samcake
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37541e4ed2
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Start capping the time budget for draw opaque
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2017-02-10 14:29:29 -08:00 |
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Anthony J. Thibault
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a9b478888c
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First cut of Web3DOverlays without FXAA applied.
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2017-01-30 11:24:58 -08:00 |
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samcake
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960f4f0ead
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Move the drawBOunds job to DrawTasks
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2017-01-16 18:33:42 -08:00 |
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samcake
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83d1c3ad01
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Adding support for the meta rendering
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2017-01-16 17:47:58 -08:00 |
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Zach Pomerantz
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15656a0592
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include spatialSelection in RenderFetchCullSortTask::Output
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2016-12-30 15:08:16 -05:00 |
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Zach Pomerantz
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0e9da87549
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FetchSortCull->FetchCullSort
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2016-12-29 19:27:37 -05:00 |
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Zach Pomerantz
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ca1a14e5b0
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add RenderFetchSortCull task
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2016-12-23 15:54:22 -05:00 |
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Zach Pomerantz
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8d63067fa5
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templatize graphics engine tasks' run method
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2016-12-23 14:58:40 -05:00 |
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Zach Pomerantz
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9a37ccbf3c
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
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samcake
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efc4406b47
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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a0d09e3316
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:14:31 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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samcake
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6a08c74463
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Several experimetations without success
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2016-09-07 18:39:07 -07:00 |
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samcake
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354cbbc927
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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sam
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db8bf78dd1
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Good state
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2016-08-08 02:28:25 -07:00 |
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sam
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e6c74b29c7
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WTF...
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2016-08-07 19:48:23 -07:00 |
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samcake
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b4e5b60656
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fixing ao
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2016-08-03 15:45:22 -07:00 |
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samcake
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3ca1cdd645
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Merging with master
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2016-08-01 12:42:33 -07:00 |
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samcake
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beb42332ef
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save the current state of adding debug and evolving the ao job
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2016-07-31 16:05:25 -07:00 |
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samcake
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afb1ebf42e
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Revolutionizing ao
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2016-07-26 23:19:41 -07:00 |
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Bradley Austin Davis
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fa20898285
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Remove last direct use of gpu::Context::render()
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2016-07-26 16:13:22 -07:00 |
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samcake
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36d58a2b82
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |
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samcake
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a8dd06ad38
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Better groupint of the diffuseion of the curvature for easier fix for mini mirror
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2016-07-18 19:24:43 -07:00 |
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samcake
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a4ad4659c4
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Fixing build warnings
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2016-07-18 11:17:06 -07:00 |
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samcake
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5a0ce81516
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Performing the curvature generation and diffusion at half the resolution
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2016-07-18 03:54:05 -07:00 |
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samcake
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cfa51ae1f5
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REmoving problematic timers for mac
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2016-07-17 18:32:43 -07:00 |
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samcake
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9332f82d54
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Carrefully improving the curvature generation performances
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2016-07-17 17:13:07 -07:00 |
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samcake
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076b8cd297
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
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samcake
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22ac95d463
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REvisiting the RangeTimer to measure the real gpu duration
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2016-07-15 09:12:16 -07:00 |
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samcake
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a42f9a5d0e
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FIxing the mini mirror perf issue and the gamma correction
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2016-07-14 10:53:13 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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307243da8b
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cleaning compilation warnings and tuning the FBX material mapping pass
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2016-07-13 11:04:53 -07:00 |
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samcake
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9f91dd5bfc
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Cleaning the gpu-test app to work with the new deferred pipeline
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2016-07-13 10:19:42 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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504e9f154c
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Less comments
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2016-07-12 09:18:02 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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e95a31f760
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CLeaning up and debugging the splotch
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2016-06-24 09:18:04 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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350f06465d
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
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samcake
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42eaaf742d
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Protoype done
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2016-06-14 18:29:06 -07:00 |
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samcake
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414c43c012
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Current state
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2016-06-13 19:10:50 -07:00 |
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