samcake
710c4a1b8f
TRying to merge and expose counters for in flights transfers
2016-04-05 12:18:30 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Anthony Thibault
26b9469df5
Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
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Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
samcake
6213e0859d
Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
2016-03-30 15:07:45 -07:00
Anthony J. Thibault
103257493c
Model: fix for crash when displaying collision mesh.
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This was due to a default constructed PayloadPointer being sent to the scene via resetItem.
The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
samcake
be27eaff24
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
2016-03-29 17:51:24 -07:00
samcake
aa085f6955
Putting members of the ENgineStats class NOT public so they can keep their name proudly
2016-03-28 11:52:31 -07:00
samcake
5a3896b1de
FIxing warnigns
2016-03-27 09:35:13 -07:00
samcake
7361304084
Cleaning up for review
2016-03-25 18:38:52 -07:00
samcake
c23640249e
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-03-25 15:29:01 -07:00
samcake
9b58d50fd4
BUilding a more complete set of tools to monitor performances
2016-03-25 15:28:06 -07:00
Anthony J. Thibault
c00a412d3b
Fix misleading comments for _skipCulling case.
2016-03-25 09:10:46 -07:00
samcake
9fb1a9a2a8
Merge and many more counters
2016-03-25 03:02:18 -07:00
Anthony J. Thibault
c302c803b0
CullTask: added ability to disable culling during rendering.
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You can use the following JavaScript to disable culling:
Render.RenderDeferredTask.CullSceneSelection.skipCulling = true
2016-03-24 13:20:29 -07:00
samcake
138a996013
First draft of monitoring the memeory consumption
2016-03-23 15:46:17 -07:00
Zach Pomerantz
ff0862b594
Emplace render engine jobs
2016-03-14 17:51:43 -07:00
samcake
729890342e
Fixing the linux warning for unused variable
2016-03-11 00:27:56 -08:00
samcake
24d712b7b4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-03-10 18:14:22 -08:00
samcake
58b84b67ea
Fixing the outside the octree bug
2016-03-10 18:14:11 -08:00
samcake
a88f22fa3c
Removing white spaces
2016-03-10 15:58:04 -08:00
samcake
fb68c09941
Before merging upstream
2016-03-10 15:10:34 -08:00
samcake
3944a7f297
Exposing thread safe number of allocated items for a ascene
2016-03-10 15:03:20 -08:00
samcake
f6276615f7
Trying to fix the bound out of the octree volume problem
2016-03-10 09:31:05 -08:00
Zach Pomerantz
d1324b2e7a
Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree
2016-03-08 10:22:25 -08:00
samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
Zach Pomerantz
30fbd99d11
Factor out SortTask to fix shadows
2016-02-26 16:04:15 -08:00
Zach Pomerantz
56aac35348
Fix drawInFront bugs
2016-02-26 15:24:37 -08:00
Zach Pomerantz
5995c3717f
Continue updating overlay key on edit
2016-02-26 14:46:42 -08:00
Zach Pomerantz
2cd6706a6a
Update fetch to use nonspatialSet
2016-02-26 14:46:42 -08:00
Zach Pomerantz
8e1c514a9c
Replace scene buckets with nonspatial set
2016-02-26 14:46:40 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97
final names for ViewFrustum intersection tests
2016-02-25 18:09:35 -08:00
Andrew Meadows
706cf66240
restor name: viewTest() --> frustumTest()
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
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but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Andrew Meadows
9c927ea36b
ViewFrustum method renames and whitespace cleanup
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fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
Chris Collins
94d018be3e
Merge pull request #7172 from zzmp/fix/stats
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Consolidate stats for opaque/transparent/other
2016-02-23 16:23:11 -08:00
Zach Pomerantz
eb53f44a06
Convert size_t details to int
2016-02-23 12:44:38 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
Andrew Meadows
fd8073f6b5
init drawstatus to false
2016-02-16 12:11:19 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
Zach Pomerantz
5d1aedf707
Update scene items on overlay3d edits
2016-02-15 13:05:19 -08:00
Zach Pomerantz
01309ffd5f
Add resort for scene item keys
2016-02-15 13:02:29 -08:00
samcake
0c0089f736
REnamed Octree.h/cpp to SpatialTree and fixing some coding guidelines
2016-02-15 11:08:12 -08:00
samcake
21c9b74a68
Cleaning up performance timers which are taking too much time...
2016-02-12 17:07:53 -08:00
samcake
bcd7876f6c
adding better performance stats
2016-02-12 16:53:24 -08:00