Commit graph

1335 commits

Author SHA1 Message Date
Atlante45
ded449072f Rename window 2016-03-08 13:13:45 -08:00
Atlante45
784f669998 First draft Assets Manager 2016-03-08 13:13:45 -08:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
Brad Hefta-Gaub
b0c286bc3b Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
Conflicts:
	interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
366aa39be8 handle startup overlay visibility correctly 2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
5828c32041 add toggleOverlays menu item and action 2016-02-25 08:31:11 -08:00
Brad Hefta-Gaub
ecb03562d3 fix build buster 2016-02-24 16:24:48 -08:00
Brad Hefta-Gaub
ca5de8d6a9 remove some unimplemented menu items 2016-02-24 16:17:11 -08:00
Zach Pomerantz
7ae9752272 Remove Render > Ambient Light menu 2016-02-23 16:24:43 -08:00
Zach Pomerantz
1f9324c78f Move Graphics... to Developer menu 2016-02-23 16:14:41 -08:00
Brad Hefta-Gaub
0de5c1cf71 don't capture the mouse if you're not the active window or if a menu is popped up 2016-02-18 17:11:40 -08:00
howard-stearns
20406a5a14 Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar. 2016-02-15 13:26:40 -08:00
Zach Pomerantz
5eeaa9a33e Move graphics settings to dedicated dialog 2016-02-11 10:00:44 -08:00
Seefo
ffa6687af3 Added setting dialogs for camera pitch and yaw 2016-01-29 19:34:57 -05:00
Seefo
22044db0b1 Readded center avatar in view option now that third person camera is fixed 2016-01-29 18:48:49 -05:00
samcake
f4e0352f61 Merge pull request #6930 from zzmp/feat/bubble-render-settings
Bubble up render settings from CPP to JS/QML
2016-01-27 14:20:51 -08:00
Howard Stearns
0d257b82fa Merge pull request #6934 from hyperlogic/tony/anim-pre-post-rot-support
Avatar Developer Menu: added animation debug options
2016-01-27 10:39:25 -08:00
Brad Davis
f53aaa1d64 Removing old attachment dialog, updating menu code 2016-01-26 21:55:42 -08:00
Zach Pomerantz
e770d7b679 Add PhysicsShowOwned back to Menu 2016-01-26 18:56:52 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Anthony J. Thibault
3cee3cbb5a Avatar Developer Menu: added animation debug options
This options are for for developers only and might help debug animation related issues.

* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
  This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Zach Pomerantz
29f9d15af0 Remove render engine items from developer menu 2016-01-25 12:14:58 -08:00
Brad Davis
bbefafcb07 Break up preferences dialogs 2016-01-23 23:11:41 -08:00
Zach Pomerantz
dee8e0ba9d Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
Brad Davis
b8109af196 Ignite the atmosphere 2016-01-21 15:15:15 -08:00
Zach Pomerantz
1b36d56b7a Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
Brad Hefta-Gaub
0ad39feeb6 juggle developer menus a bit 2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09 wire up audio show level meter menu 2016-01-14 13:12:16 -08:00
Brad Davis
d28f80aa07 Moving running scripts functionality to scripting library 2016-01-11 12:44:03 -08:00
Brad Hefta-Gaub
e70be2d8fe more menu rework 2016-01-08 11:58:13 -08:00
Brad Hefta-Gaub
45b85735d3 disable the not yet implemented menu items 2016-01-07 14:37:42 -08:00
Brad Hefta-Gaub
e9ec561a55 add separator in View menu 2016-01-07 14:28:44 -08:00
Brad Hefta-Gaub
cdc982c6e5 mini mirror off by default 2016-01-07 14:22:20 -08:00
Brad Hefta-Gaub
a8383238e4 make mini mirror a standard option 2016-01-07 13:46:55 -08:00
Brad Hefta-Gaub
04a5f5ce1b remove dead code for friends, since its handled by users.js 2016-01-07 13:26:03 -08:00
Brad Hefta-Gaub
d51f514281 reworking of view/camera mode to match spec 2016-01-07 12:42:18 -08:00
Brad Hefta-Gaub
1508a637ab Menu restructuring 2016-01-07 12:09:02 -08:00
samcake
b4b541178d Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-16 09:42:06 -08:00
Brad Hefta-Gaub
3dcdfbc0f1 first cut at simulating mouse/reticle behavior with input contorllers 2015-12-15 13:59:22 -08:00
samcake
3554f54e17 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-14 17:38:56 -08:00
Brad Hefta-Gaub
be058398a2 remove blue sphere while speaking 2015-12-13 12:02:39 -08:00
Brad Hefta-Gaub
2815cb0fef first cut at adding advanced and developer menu groupings 2015-12-12 18:12:36 -08:00
Atlante45
b45b1cc513 More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
Brad Hefta-Gaub
0ad4efeeb9 Merge pull request #6555 from howard-stearns/remove-unimplemented-collision-shapes-menu-item
Remove unimplemented collision menu items
2015-12-04 11:25:08 -08:00
Howard Stearns
cb67f05103 Remove unimplemented menu items Developer->Avatar->Show Skeleton/Head Collision Shapes. 2015-12-04 10:47:27 -08:00
Brad Davis
2cea593fbd Remove RealSense & MIDI 2015-12-03 11:00:01 -08:00
Anthony J. Thibault
31cecdc174 Menu: removed Enable Avatar Threading option.
To re-enable, you can set ENABLE_AVATAR_UPDATE_THREADING to true on line 2552 of Application.cpp.

Also, removed other unused strings.
2015-11-30 15:45:23 -08:00
Anthony J. Thibault
11bfed4185 Merge branch 'master' into tony/remove-joint-states 2015-11-30 11:21:44 -08:00
David Rowe
866037ec7c Fix menu shortcut keys set by JavaScript not working 2015-11-30 08:33:38 +13:00
Anthony J. Thibault
821264a031 Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states 2015-11-22 16:15:03 -08:00
Anthony J. Thibault
6cfd831a5a Menu: Added Developer > Avatar > Debug Draw Position
Also renamed "Debug Draw Bind Pose" to "Debug Draw Default Pose"
2015-11-21 09:50:56 -08:00
Anthony J. Thibault
a4116e633a Removed last consumer of JointState class
Removed option to render IK constraints used by old animation system
2015-11-20 11:26:54 -08:00
Brad Hefta-Gaub
35677d3a48 Merge pull request #6418 from birarda/test-ds-settings-fail
move keepalive pings transparently to NL
2015-11-18 11:12:16 -08:00
Stephen Birarda
0e3d3451d7 make keep alive pings the responsibility of NL 2015-11-18 10:24:10 -08:00
Anthony J. Thibault
b481d7c73d Merge branch 'master' into tony/remove-joint-states 2015-11-18 09:38:21 -08:00
Anthony J. Thibault
11440f92f4 Removed rig animations
* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
  But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Anthony J. Thibault
cce967df94 Removed AnimationsDialog 2015-11-11 12:14:56 -08:00
Thijs Wenker
a58bd4ff05 Merge branch 'master' of https://github.com/worklist/hifi into 20724 2015-11-09 22:37:44 +01:00
Brad Davis
6122fa145d More PR feedback 2015-11-06 17:17:26 -08:00
Brad Davis
37a9538f10 PR feedback, ensure destruction of shared objects 2015-11-06 16:57:31 -08:00
Brad Davis
11733c039f Allow shared libraries to access core global objects 2015-11-06 16:57:31 -08:00
Brad Davis
7c433f47c0 Breaking up input devices and input plugins classes. 2015-11-06 15:20:00 -08:00
EdgarPironti
7adf38f781 Spacemouse migration 2015-11-03 18:22:55 -08:00
Thijs Wenker
d7279e4c88 Support for Camera Entities.
- New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.).
- New CameraMode: CameraEntity
- Example script using the new cameraEntity
- Updated edit.js to use the CameraEntities (with button to preview the camera)
2015-11-04 02:51:23 +01:00
EdgarPironti
603405ad61 Do not merge - Spacemouse 2015-11-02 23:29:15 -08:00
Brad Davis
c4e82a85d9 Remove DeviceProxy in favor of InputDevice 2015-10-29 09:32:56 -07:00
Brad Hefta-Gaub
9f17f10d6a fix warning in master 2015-10-19 17:56:38 -07:00
Clément Brisset
efd106e68c Merge pull request #6075 from birarda/default-asset-server
add a migrator to move assets to ATP
2015-10-14 17:02:10 -07:00
Brad Hefta-Gaub
ad96d76921 implement comfort mode hack 2015-10-13 15:06:11 -07:00
Stephen Birarda
cf74cfb50e add an ATPAssetMigrator for bulk ATP migration 2015-10-13 10:38:52 -07:00
Brad Hefta-Gaub
6e5847bb1c make Hand Input Mouse off by default 2015-10-06 19:58:25 -07:00
Atlante45
c745050dea Fix QObject::connect warning 2015-10-06 13:57:51 -07:00
Howard Stearns
745a59af1c Default animation is anim graph.
Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
Anthony J. Thibault
20d784ba39 Threshold based walking while in HMD.
This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.

While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Andrew Meadows
5296ddade9 remove unused menu item 2015-09-11 13:22:11 -07:00
Howard Stearns
eb67254e54 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-08 16:54:14 -07:00
Howard Stearns
26f63a44fc Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-08 15:30:22 -07:00
Stephen Birarda
25aeda2e18 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-08 08:40:51 -07:00
Howard Stearns
d3106de7c1 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-04 14:32:58 -07:00
Howard Stearns
086afc47b1 Avatar animations on by default. (Using the now old animation machinery.)
Default robot avatar consistent with the animations.
Don't require all the bones to be present.
2015-09-04 14:24:37 -07:00
Stephen Birarda
ed19987b7d resolve conflicts on merge with upstream/master 2015-09-04 12:31:46 -06:00
Anthony J. Thibault
df28c7bf1a Merge branch 'master' into ajt/new-anim-system 2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
20bd14c8db Merge pull request #5684 from rabedik/fxaa
Post-process anti-aliasing effect
2015-09-04 09:01:39 -07:00
Howard Stearns
c0fec44f32 Menu item to switch between threaded and not (without restart!). 2015-09-03 19:34:25 -07:00
Anthony J. Thibault
30264e9c3d Added animation debug draw items to menu.
* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
  Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Anthony J. Thibault
d151474446 Merge branch 'master' into ajt/new-anim-system 2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c First pass integration of new anim system into rig. 2015-09-01 17:57:01 -07:00
Stephen Birarda
33f6933544 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-01 14:36:16 -06:00
Andrew Meadows
fba7478c52 remove menu items for legacy IK options 2015-09-01 09:51:14 -07:00
Stephen Birarda
fa0abe2972 resolve conflicts on merge with upstream/master 2015-08-31 10:51:12 -07:00
Raffi Bedikian
59a758b5ec Add AA state to RenderContext and Menu 2015-08-30 20:38:05 -07:00
Brad Davis
b7dd47efcb Merge pull request #5674 from birarda/master
cleanup of some warnings
2015-08-27 23:34:43 -07:00
Stephen Birarda
1d6f43e0d0 cleaned up some warnings 2015-08-27 18:26:55 -07:00
Stephen Birarda
777e6c3c2d use existing AssetUploadDialogFactory ref 2015-08-27 15:03:13 -07:00
Stephen Birarda
e3e529c4e5 resolve conflicts on merge with origin/protocol 2015-08-27 14:52:29 -07:00
Stephen Birarda
80cf7b6c76 resolve conflicts on merge with upstream/master 2015-08-27 14:50:04 -07:00
Howard Stearns
96c74ebbd5 Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations.
Default animations are the new ones for our standard T-pose. (Had been for the double-A pose fightbot.)
Rig state machine now does "backup", and doesn't apply strafe while turning.
2015-08-27 12:25:40 -07:00
Stephen Birarda
229015a5da don't allow asset-server upload if no server present 2015-08-27 12:21:38 -07:00
Brad Hefta-Gaub
79a9694d4a Merge pull request #5648 from ctrlaltdavid/20663
Clean Interface.ini after a crash
2015-08-27 10:52:25 -07:00
Stephen Birarda
5b5941fea2 move asset upload to AssetUploadDialogFactory 2015-08-26 16:30:09 -07:00