Commit graph

18 commits

Author SHA1 Message Date
Andrzej Kapolka
2c7b6b9696 Skeleton removal checkpoint; compiles, but there are a few bits missing. 2014-01-15 15:14:50 -08:00
Andrzej Kapolka
5d88953f12 First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
2014-01-14 15:27:28 -08:00
Andrzej Kapolka
b90c5bdae8 Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
b2ed29dbff Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
Andrzej Kapolka
d04b36bf48 Fix for GuyFinal rotation. 2013-11-01 14:25:26 -07:00
Andrzej Kapolka
62381e19b5 Only use hacky model translation with the old skeleton. 2013-11-01 13:33:50 -07:00
Andrzej Kapolka
c3e0f8bc1f Bump up the maximum eye angle slightly. 2013-11-01 10:48:09 -07:00
Andrzej Kapolka
09240dba27 Limit the eye rotation to 22.5 degrees. 2013-10-25 10:55:08 -07:00
Andrzej Kapolka
2e06965b1c I think this does the trick, finally. 2013-10-22 15:50:42 -07:00
Andrzej Kapolka
41775912d8 Back to using matrices. 2013-10-22 15:39:45 -07:00
Andrzej Kapolka
1f8bed9d9c More transform rejiggery. 2013-10-22 15:31:27 -07:00
Andrzej Kapolka
d393bdcea6 Wheeee, let's try a different way of applying the lean rotation. 2013-10-22 15:04:49 -07:00
Andrzej Kapolka
02a21ae9c0 New plan: let's get the skeleton working first, then work on the face. 2013-10-22 14:33:27 -07:00
Andrzej Kapolka
cd4b88acaa More rotation tweaks. 2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
9d89baa506 Apply the neck position. 2013-10-21 17:30:26 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00