Andrew Meadows
36c20c24fe
fix for velocity in units of domain size
2015-01-23 13:20:12 -08:00
Andrew Meadows
f2bcdfa2b4
update _lastSimulated for kinematic motion
2015-01-23 13:10:41 -08:00
Andrew Meadows
d173afaa70
add support for non-physical kinematic movement
2015-01-23 11:01:46 -08:00
Philip Rosedale
1ff90bec5d
Merge pull request #4124 from AndrewMeadows/inertia
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support for simple kinematic motion
2015-01-16 13:33:44 -08:00
Andrew Meadows
4392af3b3a
Remove pre-Bullet server-side EntityItem motion
2015-01-16 09:26:43 -08:00
Andrew Meadows
3fed38793e
merge andrew/origin/inertia to andrew/local/inertia
2015-01-15 17:55:51 -08:00
Andrew Meadows
250fd98fee
support for simple kinematic motion
2015-01-15 17:51:01 -08:00
Andrew Meadows
ccc50dd94f
use density instead of mass
2015-01-14 15:47:44 -08:00
Andrew Meadows
03b8badd81
EntityItem stores density rather than mass.
2015-01-14 15:00:57 -08:00
Andrew Meadows
04b4a95ccb
fix for bad cleanup (3 places)
2015-01-13 14:21:41 -08:00
Andrew Meadows
dcca5d532a
fix for glitchy physics updates
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The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
2015-01-13 14:00:37 -08:00
Andrew Meadows
7a2ecd27fd
fix typo
2015-01-12 14:32:32 -08:00
Andrew Meadows
bece05a994
entity prop defaults move to their own header
2015-01-12 11:49:31 -08:00
Andrew Meadows
e711b86519
scale DEFAULT_DIMENSIONS correctly
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also remove a block of commented out cruft
2015-01-10 19:07:58 -08:00
Andrew Meadows
1184f5b668
merge upstream/master into andrew/inertia
2015-01-10 12:45:14 -08:00
Andrew Meadows
25e64d619c
move statics out of EntityItem
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This makes for much more readable core dumps
2015-01-10 11:46:42 -08:00
Andrew Meadows
99e1fdd46e
fix for EntityServer crash
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adding EntityItem::_element backpointer for easier add/remove logic
2015-01-10 07:44:26 -08:00
Andrew Meadows
4946ec18b6
remove some TODO comments
2015-01-09 09:28:01 -08:00
Andrew Meadows
b0b2eb5d38
use exact equality for filtering dimension changes
2015-01-08 11:09:32 -08:00
Andrew Meadows
af9bafae87
fix typo
2015-01-07 12:48:16 -08:00
Andrew Meadows
1745548665
fix rapid attenuation of angular velocity
2015-01-07 12:42:50 -08:00
Andrew Meadows
162854c5a5
Merge pull request #4025 from ZappoMan/voxelEctomy
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Voxel ectomy
2015-01-05 13:20:30 -08:00
Andrew Meadows
6fb4e1f622
oops, need to update angularVelocity after damping
2015-01-05 12:23:55 -08:00
Andrew Meadows
bf6b8f9ca7
do not zero small velocities for non-bullet case
2015-01-05 12:01:09 -08:00
Andrew Meadows
3b7770f405
change meaning of damping to agree with bullet
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0 = no damping
1 = 100% damping
The new formula is: velocity *= (1 - damping)^dt
2015-01-05 11:23:01 -08:00
Andrew Meadows
d032eab0de
merge upstream/master into andrew/inertia
2015-01-05 09:19:37 -08:00
Atlante45
022beff569
Initialize entities' _locked and _script
2015-01-02 12:37:00 -08:00
Andrew Meadows
0d3e78fdb8
modify extrapolation behavior when bullet enabled
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Allows Bullet to specify an object as "at rest"
by setting velocity to zero.
Also, moved velocity damping above position integration
to get the same order of operations as Bullet.
2014-12-31 16:32:09 -08:00
ZappoMan
9630279459
Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
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Conflicts:
examples/editVoxels.js
examples/fallingSand.js
examples/growTrees.js
interface/src/Application.cpp
interface/src/Application.h
libraries/avatars/CMakeLists.txt
libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
Andrew Meadows
da551a0a76
restore script change detection to what it was
2014-12-30 11:56:39 -08:00
Andrew Meadows
ba873deb49
ignore Entity updates that don't change anything
2014-12-30 11:38:24 -08:00
Andrew Meadows
97f44b64fc
assert NULL EntityItem::_physicsInfo in dtor
2014-12-29 15:27:54 -08:00
Andrew Meadows
dab1f026d7
simpler EntityItem::simulate() bypass for bullet
2014-12-18 13:56:18 -08:00
Andrew Meadows
85fd1fc14f
merge andrew/thermonuclear into andrew/inertia
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Conflicts:
interface/src/Application.cpp
libraries/entities/src/EntityItem.cpp
2014-12-18 13:46:06 -08:00
Andrew Meadows
28381a3b70
cleanup of EntityItem::_created timestamp logic
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EntityItem::_created initializes to 0 in ctor
and must be set either by EntityItemProperties (via server update)
or manually whenever a script creates a fresh entity
2014-12-18 11:39:02 -08:00
Andrew Meadows
756d09d895
fix typo that broke the build
2014-12-17 16:06:15 -08:00
Andrew Meadows
75d468da9e
set _lastEdited to _created rather than to zero
2014-12-17 15:59:16 -08:00
Andrew Meadows
44ebf37510
handle case where obj at rest but still falls
2014-12-17 15:52:34 -08:00
Andrew Meadows
1e5c44f117
accept changes with the same Edit timestamp
2014-12-17 15:48:49 -08:00
Andrew Meadows
547c4cdaf9
make non-bullet entity simulation work again
2014-12-17 14:52:38 -08:00
Andrew Meadows
6ea766b48d
merge andrew/thermonuclear into andrew/inertia
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Conflicts:
interface/src/Application.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTypes.cpp
2014-12-17 13:21:00 -08:00
Andrew Meadows
8de309a7a9
more correct _created and _lastEdited
2014-12-17 12:38:26 -08:00
Andrew Meadows
e36ee2a961
more correct creation and edit times for entities
2014-12-17 12:19:34 -08:00
Andrew Meadows
0f488bca02
differentiation btw _lastEdited and _lastSimulated
2014-12-15 14:28:53 -08:00
Andrew Meadows
3fd2f12a73
merge upstream/master into andrew/inertia
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Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntitySimulation.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/SimpleEntitySimulation.cpp
libraries/entities/src/SimpleEntitySimulation.h
libraries/entities/src/SphereEntityItem.cpp
2014-12-09 12:41:53 -08:00
Andrew Meadows
3ce1d4a38d
set dirty bit when script changes simulation stuff
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also fixes for linear and angular damping
2014-12-08 11:21:01 -08:00
Andrew Meadows
7d96ad5836
cleanup of EntitySimulation API
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* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00
Andrew Meadows
85e7c6166b
support for spherical entities
2014-12-03 12:10:26 -08:00
Andrew Meadows
1df6c32a4e
moving Shape* back into shared lib
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removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00