Commit graph

89 commits

Author SHA1 Message Date
Ryan Huffman
5e8c8f84b5 Handle edge cases of AVATAR_SELF_ID being used with entities 2016-09-13 16:34:05 -07:00
Ryan Huffman
23450e929b Add special avatar id for attaching overlays 2016-09-13 16:33:58 -07:00
Brad Davis
ecfe56085d GLM update and GLI integration 2016-09-09 10:18:15 -07:00
Seth Alves
7bc1235c54 local velocity and angular velocity in scripts is now handled the way local position and rotation are 2016-08-16 16:47:13 -07:00
Seth Alves
2c449320d0 when and ID of a SpatiallyNestable subclass is changed, update the parentID of any children 2016-08-02 08:20:48 -07:00
Seth Alves
28e0ca2e49 when a parent of a 3d overlay is deleted, delete the overlay 2016-08-01 10:55:34 -07:00
Seth Alves
8102ea4b8e don't call locationChanged or dimensionsChanged when they didn't 2016-08-01 07:48:44 -07:00
Seth Alves
e4e86c245e 3d overlays can be children of entities or avatars 2016-07-31 14:11:56 -07:00
Andrew Meadows
c8f0b0501a avoid active object update cycles 2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e optimize kinematic motion math 2016-04-22 09:38:43 -07:00
Andrew Meadows
905c5398c4 add EntityItem::set/getTransformAndVelocities() 2016-04-22 09:38:43 -07:00
Andrew Meadows
a263091c94 fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
Brad Hefta-Gaub
cc418c615f Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Seth Alves
3890a71433 treat children of avatars and children of entities differently until this is fixed 2016-04-09 08:37:41 -07:00
Seth Alves
294bdcb18e has-ancestor should test self 2016-04-04 17:41:01 -07:00
Seth Alves
cecb3a6ff1 unmangle merge 2016-04-04 17:07:08 -07:00
Seth Alves
d814d7b35d merge from upstream 2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711 update collision shapes of entities which are children of avatars 2016-04-04 16:06:53 -07:00
Andrew Meadows
0830c55bcf getLocalEverything->getLocalTransformAndVelocities 2016-04-01 17:48:56 -07:00
Andrew Meadows
442b52313f faster kinematic motion calculations 2016-04-01 13:14:03 -07:00
howard-stearns
b09b9a4a0a snapshot after using tree from entity item. 2016-03-28 16:58:20 -07:00
howard-stearns
c6347eb92a checkpoint for debugging/comparing edit.js 2016-03-28 13:39:43 -07:00
Seth Alves
cbfde2032c fix bug which caused observers of a parenting grab to not see the entity in the grabber's hand 2016-03-17 17:09:32 -07:00
Seth Alves
e8a03b725f try again on queryAACube 2016-03-14 13:03:27 -07:00
Seth Alves
01659cf93b try, try again 2016-03-11 16:21:20 -08:00
Seth Alves
5f05d576cc move checkAndAdjustQueryAACube into SpatiallyNestable 2016-03-11 15:55:42 -08:00
Philip Rosedale
3eabf0d451 Merge pull request #7209 from sethalves/auto-unhook-stuck-to-hand
when trigger is squeezed, check for things stuck to hand and unhook them
2016-02-29 12:59:02 -08:00
Seth Alves
bb9d1556c6 when breaking a parenting loop, make an effort to keep the object near where it was when the loop was created 2016-02-29 11:07:02 -08:00
Seth Alves
5bf8670bc2 fix SpatiallyNestable::getChildren 2016-02-28 12:16:41 -08:00
Seth Alves
c0c5084149 handle parenting loops 2016-02-26 14:05:02 -08:00
Seth Alves
3fe01ccf10 cleanups 2016-02-10 18:32:05 -08:00
Seth Alves
3f922240d0 clean up handling of success flag and some debugging prints 2016-02-10 16:42:13 -08:00
Anthony J. Thibault
727e289ecd SpatiallyNestable: bug fixes for kinematic entities
* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Anthony J. Thibault
2b10fea006 SpatiallyNestable: warn on failure. 2016-02-09 14:03:39 -08:00
Anthony J. Thibault
6a82594a4f SpatiallyNestable: more locks, less contention 2016-02-08 20:09:32 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Seth Alves
2633cb1f27 rename NaN functions for vec3 and quat 2016-01-22 11:54:24 -08:00
Seth Alves
a9cf836cb0 added isVec3NaN and isQuatNaN functions 2016-01-22 11:13:55 -08:00
Seth Alves
6b15beb88a use isNaN rather than a self-comparison 2016-01-22 10:36:21 -08:00
Seth Alves
451464cb47 check values in location updates for NaN before using them 2016-01-22 09:41:46 -08:00
Seth Alves
09dd3e2a56 merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
Seth Alves
3b3720781f fix a place where parent's scale wasn't properly squashed 2016-01-18 11:15:53 -08:00
Seth Alves
31bed934fe fix bug caused by accidental reuse of variable -- queryAABox was often of size 1 rather than the correct dimensions 2016-01-07 16:27:14 -08:00
Seth Alves
96f506a98d code review 2016-01-05 07:27:27 -08:00
Seth Alves
63293d5838 remove commented code 2016-01-03 08:07:31 -08:00
Seth Alves
c84fa5f821 cleanups 2015-12-21 14:45:18 -08:00
Seth Alves
00e0b26f05 fix thinko and whitespace 2015-12-21 11:15:54 -08:00
Seth Alves
3c2dac5cf8 parent query-cube should encompass child query-cube not child max-aa-cube 2015-12-21 11:05:07 -08:00