored, not getShouldRender.
2013-05-10 10:46:04 -07:00
Andrzej Kapolka
e6e5b20dee
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-10 10:20:04 -07:00
ZappoMan
3af8a1b8f4
code review fixes
2013-05-10 10:03:28 -07:00
Andrzej Kapolka
beadb6a93d
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
interface/src/main.cpp
2013-05-10 10:03:05 -07:00
Andrzej Kapolka
f6fcdd78b2
Adding/removing voxels at different sizes.
2013-05-10 09:53:53 -07:00
ZappoMan
9dc09de75e
make VoxelSystem::deleteVoxelAt() work properly
2013-05-10 09:32:56 -07:00
ZappoMan
33fc9f5389
fixed partial VBO updates
2013-05-09 17:01:20 -07:00
ZappoMan
c73d4ddfa4
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-09 14:06:42 -07:00
Andrzej Kapolka
7ff8b84f4c
Return the box face, as well as the distance, from the ray intersection test.
...
Use it to determine which voxel neighbor we create when adding.
2013-05-09 10:46:52 -07:00
ZappoMan
655f14121d
Voxel Render Optimization - using blended VBO update strategy
...
- Fixed a bug in updateNodeInArraysAsFullVBO() that caused blended strategy
to not work properly.
- Implement strategy to usually update only the portion of the VBOs that
have changed, unless nodes have been removed, and then update the full
VBO. This siginificantly improves treeToArrays() performance
- Still to do implement partial strategy for copy buffers and update GPU
2013-05-09 10:25:12 -07:00
ZappoMan
244b4a17f7
lowered voxel count so Ryan can run, and handle too many voxels case slightly more gracefully than crashing
2013-05-08 18:06:13 -07:00
ZappoMan
5f55d511c5
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-08 15:01:50 -07:00
ZappoMan
66e416d4dd
added VoxelNode::inFrustum() which returns OUTSIDE, INTERSECT, INSIDE to allow more optimal frustum analysis
2013-05-08 14:23:36 -07:00
ZappoMan
24501e5c68
added contains() and remove() methods
2013-05-08 14:22:03 -07:00
Andrzej Kapolka
1c8b835bb8
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-08 13:15:21 -07:00
ZappoMan
2f3a7f8ea8
use different voxel persist files for local or server mode
2013-05-08 12:19:27 -07:00
Andrzej Kapolka
4ed7176ff6
Move the sun back up again to match the lighting.
2013-05-08 12:07:21 -07:00
Andrzej Kapolka
c34b6df2f4
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
voxel-server/src/main.cpp
2013-05-08 11:56:03 -07:00
Andrzej Kapolka
310c0288c7
Changed atmosphere radius to 1000 meters.
2013-05-08 10:31:13 -07:00
ZappoMan
e508c9fedc
removed a redundant comment
2013-05-08 10:04:06 -07:00
ZappoMan
bc55c09ed7
Added more SceneUtils support cleaned up voxel-edit to use scene utils
...
- Added addCornersAndAxisLines() scene
- Added addSurfaceScene() scene
- moved improved addSphereScene() from voxel-edit to SceneUtils.cpp
- added command line options to voxel-edit to create different scenes
2013-05-08 02:15:39 -07:00
ZappoMan
cdf72711b5
cleaned up compiler warning
2013-05-08 02:15:10 -07:00
ZappoMan
de969891d8
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-08 01:19:35 -07:00
ZappoMan
6f05403c0d
added SceneUtils.h/.cpp which moves addSphereScene() to a common location
2013-05-08 01:06:10 -07:00
ZappoMan
7d6b28dd4d
Tweaks to createSphere() plus some new helper functions
...
- changed createSphere() to support new NATURAL mode which uses perlin
noise to create natural color and shape
- added getVoxelCount()
- coding standard cleanup
2013-05-08 01:02:55 -07:00
ZappoMan
146334e4d7
dead code cleanup
2013-05-08 00:49:37 -07:00
ZappoMan
2cee643e7c
update TREE_SCALE to 128 so it's power of 2, and MAX_VOXELS_PER_SYSTEM to 500k
2013-05-08 00:47:42 -07:00
Andrzej Kapolka
7c8a06ed4d
Added wrapper classes for shaders/shader programs to ease the process of
...
compiling, linking, assigning uniforms, etc. They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00
Andrzej Kapolka
7c9b0d8f58
Have the voxel server push out an environment packet with its regular updates.
2013-05-07 15:10:02 -07:00
Andrzej Kapolka
c7e31ec414
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
libraries/shared/src/PacketHeaders.h
2013-05-07 14:44:17 -07:00
Andrzej Kapolka
47f3566929
Wavelengths, switch for environment rendering, far plane adjustment.
2013-05-07 14:40:30 -07:00
Andrzej Kapolka
7faa9e4318
More work on atmosphere rendering; rendering now working.
2013-05-07 12:40:15 -07:00
Philip Rosedale
3afb1dc7a8
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-07 08:40:43 -07:00
ZappoMan
d11e490b62
cleaned up code in createSphere()
2013-05-06 21:07:42 -07:00
ZappoMan
94473d6b95
made TREE_SCALE 100
2013-05-06 21:07:10 -07:00
Philip Rosedale
69cac10cee
null change
2013-05-06 18:21:33 -07:00
ZappoMan
bccad01e0e
fixed CR issue
2013-05-06 16:47:31 -07:00
ZappoMan
342e3e0407
fixed CR issue
2013-05-06 16:43:25 -07:00
ZappoMan
cfbcc4418f
some cleanup pre CR
2013-05-06 16:34:34 -07:00
ZappoMan
37b165c8e9
some cleanup pre CR
2013-05-06 16:30:34 -07:00
ZappoMan
f5808f43b5
some cleanup pre CR
2013-05-06 16:24:09 -07:00
ZappoMan
9fb57feb3b
some cleanup pre CR
2013-05-06 16:21:58 -07:00
ZappoMan
dc481002ec
fixed Xcode compiler warnings
2013-05-06 16:00:43 -07:00
ZappoMan
89226b18a5
switched getAABox() interface
2013-05-06 15:50:42 -07:00
ZappoMan
96561e97d8
added VIEW_CULLING_RATE_IN_MILLISECONDS
2013-05-06 15:49:54 -07:00
ZappoMan
c975699cea
added debug to ViewFrustum::matches()
2013-05-06 15:48:05 -07:00
ZappoMan
043a284d4d
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-06 13:36:31 -07:00
Andrzej Kapolka
b4dd6b57aa
Starting on environment bits.
2013-05-06 13:30:07 -07:00
ZappoMan
e0d040a73b
added removeChildAtIndex() which removes a node, but doesn't delete it
2013-05-06 11:02:28 -07:00
ZappoMan
17b137cc53
changed VoxelNodeBag to just compare pointers, since we don't really care about ordering the bag
2013-05-06 11:01:29 -07:00
ZappoMan
17e26b2d42
add matches()
2013-05-06 10:59:09 -07:00
Andrzej Kapolka
4d33c462fe
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
libraries/voxels/src/VoxelTree.h
2013-05-06 09:45:57 -07:00
ZappoMan
2c8c6a2600
Coding standard cleanup and VoxelNode optimization
...
- make octalCode and children members private
- add public getters for accessing these private members
- change constructor to require an OctalCode for all non-roots
- default constructor constructs a rootNode
- make primary access for deleting, adding, and accessing children through public methods that do bookkeeping
- calculate AABox on voxel creation so that we don't need to do all the math when we deal with voxels
- added methods on VoxelNode for common items like getCorner(), getCenter(), getLevel(), etc
2013-05-05 10:17:02 -07:00
ZappoMan
34982227e4
removed color reaveraging from readNodeData() because server will already send averages
2013-05-04 21:58:16 -07:00
ZappoMan
6a32424fb2
make readFromFileV2() return bool for file exists
2013-05-04 09:41:10 -07:00
ZappoMan
c1847a7511
set dirty bit on tree in a couple new places
2013-05-04 09:19:46 -07:00
ZappoMan
3ed19ccb91
fixed comment
2013-05-04 08:28:00 -07:00
Andrzej Kapolka
aff465b17b
Missed a spot with the conversion from pointers to references.
2013-05-04 07:59:45 -07:00
Andrzej Kapolka
34565a4956
Pointers to references for in/out parameters, renamed line parameter to more
...
descriptive "distance."
2013-05-04 07:56:30 -07:00
ZappoMan
5253485261
added TREE_SCALE to default camera farClip
2013-05-04 07:46:42 -07:00
Andrzej Kapolka
ff4e21e504
Remaining pick bits.
2013-05-03 20:12:46 -07:00
ZappoMan
2c128fd813
added voxel-edit tool, as well as made voxel file read/write work, disabled voxel persist on server shutdown
2013-05-03 19:19:48 -07:00
Andrzej Kapolka
f8cbe34e07
Added basic ray intersection testing to VoxelTree.
2013-05-03 17:27:57 -07:00
ZappoMan
e3164b3976
added read/write voxel files
2013-05-03 17:09:43 -07:00
ZappoMan
f4099349e8
change to encodeTreeBitstreamRecursion() to allow calling without viewFrustum
2013-05-03 15:13:00 -07:00
ZappoMan
1366794bdc
added some tree methods for primitive voxel editing
2013-05-03 15:00:03 -07:00
ZappoMan
e9d556419f
got rid of some dead code
2013-05-03 14:39:00 -07:00
ZappoMan
a4f2dc283d
various changes to help debug render pipeline
...
- fixing some cases where TREE_SCALE was not using constant in prep for making TREE_SCALE larger
- added createLine() to VoxelTree
- added axis lines made of voxels to scene
- added corner points made of voxels to scene
2013-05-03 09:58:52 -07:00
ZappoMan
34a059db9a
more optimizations of render pipeline
2013-05-02 22:26:56 -07:00
ZappoMan
771c604121
more render pipeline optimizations
2013-05-02 18:12:55 -07:00
ZappoMan
fcce4753c9
more optimizations on render pipeline
2013-05-02 16:37:31 -07:00
ZappoMan
5a14c71225
added dirty bit support to VoxelTree, use it to determine when to call treeToArrays
2013-05-02 15:57:31 -07:00
ZappoMan
174c3ee65b
search into level appropriately
2013-05-02 11:31:20 -07:00
ZappoMan
6a7ebb3a55
fixed LOD issue in client
2013-05-01 22:57:19 -07:00
ZappoMan
cfcfacfbdb
cleanup
2013-05-01 18:25:42 -07:00
ZappoMan
4f86b5570f
first cut at improved render pipeline
2013-05-01 18:21:13 -07:00
ZappoMan
f8523e135d
cr cleanup
2013-04-30 11:44:59 -07:00
ZappoMan
2a746ec111
cr cleanup
2013-04-30 11:34:14 -07:00
ZappoMan
7fddd63a61
cr cleanup
2013-04-30 11:29:13 -07:00
ZappoMan
91ca787e2f
removed MarkerNode
2013-04-30 11:14:36 -07:00
ZappoMan
dae3881821
removed MarkerNode
2013-04-30 11:13:41 -07:00
ZappoMan
447de68fb5
cr cleanup, remove loadBitstreamBuffer()
2013-04-30 11:06:30 -07:00
ZappoMan
7d801e99d1
cr cleanup
2013-04-30 10:55:04 -07:00
ZappoMan
2ec2824e8f
cr cleanup
2013-04-30 10:46:48 -07:00
ZappoMan
a6b486aa89
cr cleanup
2013-04-30 10:39:45 -07:00
ZappoMan
59ce921645
cr cleanup
2013-04-30 10:38:30 -07:00
ZappoMan
778d3715ce
cr cleanup
2013-04-30 10:37:02 -07:00
ZappoMan
4cea0ffa10
cr cleanup
2013-04-30 10:33:13 -07:00
ZappoMan
5a90dc4487
cr cleanup
2013-04-30 10:32:55 -07:00
ZappoMan
0fd3f00054
cr cleanup
2013-04-30 10:28:34 -07:00
ZappoMan
218dd3d62b
cr cleanup
2013-04-30 10:27:38 -07:00
ZappoMan
37b139621a
cr cleanup
2013-04-30 10:27:32 -07:00
ZappoMan
3673ee36ad
cr cleanup and optimization of isLeaf()
2013-04-30 10:23:35 -07:00
ZappoMan
8a5633a0db
got rid of compareOctalCodesDepth() and cleaned up compareOctalCodes()
2013-04-30 10:09:15 -07:00
ZappoMan
ee814d7ddc
better version of boundaryDistanceForRenderLevel()
2013-04-29 19:18:38 -07:00
ZappoMan
823e23d50a
add VoxelConstants.h
2013-04-29 17:46:02 -07:00
ZappoMan
accda966d5
Add LOD culling to the server protocol.
...
- Add LOD/distance culling to VoxelTree:encodeTreeBitstreamRecursion()
and VoxelTree::searchForColoredNodesRecursion()
- added new levels to boundaryDistanceForRenderLevel()
- added more spheres to the scene to get a better sense of LOD behavior
2013-04-29 17:38:52 -07:00
ZappoMan
a638542aa0
added support for LOD scanned sendding order of voxel scene
2013-04-29 14:34:17 -07:00
ZappoMan
781721b79c
clean up constants for voxels
2013-04-29 06:49:57 -07:00
ZappoMan
7c180c800f
printf/pringLog cleanup
2013-04-29 06:28:19 -07:00
ZappoMan
2f9c3da914
removed some dead code
2013-04-27 15:22:50 -07:00
ZappoMan
628b74b8e1
removed some dead code
2013-04-27 15:21:40 -07:00
ZappoMan
7fda49a5e1
removed some dead code
2013-04-27 15:17:59 -07:00
ZappoMan
7155557127
removed some dead code
2013-04-27 15:13:24 -07:00
ZappoMan
c364ec0dc7
removed mutex locking from VoxelTree for now
2013-04-27 15:09:32 -07:00
ZappoMan
9d6c53a535
remove mutex locking from VoxelTree for now, isn't needed
2013-04-27 15:08:17 -07:00
ZappoMan
e55993abf1
removed accidental whitespace
2013-04-27 15:04:08 -07:00
ZappoMan
82c5c3706a
Latest work on new voxel sending strategy
...
- removed mutex locking for now. do we need this?
- fixed bug in createMissingNode() where we would accidentally stomp on
a previously created peer tree while creating a new node
- improved printTreeForDebugging() to include more details
- fixed a bug in readBitstreamToTree() for multi-tree case where we
weren't correctly walking through the buffer
2013-04-27 12:08:50 -07:00
ZappoMan
5758e42870
Added deleteAll() member to VoxelNodeBag class
2013-04-27 12:04:33 -07:00
ZappoMan
e93cab40ed
change default grow size
2013-04-26 12:12:41 -07:00
ZappoMan
e1defb8681
added searchForColoredNodes()
2013-04-26 09:23:10 -07:00
ZappoMan
0dfa5d573a
removed debug code
2013-04-26 09:22:26 -07:00
ZappoMan
99c0cbc7cd
removed some debug code
2013-04-26 00:47:14 -07:00
ZappoMan
2ba24e1716
fixed a couple bugs in VoxelNodeBag
2013-04-26 00:46:29 -07:00
ZappoMan
d6e27d8f2f
thread safety in VoxelTree (aded mutex to prevent reads and adds/deletes at same time)
...
also added VoxelNodeBag class to handle running out of room in the encode tree functions
2013-04-25 23:45:34 -07:00
ZappoMan
c014abbe6c
new VoxelNodeBag class which is used to store a collection of voxel node pointers
2013-04-25 23:41:07 -07:00
ZappoMan
3c7c85a98c
Added second cut at new bitstream writers
...
- added encodeTreeBitstream() which is new version of bitstream encoder that handles
only encoding nodes that are in view. Also handles detecting packet overflow with
new technique
- added encodeTreeBitstreamRecursion() which is the private work horse function
- moved temporary code to searchAndEncodeMultiTreeBitstream() which is still not
ready for prime time
2013-04-25 17:31:32 -07:00
ZappoMan
667fe11694
added VoxelNode::printDebugDetails()
2013-04-25 17:29:56 -07:00
ZappoMan
785ef88820
Code cleanup, change readBitstreamToTree() to support multiple trees, first cut at new loadBitstream()
...
- some small tweaks to cod to match coding standard for pointers
- changed readBitstreamToTree() to handle multiple trees in a single packet
- first cut at new version of loadBitstream() which is currently not in use
2013-04-24 23:47:38 -07:00
ZappoMan
0c692ca0c0
added isLeaf(), isInView(), and distanceToCamera() helper methods
2013-04-24 22:54:55 -07:00
ZappoMan
f449eafa63
added typedef for location enum
2013-04-24 22:53:34 -07:00
ZappoMan
b291b5d1f6
fixed bug in initialization of false color (actually true color)
2013-04-22 18:07:58 -07:00
ZappoMan
9d17dc0387
make view frustum culling default behavior, removed soem debug printf()s for now
2013-04-22 17:43:28 -07:00
ZappoMan
4e0a3e3b58
switch to boxInFrustum() instead of pointInFrustum() for more accuracy
2013-04-22 17:21:47 -07:00
ZappoMan
a79659a5d4
change VoxelAgentData to not include position, use AvatarData _bodyPosition instead
2013-04-22 15:22:41 -07:00
ZappoMan
7c73964836
code review cleanup
2013-04-22 15:07:46 -07:00
ZappoMan
030f5328f5
First cut at View Frustum Culling between client and server
2013-04-22 14:46:25 -07:00
ZappoMan
e1da39e2bb
Made several ViewFrustum methods const since they don't modify the class
2013-04-22 14:13:56 -07:00
ZappoMan
400ecf6b86
Convert over to standard glm functions for length, normalize, cross, and dot product
2013-04-21 22:57:01 -07:00
ZappoMan
358efb472d
Clean up AABox to coding standard, made several methods const
...
- Cleaned up AABox to be consistent with the coding standard
- converted some methods to const and fixed up callers
2013-04-21 22:46:13 -07:00
ZappoMan
e93ece0f52
Added support for NO_FALSE_COLOR define.
...
- changed VoxelNode to have implementation option for NO_FALSE_COLOR
Need some help from Stephen and/or Leo on how to make cmake support
building the voxels library in NO_FALSE_COLOR mode for the server
but keep false color support in the client
2013-04-21 19:45:54 -07:00
ZappoMan
a02a75f516
fix bug in definition of frustum planes, and general code cleanup
...
- Fixed bug in definition of frustum planes, namely making sure the points are
given in the correct order so that our plane normals point in correct direction
- general code cleanup to match coding standard
2013-04-21 15:21:03 -07:00
ZappoMan
8a150d27b8
Cleanup for coding standard fix bug in creation of plane from points
...
- cleaned up code to match HiFi Coding standard
- fixed bug in creation of plane related to cross product
2013-04-21 15:18:17 -07:00
ZappoMan
67910a2c29
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-19 20:08:47 -07:00
ZappoMan
7dbc6bc986
Added inline getters for camera attributes
2013-04-19 19:56:53 -07:00
ZappoMan
8ad51b6c08
got rid of a bunch of this-> at Stephen's request. Added debuging for box in view
2013-04-19 19:56:03 -07:00
ZappoMan
2752918573
Fixed LOD bug, added recurseTree helper, change tree to use safe/true/false colors
...
- Fixed LOD bug in server side sending
- added recurseTreeWithOperation() helper
- changed tree to use new VoxelNode color related API
2013-04-19 18:15:50 -07:00
ZappoMan
3ec920d1b8
added scale() method to AABox
2013-04-19 18:14:10 -07:00
ZappoMan
9c601cedd0
Adding support for false color to voxel nodes, also added AABox to get voxel bounding box
2013-04-19 18:05:38 -07:00
Stephen Birarda
b9a1faf284
add a new SimpleMovingAverage class, replaces CounterStats
2013-04-18 14:46:39 -07:00
tosh
1e6352593a
Merge branch 'master' of git://github.com/worklist/hifi into 19262
...
Conflicts:
interface/src/Head.cpp
interface/src/Util.cpp
interface/src/main.cpp
libraries/avatars/src/Orientation.cpp
2013-04-18 12:38:35 +02:00
tosh
bf5f54c9d0
integrates logging for 'avatars' library, fixes missig return in Log.cpp, adds _lib suffix for log callback namespaces and reverts voxels -> voxLib rename in main
2013-04-17 20:14:29 +02:00
tosh
f899ff9378
adds logging support to voxels library
2013-04-17 20:01:58 +02:00
ZappoMan
4a28e5889b
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-16 12:39:58 -07:00
Stephen Birarda
c921fd9b87
remove unnecessary SharedUtil include
2013-04-16 12:26:44 -07:00
Stephen Birarda
0182c29e7b
switch Util for SharedUtil in ViewFrustum
2013-04-16 12:25:23 -07:00
Stephen Birarda
e7e7bd290a
remove debugging on voxel deletion
2013-04-16 12:04:56 -07:00
ZappoMan
dcca1699d3
Adding first cut at ViewFrustum pointIn,SphereIn,BoxIn code.
...
- Added Plane class
- Added AABox class
- Removed some experimental "slightly inside" code from view frustum
2013-04-16 11:29:31 -07:00
ZappoMan
3b994cbdcf
Latest work on ViewFrustum
...
- added support for specifying lens attributes (fov, near, far, ratio)
- changed constructor and calculate methods to be separate
- coding standard cleanup
2013-04-15 17:54:44 -07:00
ZappoMan
27165be902
tweak starting fov adjust to 1.65 which seems correct
2013-04-13 13:19:48 -07:00
ZappoMan
4cb986b3f9
tweaks to ViewFrustum's default FOV, added comments
2013-04-13 13:09:20 -07:00
ZappoMan
505b2db935
some spacing cleanup
2013-04-12 17:27:54 -07:00
ZappoMan
54ba0d0224
cleaned up spacing for code review
2013-04-12 17:23:23 -07:00
ZappoMan
ca4286590e
fixed column width to match codeing standard
2013-04-12 17:14:08 -07:00
ZappoMan
5a8c5ff011
coding standards clean up
2013-04-12 16:55:57 -07:00
ZappoMan
5504d87212
Merge and Cleanup
...
-Cleanup glmUtils(as in, get rid of it)
-Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-12 16:32:46 -07:00
ZappoMan
2ea8ce8ef8
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-12 15:37:54 -07:00
Stephen Birarda
f6adac1399
change a couple more long ints
2013-04-12 15:35:06 -07:00
ZappoMan
77996fb140
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-12 15:06:41 -07:00
ZappoMan
d568cce0cd
changed interface to use ViewFrustum class for rendering view frustum
...
- updated ViewFrustum class to work correctly
- added new keyboard interface to adjust offset camera position and up
- removed keyboard interface for local add sphere, since we don't need that anymore
2013-04-12 15:01:48 -07:00
Stephen Birarda
c3b457febb
moved MarkerNode from shared to voxel library
2013-04-12 14:51:12 -07:00
ZappoMan
862ee47fbb
moving voxellib to libraries/voxels
2013-04-12 13:40:33 -07:00
Stephen Birarda
67efc12e59
move shared to libraries, DRY library macro, rename libs
2013-04-12 12:38:34 -07:00