samcake
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337fe155b7
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clean up warning and merge with upstream
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2016-09-30 11:01:25 -07:00 |
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sam
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e143c05ef8
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Keep on investigating the shading cost per light
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2016-09-30 02:41:21 -07:00 |
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samcake
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2a0e67ee2a
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REvisiting the full lighting code to optimize the perf
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2016-09-29 19:06:26 -07:00 |
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samcake
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b09151f2a2
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Rearrange the light struc description in the shader side, needs the c++ to match now
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2016-09-28 18:32:35 -07:00 |
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samcake
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cd9dff57be
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back to normal
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2016-09-28 10:03:51 -07:00 |
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samcake
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a0862820e6
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MOre refinements?
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2016-09-27 18:38:15 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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Brad Davis
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82db3d5d55
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Disable support for framebuffer resizing
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2016-09-23 12:04:57 -07:00 |
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Brad Davis
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0953027ef3
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Identify pre-generated textures
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2016-09-23 12:04:56 -07:00 |
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Brad Davis
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1ff91219a8
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Fix strange artifacts in skybox
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2016-09-23 12:04:52 -07:00 |
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samcake
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3616a6fc12
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Startign implementing the tighter culling for sphere but not done yet
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2016-09-14 19:13:53 -07:00 |
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samcake
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f789f566e0
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Minor fix for compilation
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2016-09-14 17:34:17 -07:00 |
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samcake
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e0536a84e2
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Minor fix for compilation
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2016-09-14 17:18:39 -07:00 |
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samcake
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fdba78db6f
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Better vizualization, first set of culling improvment
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2016-09-14 16:36:01 -07:00 |
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samcake
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af48d4f0bd
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fetch the cluster content through a function to be able to change the implementation
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2016-09-14 09:28:51 -07:00 |
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samcake
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c622849481
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Splitting the frustum culling test horizontal and vertical
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2016-09-13 17:59:06 -07:00 |
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samcake
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11c6bb7d80
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-09-13 17:44:42 -07:00 |
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samcake
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124060d31a
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Cleaning up a bit
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2016-09-13 17:44:19 -07:00 |
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samcake
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fea5f8b03b
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best state for now
|
2016-09-13 16:03:57 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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e9bf19840c
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minor fixes on mac
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2016-09-13 08:58:07 -07:00 |
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samcake
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efc4406b47
|
Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
|
David Rowe
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0cf3f6e953
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Fix texture count and size getting stuck on 0
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2016-09-13 13:03:06 +12:00 |
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David Rowe
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fe8b3b4d0d
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Merge branch 'master' into 21040
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2016-09-13 09:12:47 +12:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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a0d09e3316
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:14:31 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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David Rowe
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68499f49ad
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Fix count of textures
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2016-09-10 10:15:13 +12:00 |
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samcake
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9bcaca0577
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Developping the Light Clusters, adding visualization
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2016-09-08 19:12:11 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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sam
|
25616be7c1
|
introducing the light Clusters
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2016-09-08 02:16:13 -07:00 |
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sam
|
a4df8a84b7
|
introducing the light Clusters
|
2016-09-08 00:11:54 -07:00 |
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samcake
|
6a08c74463
|
Several experimetations without success
|
2016-09-07 18:39:07 -07:00 |
|
samcake
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139ba1b71c
|
REnaming the shaders correctly
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2016-09-07 14:56:01 -07:00 |
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samcake
|
34f40e0828
|
Creating a separate shader for the locallighting pass
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2016-09-06 19:01:13 -07:00 |
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samcake
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665a79f100
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Creating a separate shader for the locallighting pass
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2016-09-06 18:59:26 -07:00 |
|
samcake
|
9bed047b75
|
Less warnings
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2016-09-06 16:42:01 -07:00 |
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samcake
|
e2a9751cf5
|
REmove warnings
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2016-09-06 16:35:28 -07:00 |
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samcake
|
1165c54f67
|
cleaning up the IndexedContainer in its own file and removing warnings
|
2016-09-06 16:24:03 -07:00 |
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samcake
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0c45627d94
|
CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
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sam
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b81dfefbeb
|
pack all the lights in a single buffer and shade the opaque with a single full screen path
|
2016-09-03 12:08:53 -07:00 |
|
samcake
|
d2a15ca82c
|
Trying to migrate to a light array instead of each individual lights
|
2016-09-02 17:51:35 -07:00 |
|
Anthony J. Thibault
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9122a33fff
|
only raise the webEntity virtual keyboard in HMD mode
|
2016-09-02 16:53:40 -07:00 |
|
Brad Hefta-Gaub
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8ec5798b7a
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Merge pull request #8548 from samcake/blue
Exposing GPU & Batch running time to Engine gpu jobs
|
2016-09-02 09:31:09 -07:00 |
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samcake
|
7b68f1439f
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-09-02 09:28:35 -07:00 |
|
Brad Hefta-Gaub
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e3bad8e8f4
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Merge pull request #8556 from ZappoMan/renderStats
add support for renderInfo properties to model entities
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2016-09-02 09:04:56 -07:00 |
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samcake
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e72791233d
|
overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
|
2016-09-01 18:08:36 -07:00 |
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samcake
|
0c0109e427
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-09-01 15:20:34 -07:00 |
|
samcake
|
96935504a1
|
Streamlining the lighting phase for better performances
|
2016-09-01 15:20:14 -07:00 |
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