ZappoMan
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37ffa48fa3
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more work on improved model picking
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2014-12-04 16:43:12 -08:00 |
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ZappoMan
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b6fd3628c8
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first round of hacking on implementing rendering of models for detailed ray picking
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2014-12-04 12:00:38 -08:00 |
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ZappoMan
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45ca063249
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use original textures for textureNames
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2014-11-07 10:00:04 -08:00 |
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ZappoMan
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c48d79ad8b
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add gettable feature which lists texture names
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2014-11-07 09:05:47 -08:00 |
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ZappoMan
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915a0d52d4
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only remap textures on the render thread, fix deadlock, and improve handling of changes to textures
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2014-10-30 15:01:59 -07:00 |
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ZappoMan
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25e8c7d3f1
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useless semicolon removal
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2014-09-03 12:22:02 -07:00 |
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ZappoMan
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de968ba4f6
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fix the issue with moving entities not being simulated makes motion smoother
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2014-08-28 16:44:52 -07:00 |
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ZappoMan
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c66ef90ca0
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fix Model mew/delete and thread issues
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2014-08-28 16:27:46 -07:00 |
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ZappoMan
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2f90df04ee
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correct cleanup of Models/geometry and all EntityItems for various cases
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2014-08-27 15:45:45 -07:00 |
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ZappoMan
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5c2b674a0d
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verify delete behavior actually frees memory associated with EntityItems
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2014-08-27 12:07:11 -07:00 |
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ZappoMan
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58759d344f
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cleanup in prep for PR
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2014-08-25 10:56:43 -07:00 |
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ZappoMan
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ef86d86234
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split out entity rendering into subclasses, improved rendering of models
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2014-08-20 15:49:50 -07:00 |
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