Commit graph

41 commits

Author SHA1 Message Date
Zach Pomerantz
9a37ccbf3c chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
Gabriel Calero
834d9c0710 Adapt shader for GL ES support which requires operators of the same datatype 2016-10-11 12:15:49 -03:00
SamGondelman
2eb0c7735f working on fading shape entities 2016-08-03 13:30:05 -07:00
samcake
3e7126f5be Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effects 2016-07-19 13:06:26 -07:00
samcake
776bcb6655 FIxing the web entity rendering 2016-07-14 15:49:49 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
2fbdb22493 Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
samcake
37f7596183 Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass 2016-07-08 09:04:10 -07:00
samcake
9a604d0ede Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
samcake
1dca62f752 Introducing a new technique for normal packing and fixing a bug on the normal buffer format 2016-06-01 17:51:53 -07:00
samcake
e306a24a1b INtroducing the unlit mode for fragments 2016-05-05 17:08:52 -07:00
samcake
2d573963bb Introducing the unlit material 2016-05-04 18:50:52 -07:00
Zach Pomerantz
2d9dcc8595 Fix text3d to allow transparent text 2016-04-18 16:02:45 -07:00
samcake
a0d7ce145e Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc IMproving the shading model and the loading, added the roughness, needt to clean up 2016-02-23 18:31:38 -08:00
samcake
c7f43386e5 Compressing the g-buffer better 2016-02-22 09:23:16 -08:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
samcake
b88501784c Making progress toward the PBR material 2016-02-17 18:47:52 -08:00
samcake
71863a1550 Fixing the material names 2016-02-16 09:33:24 -08:00
samcake
f9070ee989 Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
Sam Cake
9faec326da CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
samcake
ef7ddce2b6 Trying to fix the problem of the background not showing correctly 2015-12-04 16:52:14 -08:00
Sam Gateau
4fabc25b3e Fixing conflicts in shaders 2015-08-21 16:49:01 -07:00
Sam Gateau
5a8e20ec77 merging 2015-08-21 16:34:13 -07:00
samcake
07a9dd3404 Ready for release 2015-08-05 17:41:23 -07:00
Sam Gateau
95682e6270 Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
Brad Davis
aea07fe671 Merge branch 'master' into gl4_1
Conflicts:
	libraries/gpu/src/gpu/Config.slh
	libraries/render-utils/src/deferred_light_limited.slv
	libraries/render-utils/src/simple.slf
	libraries/render-utils/src/simple_textured.slf
	tests/render-utils/src/main.cpp
	tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
ZappoMan
8007fba909 add type to shader include 2015-07-23 15:37:56 -07:00
ZappoMan
e6262de864 CR feedback 2015-07-23 14:56:52 -07:00
Brad Davis
fbf3a0cbe6 Working on GL 4 2015-06-23 09:48:16 -07:00
Sam Gateau
3ad7bdc79e maybe ready for master 2015-05-20 14:34:02 -07:00
Sam Gateau
a649d9edb0 more fooling around 2015-05-19 18:02:20 -07:00
Sam Gateau
1e3a55d9d2 Stable status regarding normal and specular shading 2015-05-18 15:58:08 -07:00
Sam Cake
0d3f56e5f2 playing with the shader 2015-05-18 12:30:56 -07:00
Sam Cake
ad99a0f053 Improving the quality of the normals with a better packing algorithm in th edeferred 2015-05-17 16:57:32 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
Sam Gateau
614e1aa6ae Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
Sam Gateau
d9efafac7e updating the model fragment shaders to use DeferredBUfferWrite 2015-01-13 14:11:38 -08:00
Sam Gateau
522e7698a5 first step factorizing the packDeferredFragment 2015-01-13 10:23:00 -08:00
Sam Gateau
fc698a8525 first step factorizing the packDeferredFragment 2015-01-12 18:51:26 -08:00