Commit graph

1091 commits

Author SHA1 Message Date
Seth Alves
c693687927 react to very small vectors instead of just zero-length ones 2017-05-03 20:23:10 -07:00
Seth Alves
f867a8e718 guard against bad hinge-constraint settings 2017-05-03 20:12:42 -07:00
Seth Alves
a259d00b63 Merge pull request #10332 from sethalves/bullet-constraints-5
Bullet constraints
2017-05-03 16:30:34 -07:00
Seth Alves
3ec3005c6d code review 2017-05-01 15:32:17 -07:00
Seth Alves
1b67a8b251 cleanups 2017-04-30 12:23:34 -07:00
Seth Alves
dabec586ec if spring is linked to another entity which we can't find, disable the spring 2017-04-30 11:01:34 -07:00
Seth Alves
c9dfebb713 allow spring action to have targets relative to another entity 2017-04-30 10:58:58 -07:00
Seth Alves
7ce0ef2ec4 fix spring action so that it can be linear or rotational or both 2017-04-30 10:04:07 -07:00
Seth Alves
8f2fc24885 remove motors from constraints 2017-04-29 15:46:04 -07:00
Seth Alves
41f699ec9b fix hinge limits 2017-04-29 14:28:56 -07:00
Seth Alves
e52c94895e remove motor from hinge. fix hinge limits 2017-04-29 14:18:14 -07:00
Seth Alves
4c4e0dffcc bullet cone-twist constraint 2017-04-29 12:30:12 -07:00
Seth Alves
6623028d71 ball-and-socket constraint 2017-04-29 08:35:55 -07:00
Andrew Meadows
32c367b644 use 'using' rather than 'typedef' 2017-04-28 10:18:15 -07:00
Seth Alves
21df08aa88 set limits when slider constraint is first created 2017-04-27 14:02:38 -07:00
Andrew Meadows
2441536de3 remove Avatar dependency on AvatarMotionState 2017-04-27 13:16:49 -07:00
Andrew Meadows
aceac12398 use 'using' instead of 'typedef' 2017-04-27 13:11:57 -07:00
Seth Alves
b196dd082b expose bullet slider constraint to javascript 2017-04-27 07:56:35 -07:00
Seth Alves
b65b34a81b try to allow axisInA to be adjusted on the fly 2017-04-22 20:45:23 -07:00
Seth Alves
f172730a38 try to allow axisInA to be adjusted on the fly 2017-04-22 20:09:14 -07:00
Seth Alves
25070c3bca try not bringing motor target into -PI,PI range 2017-04-22 17:56:40 -07:00
Seth Alves
e9461f812d don't run motor for other's hinge 2017-04-22 17:09:26 -07:00
Seth Alves
59950236d3 attempt to make hinge motor work better 2017-04-22 16:22:00 -07:00
Seth Alves
21ca767b7c remove setPosition and setRotation for actions because they were never finished and never used. 2017-04-18 11:59:16 -07:00
Seth Alves
fbd4677a9a add a way to set hinge-constraint motor speed from javascript 2017-04-15 21:10:02 -07:00
Seth Alves
b4ff3a8691 don't destroy and recreate constraints when reinserting rigid body 2017-04-15 21:08:59 -07:00
Seth Alves
d42970d480 fix hinge-constraint constructors to use otherAxis 2017-04-15 08:51:08 -07:00
Seth Alves
f08fecbfa7 make sure new constraint data gets transmitted over network 2017-04-14 16:25:27 -07:00
Seth Alves
708008d8a5 cleanups 2017-04-14 13:43:48 -07:00
Seth Alves
07b23b8235 expose other hinge-constraint parameters to javascript 2017-04-14 13:28:25 -07:00
Seth Alves
d0144f4110 avatar-action-far-grab works now 2017-04-14 12:44:54 -07:00
Seth Alves
b1dc5be316 make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar 2017-04-14 11:48:06 -07:00
Seth Alves
2dab3069da fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
Seth Alves
f5a5369055 attempt to remove dynamics associated with a rigid-body before removing the rigid-body 2017-04-14 07:06:53 -07:00
Seth Alves
52aee63e05 keep track of objectDynamics per rigidBody 2017-04-14 06:08:58 -07:00
Seth Alves
afa8fc161b allow hinge constraint between two entities 2017-04-13 15:37:28 -07:00
Seth Alves
9f252f04e7 cleanups 2017-04-12 07:25:23 -07:00
Seth Alves
53cb192af1 fixed names of pivot and axis 2017-04-12 07:22:27 -07:00
Seth Alves
cc77fce95f hinge is sort-of working 2017-04-12 07:12:05 -07:00
Seth Alves
2b0315645c actions work again 2017-04-11 21:11:03 -07:00
Seth Alves
74c0a70cb0 rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
Seth Alves
e1e51614d9 don't hang loop if entity isDead 2017-03-24 11:16:54 -07:00
Brad Hefta-Gaub
bc5d7d8698 Merge pull request #9851 from AndrewMeadows/simulation-ownership-2
zero velocity of deactivated dynamic entities
2017-03-20 10:20:11 -07:00
Andrew Meadows
bde2222dfd actually use worldTrans 2017-03-10 18:30:56 -08:00
Andrew Meadows
9c9eb87925 sync RigidBody on deactivation 2017-03-10 12:55:16 -08:00
Andrew Meadows
2c141fd555 more correct comment 2017-03-10 09:18:29 -08:00
Andrew Meadows
a16760278e remove debug code 2017-03-09 17:58:53 -08:00
Andrew Meadows
be3012181f force local deactivation on remote deactivation 2017-03-09 17:53:17 -08:00
Andrew Meadows
8ddcae2a15 restore transform of deactivated entities 2017-03-09 17:26:53 -08:00
Andrew Meadows
d4abdcb6c8 comments, namechange, and temporary debug code 2017-03-09 17:26:53 -08:00