Zach Pomerantz
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9a37ccbf3c
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
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Gabriel Calero
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834d9c0710
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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samcake
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3e7126f5be
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Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effects
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2016-07-19 13:06:26 -07:00 |
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samcake
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776bcb6655
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FIxing the web entity rendering
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2016-07-14 15:49:49 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
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samcake
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0c882832bf
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Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
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2016-06-20 17:58:35 -07:00 |
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samcake
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1dca62f752
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Introducing a new technique for normal packing and fixing a bug on the normal buffer format
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2016-06-01 17:51:53 -07:00 |
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samcake
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e306a24a1b
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INtroducing the unlit mode for fragments
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2016-05-05 17:08:52 -07:00 |
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samcake
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2d573963bb
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Introducing the unlit material
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2016-05-04 18:50:52 -07:00 |
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Zach Pomerantz
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2d9dcc8595
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Fix text3d to allow transparent text
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2016-04-18 16:02:45 -07:00 |
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samcake
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a0d7ce145e
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Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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samcake
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2f5800a4cc
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IMproving the shading model and the loading, added the roughness, needt to clean up
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2016-02-23 18:31:38 -08:00 |
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samcake
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c7f43386e5
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Compressing the g-buffer better
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2016-02-22 09:23:16 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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samcake
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71863a1550
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |
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samcake
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f9070ee989
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
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Sam Cake
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9faec326da
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
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samcake
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ef7ddce2b6
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Trying to fix the problem of the background not showing correctly
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2015-12-04 16:52:14 -08:00 |
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Sam Gateau
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4fabc25b3e
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Fixing conflicts in shaders
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2015-08-21 16:49:01 -07:00 |
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Sam Gateau
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5a8e20ec77
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merging
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2015-08-21 16:34:13 -07:00 |
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samcake
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07a9dd3404
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Ready for release
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2015-08-05 17:41:23 -07:00 |
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Sam Gateau
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95682e6270
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-05 17:17:00 -07:00 |
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Brad Davis
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aea07fe671
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Merge branch 'master' into gl4_1
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
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2015-07-31 15:08:37 -07:00 |
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ZappoMan
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8007fba909
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add type to shader include
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2015-07-23 15:37:56 -07:00 |
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ZappoMan
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e6262de864
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CR feedback
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2015-07-23 14:56:52 -07:00 |
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Brad Davis
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fbf3a0cbe6
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
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Sam Gateau
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3ad7bdc79e
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maybe ready for master
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2015-05-20 14:34:02 -07:00 |
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Sam Gateau
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a649d9edb0
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more fooling around
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2015-05-19 18:02:20 -07:00 |
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Sam Gateau
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1e3a55d9d2
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Stable status regarding normal and specular shading
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2015-05-18 15:58:08 -07:00 |
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Sam Cake
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0d3f56e5f2
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playing with the shader
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2015-05-18 12:30:56 -07:00 |
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Sam Cake
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ad99a0f053
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Improving the quality of the normals with a better packing algorithm in th edeferred
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2015-05-17 16:57:32 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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Sam Gateau
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614e1aa6ae
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
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Sam Gateau
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d9efafac7e
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
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Sam Gateau
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522e7698a5
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first step factorizing the packDeferredFragment
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2015-01-13 10:23:00 -08:00 |
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Sam Gateau
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fc698a8525
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first step factorizing the packDeferredFragment
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2015-01-12 18:51:26 -08:00 |
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