samcake
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d8a71db929
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-17 10:11:03 -08:00 |
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AlessandroSigna
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08f7591787
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Fix misspelling
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2015-12-16 10:02:47 -08:00 |
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samcake
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9ddc3c27bf
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compilation errors fixed
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2015-12-07 13:25:55 -08:00 |
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samcake
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5d207d0c9c
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INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
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2015-12-07 13:19:43 -08:00 |
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Sam Cake
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a018c51945
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Drawing background first in the Lighting buffer then lighting passes with stencil test
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2015-12-06 23:51:29 -08:00 |
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Bradley Austin Davis
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e024d23366
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
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Brad Davis
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8a703d0363
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Instanced rendering, first pass
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2015-09-18 16:29:29 -07:00 |
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Sam Gateau
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f00e3829f1
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
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Sam Gateau
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dc8756e465
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
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Sam Gateau
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400f90aea4
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Introducing a stereo loop that should do the right thing but doesn't yet
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2015-09-15 08:34:46 -07:00 |
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Sam Gateau
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45dc5be53d
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DeferredTransform buffer working for the deferred rendering in mono
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2015-09-14 17:48:15 -07:00 |
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Sam Gateau
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00688172dd
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
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Sam Gateau
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3690d5a4c2
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Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
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2015-09-14 12:28:59 -07:00 |
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Sam Gateau
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6c63dc0444
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work in progress
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2015-09-14 12:28:33 -07:00 |
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Brad Davis
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1bb15e28d6
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Fixing differing highlights between left and right eyes in stereo modes
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2015-09-14 11:24:28 -07:00 |
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ericrius1
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3910cb0d69
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
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Sam Gateau
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95682e6270
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-05 17:17:00 -07:00 |
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ericrius1
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47bc8f50ab
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cleaning
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2015-08-03 08:45:14 -07:00 |
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Brad Davis
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d68618e206
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
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ericrius1
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0ce6737b34
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merged and normals flipping
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2015-07-13 09:43:15 -07:00 |
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Sam Gateau
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fb37af3e04
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Removing dead code
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2015-07-09 09:25:07 -07:00 |
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Sam Gateau
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8314fe8c7f
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
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samcake
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5557dc4da2
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clean and release the new deferredLIghtingEffect
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2015-07-07 10:00:05 -07:00 |
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Atlante45
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0093403bba
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Add depth bias option to simple programs
Simple programs are now lazily generated and stored in a hash
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2015-07-04 18:33:03 -07:00 |
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samcake
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84b70fbaca
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Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
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2015-07-03 11:36:19 -07:00 |
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ericrius1
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ad97b28734
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fixed merge conflicts
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2015-07-02 11:01:40 -07:00 |
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ericrius1
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cf720f9e2e
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merged master
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2015-06-29 09:27:40 -07:00 |
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Atlante45
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efd805bea7
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Introduce new emissive simple program
Also fixes the shading on web entities using that program
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2015-06-26 16:17:41 -07:00 |
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Sam Gateau
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c41ebcae78
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Covering all the case for rendering the light passes
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2015-06-26 15:40:08 -07:00 |
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ericrius1
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0a7c787109
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created a custom pipeline that is a static class variable for renderable quad entity item
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2015-06-26 13:44:54 -07:00 |
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Sam Gateau
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f7ca1f608f
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Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders
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2015-06-22 14:06:14 +02:00 |
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Clément Brisset
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5192796851
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Merge pull request #5168 from samcake/daft
Improving the rendering job architecture
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2015-06-19 18:00:39 +02:00 |
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Atlante45
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9c7f24eeb6
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Add culled option for simple programs
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2015-06-19 16:50:38 +02:00 |
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Sam Gateau
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9be87758fd
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Improving the design of the Jobs and varying
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2015-06-16 15:00:47 +02:00 |
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samcake
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5e351c0328
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FIxing the transparent rendering on Mac
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2015-06-08 18:36:12 +02:00 |
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Sam Gateau
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8d3a3221b0
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
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Atlante45
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51570aac68
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Add simple textured pipeline
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2015-05-29 16:49:31 +02:00 |
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Clément Brisset
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e980859059
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Simple Program uses gpu API
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2015-05-22 16:14:32 +01:00 |
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Atlante45
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5d2187cedf
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Remove non batch call to bind/releaseSimpleProgram
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2015-05-22 16:37:02 +02:00 |
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Atlante45
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ee264368c0
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Add renderQuad to DeferredLighting
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2015-05-20 16:45:21 +02:00 |
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Atlante45
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a7ee10001a
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Remove used deprecated methods
Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
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2015-05-18 16:37:28 +02:00 |
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Atlante45
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b8fffdb2ef
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bind/releaseSimpleProgram takes Batch
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2015-05-16 04:26:57 +02:00 |
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Ryan Huffman
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5abd4bb08e
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Update GeometryCache to accept gpu::Batch
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2015-05-15 15:20:50 -07:00 |
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Seth Alves
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38caed00ca
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Attempt to draw line entity item
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2015-05-12 10:25:50 -07:00 |
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Sam Gateau
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5a11143a5d
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
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Stephen Birarda
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94739cf8d3
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move number constants out of SharedUtil to NumericalConstants
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2015-05-01 10:26:53 -07:00 |
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Sam Gateau
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b5b146b81b
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
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2015-04-16 17:35:37 -07:00 |
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Sam Gateau
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69667fb5ca
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making the state work
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2015-03-23 10:21:35 -07:00 |
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Sam Gateau
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d9c071a2a9
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trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
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2015-03-10 00:47:27 -07:00 |
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ZappoMan
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5c3c94a618
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remove metavoxels
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2015-03-02 17:21:43 -08:00 |
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