Andrzej Kapolka
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2c7b6b9696
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Skeleton removal checkpoint; compiles, but there are a few bits missing.
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2014-01-15 15:14:50 -08:00 |
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Andrzej Kapolka
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5d88953f12
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First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
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2014-01-14 15:27:28 -08:00 |
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Andrzej Kapolka
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b90c5bdae8
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Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
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2013-12-05 14:00:38 -08:00 |
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Andrzej Kapolka
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b2ed29dbff
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Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
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2013-11-04 16:49:12 -08:00 |
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Andrzej Kapolka
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d04b36bf48
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Fix for GuyFinal rotation.
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2013-11-01 14:25:26 -07:00 |
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Andrzej Kapolka
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62381e19b5
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Only use hacky model translation with the old skeleton.
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2013-11-01 13:33:50 -07:00 |
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Andrzej Kapolka
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c3e0f8bc1f
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Bump up the maximum eye angle slightly.
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2013-11-01 10:48:09 -07:00 |
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Andrzej Kapolka
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09240dba27
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Limit the eye rotation to 22.5 degrees.
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2013-10-25 10:55:08 -07:00 |
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Andrzej Kapolka
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2e06965b1c
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I think this does the trick, finally.
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2013-10-22 15:50:42 -07:00 |
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Andrzej Kapolka
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41775912d8
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Back to using matrices.
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2013-10-22 15:39:45 -07:00 |
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Andrzej Kapolka
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1f8bed9d9c
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More transform rejiggery.
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2013-10-22 15:31:27 -07:00 |
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Andrzej Kapolka
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d393bdcea6
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Wheeee, let's try a different way of applying the lean rotation.
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2013-10-22 15:04:49 -07:00 |
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Andrzej Kapolka
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02a21ae9c0
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New plan: let's get the skeleton working first, then work on the face.
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2013-10-22 14:33:27 -07:00 |
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Andrzej Kapolka
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cd4b88acaa
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More rotation tweaks.
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2013-10-22 13:39:51 -07:00 |
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Andrzej Kapolka
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a33c7ce20c
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
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Andrzej Kapolka
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9d89baa506
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Apply the neck position.
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2013-10-21 17:30:26 -07:00 |
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Andrzej Kapolka
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349f7b363a
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More work on custom skeletons.
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2013-10-21 16:14:38 -07:00 |
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Andrzej Kapolka
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7e174093e4
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Factoring the FBX model code out to a shared base class.
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2013-10-18 17:26:03 -07:00 |
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