Commit graph

91 commits

Author SHA1 Message Date
Andrew Meadows
2f4162f447 cleanup of AvatarManger API 2015-05-19 16:53:30 -07:00
Andrew Meadows
f86c419988 stubbery for collidable avatars 2015-05-19 14:15:26 -07:00
Atlante45
809c7919aa Fix ghost avatars 2015-04-13 15:57:36 +02:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Stephen Birarda
b27a86fb25 always render yourself, handle change of render values elsewhere 2015-04-01 17:36:43 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
Stephen Birarda
5e864278a3 fix packet processing, PerfWarn label 2015-02-06 12:21:05 -08:00
Atlante45
2d973e5288 Move updateMyAvatar to AvatarManager 2015-01-29 16:55:32 -08:00
Atlante45
6b7a391885 move a couple avatar initialisations outside avatar maanger 2015-01-29 16:00:57 -08:00
ZappoMan
41c135c4e5 move GlowEffect to libraries 2014-12-15 19:19:21 -08:00
ZappoMan
e53833b306 make GlowEffect support DependencyManager 2014-12-15 17:29:48 -08:00
Andrzej Kapolka
ace415b138 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Conflicts:
	interface/src/MetavoxelSystem.cpp
2014-12-04 16:46:32 -08:00
ZappoMan
526664ac57 delete old dead code 2014-12-01 22:11:34 -08:00
Andrzej Kapolka
8d3eef708a Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
Andrzej Kapolka
c6aad42f21 Move LocalLight to AvatarManager, apply it at the avatar level. 2014-09-18 17:09:53 -07:00
Andrew Meadows
1a8a2d9156 Add Avatar submenu to main menu for non-debug stuff 2014-08-19 17:26:01 -07:00
Atlante45
de8c7fb204 Fix avatar not fading out 2014-08-06 12:14:36 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
TonyPeng
7aae85833b Take out getter for avatar's hash key. 2014-07-16 10:08:49 -07:00
TonyPeng
90d56bc108 Use the number of local lights to update new avatars instead of checking hashes. 2014-07-15 16:10:13 -07:00
TonyPeng
28854363d4 Coding standard 2014-07-15 09:20:33 -07:00
TonyPeng
1aa20dff60 Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager. 2014-07-14 13:59:57 -07:00
Andrew Meadows
fdd9acb477 bug fix: bad logic for early exit 2014-07-10 10:55:41 -07:00
Andrew Meadows
d26585728b Improved stat accumulation and context names 2014-07-09 11:53:53 -07:00
Stephen Birarda
77202af20d add debug for erase from AvatarHashMap, repair check for display name 2014-04-17 18:05:22 -07:00
Stephen Birarda
f8106e5063 add an AvatarHashMap to the Agent 2014-04-17 17:49:55 -07:00
Stephen Birarda
e75d14139f fix avatar kill behaviour 2014-04-17 17:21:38 -07:00
Stephen Birarda
69d3360675 add a convenience method to AvatarHashMap to check for avatar removal 2014-04-17 16:48:24 -07:00
Stephen Birarda
e303ce1a12 move some Avatar management to AvatarHashMap 2014-04-17 16:37:40 -07:00
Stephen Birarda
c208af2246 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-09 15:10:48 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427 prepare header files for regex run against cpp 2014-04-09 09:35:05 -07:00
Andrew Meadows
2f97dd2574 sessionID --> sessionUUID for consistency 2014-04-09 08:22:35 -07:00
Andrew Meadows
79670563d4 AvatarData stores its sessionID 2014-04-07 14:42:49 -07:00
Stephen Birarda
8a796be785 only fade avatars if they have ever been initialized 2014-03-25 11:10:28 -07:00
Stephen Birarda
f763859fd0 don't attempt to render avatars until they are initialized 2014-03-25 10:44:52 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Andrew Meadows
75ab970c0d fix bug: bad offset into avatar data during decode 2014-03-17 18:23:09 -07:00
Andrew Meadows
ed3cf36045 cleanup: AvatarData doesn't derive from NodeData
Cleaner Interface since the AvatarData is already not the NodeList.
Reduces overhead/confusing code when parsing packets from AvatarMixer.
2014-03-17 14:10:42 -07:00
Andrew Meadows
68ba2201df cleanup of Avatar:: and MyAvatar::render()
MyAvatar now calls Avatar::render() which does most of the work.
Also, made ::renderBody() a proper virtual function
2014-03-17 10:22:02 -07:00
Andrzej Kapolka
35d0fa7189 Don't render avatars until they've been simulated, init before first simulate.
Closes #2262.
2014-03-11 13:46:58 -07:00
Andrzej Kapolka
3930b3e824 Display names are great, but not in the shadow map. Closes #2208. 2014-03-05 17:44:08 -08:00
Andrzej Kapolka
038f1acf01 Don't render the hover text in mirror/billboard mode. Closes #2098. 2014-02-25 15:34:16 -08:00
Andrzej Kapolka
d80b52dc9f Fixes for camera mode transitions, seeing inside head. 2014-02-24 11:33:52 -08:00
Andrzej Kapolka
ac02609bc2 The basic billboard behavior, closes #1864. 2014-02-21 15:38:49 -08:00
Stephen Birarda
ee9f8937e3 fix a silly typo 2014-02-19 18:03:34 -08:00
Jose Carlos
44d5b9b2f8 cosmetic change 2014-02-20 00:22:29 +01:00
Jose Carlos
ee7b5844b8 Minor cosmetic change 2014-02-19 23:24:26 +01:00
Jose Carlos
19cb20f0cd Added rect around the display name with proper size, paying attention to
QFontMetrics data
Fully wired up the message sending and receiving from server
2014-02-15 01:05:21 +01:00
Jose Carlos
04c59b825e merged from master 2014-02-14 20:52:22 +01:00