Commit graph

18366 commits

Author SHA1 Message Date
Brad Hefta-Gaub
b6838c6ec4 more debugging 2016-12-08 23:32:03 -08:00
Brad Hefta-Gaub
4959a88581 first cut at kinect input plugin 2016-12-08 22:13:56 -08:00
Stephen Birarda
673e03aae4 add a spinner to sign up 2016-12-08 17:29:29 -08:00
Stephen Birarda
370de667d5 add a spinner to the login dialog 2016-12-08 17:23:39 -08:00
Stephen Birarda
396c2bc28f add error for login after signup, fix link style 2016-12-08 17:00:47 -08:00
Seth Alves
369f61e172 bring over some previous tablet-ui work 2016-12-08 16:54:39 -08:00
Atlante45
aa1d90108c No updater command line argument 2016-12-08 16:35:30 -08:00
Stephen Birarda
9445fc2898 fix for display of multiple sign up errors 2016-12-08 16:28:16 -08:00
Stephen Birarda
b66ddbdbdb add email field, error handling for sign up inputs 2016-12-08 16:16:37 -08:00
Anthony J. Thibault
319bb9ce78 Prototype of Tablet.qml hacked to appear on ALL web entities. 2016-12-08 15:31:00 -08:00
Stephen Birarda
556ccb90f7 make a SignUpBody loaded by LoginDialog 2016-12-08 14:35:41 -08:00
Clément Brisset
06331494af Revert "Revert "Select Audio DLL at runtime"" 2016-12-08 14:14:03 -08:00
Atlante45
7b0b777051 Honor reorient and quit request from OVR 2016-12-07 17:29:54 -08:00
Stephen Birarda
801a384607 a simple signup dialog copied from login dialog 2016-12-07 16:14:20 -08:00
Howard Stearns
2eb8d9d0c4 Merge pull request #9153 from davidkelly/dk/machineFingerprint
Machine fingerprint
2016-12-06 16:34:45 -08:00
David Kelly
562cd12bca More CR feedback
Breaking into 2 functions - one public, one private, so I can avoid
nested control structures and so on in dealing with errors on the
windows side of things.  So, no more namespace, back to a class with
2 static functions, one public one private
2016-12-06 15:17:47 -08:00
David Kelly
dc47c5fc0c CR feedback
lame mistake - it is always the error branches that get you.
2016-12-06 11:12:50 -08:00
Seth Alves
a04b486dfc Merge pull request #9123 from druiz17/touchBug
fixed context menu showing up in the correct location with oculus touch
2016-12-06 10:34:00 -08:00
Bradley Austin Davis
f112d345e8 Add dead zone to yaw controls 2016-12-06 09:38:30 -08:00
Chris Collins
6d4b1c4b97 Merge pull request #9155 from jherico/text_degrade_fix
Fix drop in text rendering quality when texture memory is low
2016-12-06 09:23:32 -08:00
Andrew Meadows
7db8e8f31b Merge pull request #9156 from hyperlogic/out-of-body-revert
Revert Out of Body experience
2016-12-06 08:37:20 -08:00
David Kelly
c40aadfea4 whitespace 2016-12-05 17:13:12 -08:00
Ryan Huffman
a81e7c2d2c Merge pull request #9148 from Polyrhythm/ryan/client-side-tests
Client script test runner
2016-12-05 16:23:17 -08:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
0c8105b551 Revert "Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1"
This reverts commit 934148fea5, reversing
changes made to d2b32c3084.
2016-12-05 15:17:53 -08:00
Anthony J. Thibault
49ce04e214 Revert "Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd"
This reverts commit a69d77ffbe, reversing
changes made to 996d3f5875.
2016-12-05 15:17:32 -08:00
Anthony J. Thibault
e8b5b56df7 Revert "Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode"
This reverts commit 119653bceb, reversing
changes made to a69d77ffbe.
2016-12-05 15:16:49 -08:00
Bradley Austin Davis
2ca4d0ab29 Fix drop in text rendering quality on texture memory constrained systems 2016-12-05 14:12:57 -08:00
Andrew Meadows
119653bceb Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode
Fix for reset sensors while in desktop mode.
2016-12-05 13:46:53 -08:00
Andrew Meadows
a69d77ffbe Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd
Fix for driving/turning while flying in HMD mode
2016-12-05 13:46:29 -08:00
Ryan Jones
094857949d tabs -> spaces, remove raw ptr, remove unnecessary spec diff 2016-12-05 12:57:21 -08:00
Anthony J. Thibault
6d82410bc5 Fix for away.js teleporting user when in desktop mode
away.js calls MyAvatar.centerBody, however centerBody is only meaningful in HMD mode.
To guard against this, MyAvatar::centerBody is now a no-op if the application is not in HMD mode.
2016-12-05 10:53:20 -08:00
Anthony J. Thibault
349f0355ae Fix for reset sensors while in desktop mode.
Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.

This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Anthony J. Thibault
a0f93dad2c Fix for driving/turning while flying in HMD mode
The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
Ryan Jones
39e1a3fb44 add client-side test runner 2016-12-04 20:53:06 -08:00
Ryan Jones
3eecba77f2 working menu item 2016-12-03 19:34:38 -08:00
David Kelly
643353a31e Initial push
Works on windows, have not tried it on mac.  Lots more to do, but
need to get it pushed to remote just in case.
2016-12-02 15:46:20 -08:00
Clément Brisset
3659e8e585 Revert "Select Audio DLL at runtime" 2016-12-02 14:15:11 -08:00
Anthony J. Thibault
35eeaad590 Added jsdocs for MyAvatar
Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Zach Fox
30dade242c GIFs: Quality improvements; duration tweaks; processing notif (#9139) 2016-12-01 14:53:18 -08:00
Seth Alves
efe9571ab8 Merge pull request #8691 from highfidelity/out-of-body-experience
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Andrew Meadows
445c730ca3 remove cruft, fix formatting and spelling 2016-12-01 10:38:13 -08:00
Chris Collins
19b5e7cd86 Merge pull request #9054 from howard-stearns/third-person-lasers
make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Atlante45
e6b9d3604d Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-12-01 09:45:50 -08:00
Brad Hefta-Gaub
c9545ca920 Merge pull request #9129 from Atlante45/audio-dll
Select Audio DLL at runtime
2016-11-30 15:42:21 -08:00
Atlante45
1d8c97b337 Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-11-30 10:22:16 -08:00
Atlante45
db263df03e Select Audio DLL at runtime 2016-11-29 19:42:59 -08:00
Anthony J. Thibault
78559934a1 Merge branch 'master' into third-person-lasers 2016-11-29 16:38:34 -08:00
Brad Davis
3b07e31eab Working on OpenGL debuggability 2016-11-29 13:15:56 -08:00
Dante Ruiz
2d28ae1ffe fixed context menu showing up in the correct location 2016-11-29 18:15:40 +00:00
Brad Hefta-Gaub
6f0377eda0 Merge pull request #9113 from hyperlogic/feature/neuron-prefs
Added preferences for the Perception Neuron plugin.
2016-11-28 08:58:00 -08:00
howard-stearns
bf0f56c138 null guard 2016-11-23 15:27:24 -08:00
howard-stearns
4e0c6e5d0f handle empty snapshot text data more broadly (and at the same time, don't
lie from parseSnapshotData).
2016-11-23 11:00:31 -08:00
Anthony J. Thibault
cbf514a738 PreferenceDialogs now preserve the sort order of their showCategories.
Specifically, this was to fix the issue with the Neuron plugin preferences being
the top section in the General Preferences dialog, now it is the last.
2016-11-23 10:11:28 -08:00
Anthony J. Thibault
9b0ce556e7 Added preferences for the Perception Neuron plugin.
By default this plugin is disabled.
The server address and port number are also configurable.
2016-11-23 10:10:00 -08:00
howard-stearns
5188de924f allow for SnapshotReview dialog to be up during a change of href for all
media capture
2016-11-22 11:09:43 -08:00
David Kelly
dcda5d50a0 Merge pull request #9106 from howard-stearns/animate-suggestions-when-available
animate suggestions when available
2016-11-22 09:24:48 -08:00
howard-stearns
81786bf819 animate suggestions when available 2016-11-21 16:46:10 -08:00
howard-stearns
2beed7e70b proper include_actions for 'places' tab. 2016-11-21 16:22:02 -08:00
Atlante45
3035d43772 Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-11-21 13:05:08 -08:00
howard-stearns
5b216578d7 Merge branch 'master' of https://github.com/highfidelity/hifi into location-cleanup 2016-11-21 11:47:30 -08:00
Brad Hefta-Gaub
fe709f51de personal space feature 2016-11-19 16:30:15 -08:00
howard-stearns
da56457c4a Merge branch 'master' of https://github.com/highfidelity/hifi into location-cleanup 2016-11-18 17:13:32 -08:00
howard-stearns
f1806eb649 server protocols 2016-11-18 17:05:14 -08:00
Zach Fox
3a5a9b359e Quick bugfix 2016-11-18 15:04:35 -08:00
Zach Fox
1e97a69b51 Massive performance improvements. 2016-11-18 14:39:30 -08:00
Zach Fox
7f4613f136 Add checkbox for GIF and length selector 2016-11-18 14:39:30 -08:00
Zach Fox
20a2d1275a Bugfixes and GIF uploads workinggit add -A! 2016-11-18 14:39:30 -08:00
Zach Fox
2c0cfdf241 Fix build for real? 2016-11-18 14:39:30 -08:00
Zach Fox
ad5c3e6f15 Decrease animated snapshot resolution 2016-11-18 14:39:30 -08:00
Zach Fox
5e8afb04c7 Potentially fix OSX and Linux build errors? 2016-11-18 14:39:30 -08:00
Zach Fox
cc8bf0ce6e BUGS FIXED! getting super close... 2016-11-18 14:39:30 -08:00
Zach Fox
adcbb0b760 Code clarity and potential bugfix 2016-11-18 14:39:30 -08:00
Zach Fox
a81289a0d7 Huge progress today. Buggy behavior with multiple snapshots remains 2016-11-18 14:39:29 -08:00
Zach Fox
8f9ffd2bc5 Framerate is stable, and GIF duration is correctgit add -A! 2016-11-18 14:39:29 -08:00
Zach Fox
25471d9fae Still unstable, but maybe better? 2016-11-18 14:39:29 -08:00
Zach Fox
fc21cae904 More stable than ever! Uses external GifCreator lib. Still frame timing issues. 2016-11-18 14:39:29 -08:00
Zach Fox
f726ea546f code cleanup; simultaneous gif and still capture 2016-11-18 14:39:29 -08:00
Zach Fox
1158ae8b3d Much more stability. 2016-11-18 14:39:29 -08:00
Zach Fox
d91158f07c Small changes, still trying to figure out judder 2016-11-18 14:39:29 -08:00
Zach Fox
0c4c97d3f9 GIF speed is wrong. Need to save both still and animated. 2016-11-18 14:39:29 -08:00
Zach Fox
152e0aee17 I think I'm very close to a PR... 2016-11-18 14:39:29 -08:00
Zach Fox
045dfff158 It's workinggit add -A! Stack corruption errors? Must fix. 2016-11-18 14:39:29 -08:00
Zach Fox
c39a8da3b8 Getting theregit add -A! 2016-11-18 14:39:29 -08:00
Zach Fox
e656a4413f Comments - still crashing... 2016-11-18 14:39:28 -08:00
Zach Fox
1912ab1467 still crashing, feeling closer 2016-11-18 14:39:28 -08:00
Zach Fox
b6dd795b00 It crashes, but it's the start of a new architecture 2016-11-18 14:39:28 -08:00
Zach Fox
ed1d087a68 Starting cleanup procedure... 2016-11-18 14:39:28 -08:00
Zach Fox
ee21d1ccc7 IT WORKSgit add -A! Mega amounts of cleanup to do now. 2016-11-18 14:39:28 -08:00
Zach Fox
21d4590075 Just using usleep won't work 2016-11-18 14:39:28 -08:00
Zach Fox
76121a2bcd Getting somewheregit add -A! 2016-11-18 14:39:28 -08:00
Zach Fox
912c9db1c1 More progress. Corrupted output GIF. 2016-11-18 14:39:28 -08:00
Zach Fox
704476c197 Initial progressgit add -A! 2016-11-18 14:39:28 -08:00
David Kelly
b8523a1e8b Merge pull request #9071 from howard-stearns/no-snapshots-welcome
suggestions filter/group
2016-11-17 12:20:48 -08:00
Anthony J. Thibault
38ac6fff03 Hand Controller rendering is camera relative
Basically, when using the third person camera in HMD mode.  If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.

To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.

These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.

These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
howard-stearns
5b57354624 crazy workaround for qt bug 2016-11-16 17:03:24 -08:00
howard-stearns
050d343849 styling changes 2016-11-16 15:54:11 -08:00
howard-stearns
9f2b6dc40b location cleanup 2016-11-16 12:53:57 -08:00
Ryan Huffman
c6b64081fc Add Overlays jsdocs 2016-11-16 12:01:05 -08:00
Ryan Huffman
7e9df928f4 Add jsdoc comments to Menu 2016-11-16 10:49:50 -08:00