Ryan Huffman
5e8c8f84b5
Handle edge cases of AVATAR_SELF_ID being used with entities
2016-09-13 16:34:05 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Seth Alves
7bc1235c54
local velocity and angular velocity in scripts is now handled the way local position and rotation are
2016-08-16 16:47:13 -07:00
Seth Alves
2c449320d0
when and ID of a SpatiallyNestable subclass is changed, update the parentID of any children
2016-08-02 08:20:48 -07:00
Seth Alves
28e0ca2e49
when a parent of a 3d overlay is deleted, delete the overlay
2016-08-01 10:55:34 -07:00
Seth Alves
8102ea4b8e
don't call locationChanged or dimensionsChanged when they didn't
2016-08-01 07:48:44 -07:00
Seth Alves
e4e86c245e
3d overlays can be children of entities or avatars
2016-07-31 14:11:56 -07:00
Andrew Meadows
c8f0b0501a
avoid active object update cycles
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Andrew Meadows
905c5398c4
add EntityItem::set/getTransformAndVelocities()
2016-04-22 09:38:43 -07:00
Andrew Meadows
a263091c94
fix entity-server crash for out of bounds
2016-04-14 15:23:14 -07:00
Brad Hefta-Gaub
cc418c615f
Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
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treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Seth Alves
3890a71433
treat children of avatars and children of entities differently until this is fixed
2016-04-09 08:37:41 -07:00
Seth Alves
294bdcb18e
has-ancestor should test self
2016-04-04 17:41:01 -07:00
Seth Alves
cecb3a6ff1
unmangle merge
2016-04-04 17:07:08 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Andrew Meadows
0830c55bcf
getLocalEverything->getLocalTransformAndVelocities
2016-04-01 17:48:56 -07:00
Andrew Meadows
442b52313f
faster kinematic motion calculations
2016-04-01 13:14:03 -07:00
howard-stearns
b09b9a4a0a
snapshot after using tree from entity item.
2016-03-28 16:58:20 -07:00
howard-stearns
c6347eb92a
checkpoint for debugging/comparing edit.js
2016-03-28 13:39:43 -07:00
Seth Alves
cbfde2032c
fix bug which caused observers of a parenting grab to not see the entity in the grabber's hand
2016-03-17 17:09:32 -07:00
Seth Alves
e8a03b725f
try again on queryAACube
2016-03-14 13:03:27 -07:00
Seth Alves
01659cf93b
try, try again
2016-03-11 16:21:20 -08:00
Seth Alves
5f05d576cc
move checkAndAdjustQueryAACube into SpatiallyNestable
2016-03-11 15:55:42 -08:00
Philip Rosedale
3eabf0d451
Merge pull request #7209 from sethalves/auto-unhook-stuck-to-hand
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when trigger is squeezed, check for things stuck to hand and unhook them
2016-02-29 12:59:02 -08:00
Seth Alves
bb9d1556c6
when breaking a parenting loop, make an effort to keep the object near where it was when the loop was created
2016-02-29 11:07:02 -08:00
Seth Alves
5bf8670bc2
fix SpatiallyNestable::getChildren
2016-02-28 12:16:41 -08:00
Seth Alves
c0c5084149
handle parenting loops
2016-02-26 14:05:02 -08:00
Seth Alves
3fe01ccf10
cleanups
2016-02-10 18:32:05 -08:00
Seth Alves
3f922240d0
clean up handling of success flag and some debugging prints
2016-02-10 16:42:13 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
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* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Anthony J. Thibault
2b10fea006
SpatiallyNestable: warn on failure.
2016-02-09 14:03:39 -08:00
Anthony J. Thibault
6a82594a4f
SpatiallyNestable: more locks, less contention
2016-02-08 20:09:32 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Seth Alves
2633cb1f27
rename NaN functions for vec3 and quat
2016-01-22 11:54:24 -08:00
Seth Alves
a9cf836cb0
added isVec3NaN and isQuatNaN functions
2016-01-22 11:13:55 -08:00
Seth Alves
6b15beb88a
use isNaN rather than a self-comparison
2016-01-22 10:36:21 -08:00
Seth Alves
451464cb47
check values in location updates for NaN before using them
2016-01-22 09:41:46 -08:00
Seth Alves
09dd3e2a56
merge from upstream, respond to code review
2016-01-19 14:38:22 -08:00
Seth Alves
3b3720781f
fix a place where parent's scale wasn't properly squashed
2016-01-18 11:15:53 -08:00
Seth Alves
31bed934fe
fix bug caused by accidental reuse of variable -- queryAABox was often of size 1 rather than the correct dimensions
2016-01-07 16:27:14 -08:00
Seth Alves
96f506a98d
code review
2016-01-05 07:27:27 -08:00
Seth Alves
63293d5838
remove commented code
2016-01-03 08:07:31 -08:00
Seth Alves
c84fa5f821
cleanups
2015-12-21 14:45:18 -08:00
Seth Alves
00e0b26f05
fix thinko and whitespace
2015-12-21 11:15:54 -08:00
Seth Alves
3c2dac5cf8
parent query-cube should encompass child query-cube not child max-aa-cube
2015-12-21 11:05:07 -08:00