Commit graph

450 commits

Author SHA1 Message Date
Andrew Meadows
36c20c24fe fix for velocity in units of domain size 2015-01-23 13:20:12 -08:00
Andrew Meadows
f2bcdfa2b4 update _lastSimulated for kinematic motion 2015-01-23 13:10:41 -08:00
Andrew Meadows
d173afaa70 add support for non-physical kinematic movement 2015-01-23 11:01:46 -08:00
Andrew Meadows
1b7074e52a purge EntityCollisionSystem 2015-01-21 14:16:34 -08:00
Andrew Meadows
1c38b08e8f remane emitEntityCollision... to entityCollision... 2015-01-21 14:07:23 -08:00
Andrew Meadows
86583f3f3f physics collisions emit script collision events 2015-01-21 11:27:32 -08:00
Philip Rosedale
1ff90bec5d Merge pull request #4124 from AndrewMeadows/inertia
support for simple kinematic motion
2015-01-16 13:33:44 -08:00
Andrew Meadows
4392af3b3a Remove pre-Bullet server-side EntityItem motion 2015-01-16 09:26:43 -08:00
Andrew Meadows
3fed38793e merge andrew/origin/inertia to andrew/local/inertia 2015-01-15 17:55:51 -08:00
Andrew Meadows
250fd98fee support for simple kinematic motion 2015-01-15 17:51:01 -08:00
Brad Hefta-Gaub
89967fbe7a Merge pull request #4104 from AndrewMeadows/inertia
store density in EntityItem instead of mass
2015-01-14 17:17:45 -08:00
ZappoMan
ff60833129 fix ray pick of ellipsoids away from origin 2015-01-14 16:55:24 -08:00
Andrew Meadows
ccc50dd94f use density instead of mass 2015-01-14 15:47:44 -08:00
Andrew Meadows
03b8badd81 EntityItem stores density rather than mass. 2015-01-14 15:00:57 -08:00
Andrew Meadows
04b4a95ccb fix for bad cleanup (3 places) 2015-01-13 14:21:41 -08:00
Andrew Meadows
cee7a4db10 merge upstream/master into andrew/inertia 2015-01-13 14:03:27 -08:00
Andrew Meadows
dcca5d532a fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
2015-01-13 14:00:37 -08:00
Clément Brisset
206e1e48f6 Merge pull request #4086 from huffman/std-to-qstring
Std to qstring
2015-01-12 16:19:28 -08:00
Andrew Meadows
7a2ecd27fd fix typo 2015-01-12 14:32:32 -08:00
Andrew Meadows
081037bc5f merge upstream/master into andrew/inertia 2015-01-12 12:34:50 -08:00
Andrew Meadows
bece05a994 entity prop defaults move to their own header 2015-01-12 11:49:31 -08:00
Andrew Meadows
89a782c55a remove functional code from inside assert 2015-01-11 13:31:37 -08:00
ZappoMan
60f55c7f3f remove important code from assert so it still runs in release build 2015-01-11 12:07:16 -08:00
Andrew Meadows
e711b86519 scale DEFAULT_DIMENSIONS correctly
also remove a block of commented out cruft
2015-01-10 19:07:58 -08:00
Andrew Meadows
1184f5b668 merge upstream/master into andrew/inertia 2015-01-10 12:45:14 -08:00
Andrew Meadows
25e64d619c move statics out of EntityItem
This makes for much more readable core dumps
2015-01-10 11:46:42 -08:00
Andrew Meadows
99e1fdd46e fix for EntityServer crash
adding EntityItem::_element backpointer for easier add/remove logic
2015-01-10 07:44:26 -08:00
chris
8bb69d0a90 Update std::string instances to QString 2015-01-09 16:22:52 -08:00
Andrew Meadows
4946ec18b6 remove some TODO comments 2015-01-09 09:28:01 -08:00
Andrew Meadows
f8c512b690 fix deleteEntity() to actually delete result 2015-01-08 12:42:16 -08:00
Andrew Meadows
b0b2eb5d38 use exact equality for filtering dimension changes 2015-01-08 11:09:32 -08:00
Andrew Meadows
c37c1515ba EntitySimulation is lockable
also DeleteEntityOperator just removes the entities
and EntityTree does the actual delete
(after properly locking its _simulation)
2015-01-08 10:22:25 -08:00
Andrew Meadows
af9bafae87 fix typo 2015-01-07 12:48:16 -08:00
Andrew Meadows
1745548665 fix rapid attenuation of angular velocity 2015-01-07 12:42:50 -08:00
Philip Rosedale
413cbacbc1 Merge pull request #4043 from ZappoMan/voxelEctomy
more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 10:07:38 -08:00
ZappoMan
b940dcfdb3 more voxel-ectomy cleaning up some remaining references to voxels 2015-01-06 09:27:48 -08:00
Stephen Birarda
51bba4884f resolve conflicts on merge with upstream master 2015-01-05 14:40:48 -08:00
Andrew Meadows
162854c5a5 Merge pull request #4025 from ZappoMan/voxelEctomy
Voxel ectomy
2015-01-05 13:20:30 -08:00
Andrew Meadows
6fb4e1f622 oops, need to update angularVelocity after damping 2015-01-05 12:23:55 -08:00
Andrew Meadows
bf6b8f9ca7 do not zero small velocities for non-bullet case 2015-01-05 12:01:09 -08:00
Andrew Meadows
3b7770f405 change meaning of damping to agree with bullet
0 = no damping
1 = 100% damping

The new formula is: velocity *= (1 - damping)^dt
2015-01-05 11:23:01 -08:00
Stephen Birarda
dfb02aea0c resolve conflicts on merge, add cstring inc 2015-01-05 09:25:30 -08:00
Andrew Meadows
d032eab0de merge upstream/master into andrew/inertia 2015-01-05 09:19:37 -08:00
Atlante45
022beff569 Initialize entities' _locked and _script 2015-01-02 12:37:00 -08:00
Andrew Meadows
0d3e78fdb8 modify extrapolation behavior when bullet enabled
Allows Bullet to specify an object as "at rest"
by setting velocity to zero.
Also, moved velocity damping above position integration
to get the same order of operations as Bullet.
2014-12-31 16:32:09 -08:00
ZappoMan
9630279459 Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
Conflicts:
	examples/editVoxels.js
	examples/fallingSand.js
	examples/growTrees.js
	interface/src/Application.cpp
	interface/src/Application.h
	libraries/avatars/CMakeLists.txt
	libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
Brad Hefta-Gaub
43e6ba77fa Merge pull request #4007 from AndrewMeadows/inertia
Bullet physics part 1
2014-12-31 10:33:00 -08:00
ZappoMan
141e231958 more work on voxelEctomy 2014-12-30 18:41:56 -08:00
ZappoMan
4ea9bbc309 first major pass at voxelEctomy 2014-12-30 18:08:58 -08:00
ZappoMan
86a9d5719b fix one more case of animaiton stutter 2014-12-30 15:12:23 -08:00