Philip Rosedale
ab557447f2
fix uninitialized mouth blending variables
2014-10-24 12:51:54 -07:00
Philip Rosedale
1d68413b66
Audio-only mouth uses multiple blend shapes
2014-10-23 11:43:13 -07:00
Andrzej Kapolka
9855fbcfb4
Don't bother using a callback to render the eye vectors; just rely on the
...
post-lighting call to Avatar::render, like everything else. This should fix
the crash that Philip was seeing (presumably due to avatars' being deleted
during the draw process).
2014-09-29 11:45:12 -07:00
Philip Rosedale
3fd1ab40e4
remove magic number
2014-09-25 16:17:05 -07:00
Philip Rosedale
1d4b86d85b
Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in Oculus
2014-09-25 16:00:56 -07:00
Philip Rosedale
fcc5eb9d0a
Tuning of audio-driven mouths and brows to look better and not stay open
2014-09-24 16:37:55 -07:00
Philip Rosedale
75e536235c
Avatars look at your camera, not your avatar. Improvements to lookAt code
2014-09-24 14:38:44 -07:00
Philip Rosedale
729d3cf9bc
Merge branch 'master' of https://github.com/worklist/hifi
2014-09-23 12:50:52 -07:00
Philip Rosedale
21a15cff2a
Avatar can look at corrected position when looking at me
2014-09-23 12:50:47 -07:00
Andrzej Kapolka
aeb424cd71
Fix for billboards.
2014-09-22 15:01:39 -07:00
Andrzej Kapolka
08fda3bbef
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-19 10:30:40 -07:00
Andrzej Kapolka
c54e1c937c
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
...
Conflicts:
interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Philip Rosedale
8c71ed3f10
Improving headMove, added JS call for neckPosition
2014-09-18 10:48:36 -07:00
Philip Rosedale
432622d168
merge fix
2014-09-18 08:37:14 -07:00
Philip Rosedale
dbcb778ea9
Drive mouth with loudness relative to long term average
2014-09-18 08:33:41 -07:00
Andrzej Kapolka
a3c107545e
Allow rendering eye vectors even if there's no head model.
2014-09-17 14:35:34 -07:00
Andrzej Kapolka
bfaac9eae1
Deferred lighting tweaks.
2014-09-15 18:38:10 -07:00
Andrzej Kapolka
53933fc9c6
Working on deferred lighting for models.
2014-09-12 17:09:07 -07:00
Atlante45
3826ed0d69
Added setFinalPitch/Yaw/Roll to HeadData
2014-08-26 15:36:08 -07:00
Atlante45
2981132395
Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature
2014-08-14 11:39:44 -07:00
Atlante45
792f779bbf
Hooked up MyAvatar to playbacks
2014-08-12 16:16:01 -07:00
Philip Rosedale
9933c011d7
Remove filtered eye position from head
2014-08-12 14:31:40 -07:00
Atlante45
c80cd0d71d
connected blendshapes
2014-08-04 11:04:14 -07:00
Philip Rosedale
00fdc37822
add velocity filtering to eyePosition to reduce camera jitter from faceshift
2014-07-23 22:45:50 -07:00
Andrew Meadows
d3f51fe38e
FinalOrientation -> FinalOrientationInWorldFrame
2014-06-04 10:41:17 -07:00
Andrew Meadows
afc7660d74
merge upstream/master into andrew/inertia
2014-05-27 14:57:44 -07:00
Andrew Meadows
f7b8c4f0a0
remove unused Head::_gravity data memeber
2014-05-27 14:50:17 -07:00
Andrzej Kapolka
edaa251e5f
Provide option to disable avatar shadowing.
2014-05-27 11:43:34 -07:00
Philip Rosedale
71789b65e7
remove debug
2014-05-08 11:02:35 -07:00
Philip Rosedale
4185faa82a
Tweaks to improve mouth and brow appearance when just audio driven
2014-05-08 01:06:26 -07:00
ZappoMan
37ca6efc7c
correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't
2014-05-07 11:48:32 -07:00
Andrzej Kapolka
9d13740979
Better default scale, get eye positions from skeleton.
2014-05-02 14:06:54 -07:00
Andrzej Kapolka
f707719f4e
Merge branch 'master' of https://github.com/highfidelity/hifi into faceplus
2014-04-09 15:34:29 -07:00
Andrzej Kapolka
79455d5850
More Faceplus work. Starting to get results.
2014-04-09 13:07:02 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
Andrzej Kapolka
1c822542c1
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-04-04 15:29:13 -07:00
Andrew Meadows
01c42c741c
fix #2567 thrust + oculus doesn't change body rot
2014-04-04 14:46:54 -07:00
Andrzej Kapolka
a0c7e4d3cc
Working on model rendering modes.
2014-04-04 11:45:03 -07:00
Andrew Meadows
796d20168e
splitting lean input from lean perturbations
2014-03-27 15:30:30 -07:00
Andrew Meadows
7949be0319
PitchTweak and friends become DeltaPitch
2014-03-27 11:14:26 -07:00
Andrew Meadows
c354e980a8
getTweakedOrientation() to getFinalOrientation()
2014-03-27 11:03:42 -07:00
Andrew Meadows
b6f2150d2e
HeadData::_yaw and friends change to _baseYaw
2014-03-27 10:37:07 -07:00
Stephen Birarda
206096465b
Merge branch 'master' of https://github.com/highfidelity/hifi into flock-bots
2014-03-26 17:46:48 -07:00
Stephen Birarda
7eab276122
suppress debug in ScriptEngine, fix spatialization from FS head changes
2014-03-26 17:19:23 -07:00
Andrew Meadows
63c4af8950
remove cruft: Head::applyCollision()
2014-03-26 14:10:43 -07:00
Andrew Meadows
fff7a36b54
merge upstream/master into physics project
...
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f
Don't use textures/fancy shaders when rendering shadow map. Closes #2270 .
2014-03-24 13:15:03 -07:00
Andrew Meadows
02c58447df
merge upstream/master into "shapes" project
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrzej Kapolka
d80f110961
Prevent audio average from becoming less than zero (thus causing sqrt to
...
return nan, thus making our fake blendshape coefficient nan, thus making the
jaw disappear). Closes #2334 .
2014-03-18 09:12:23 -07:00