Commit graph

3916 commits

Author SHA1 Message Date
ZappoMan
2c4ab63d2b tweaks to placement and wording of voxel stats 2013-11-07 17:11:35 -08:00
ZappoMan
19515c80fd Merge branch 'master' of https://github.com/worklist/hifi into new_voxel_scene_stats
Conflicts:
	interface/src/Application.cpp
2013-11-07 16:44:34 -08:00
Andrzej Kapolka
6ac3fe4c9c Merge pull request #1224 from birarda/master
use virtual deleteOrDeleteLater in NodeData to handle AvatarVoxelSystem
2013-11-07 15:44:41 -08:00
Stephen Birarda
5889d4122f use virtual deleteOrDeleteLater in NodeData to handle AvatarVoxelSystem 2013-11-07 15:41:10 -08:00
ZappoMan
64d5ccf91e add menu option for voxel server fade in/out and dont remove local voxels when server shuts down 2013-11-07 14:10:09 -08:00
Stephen Birarda
a4fcff6b19 only send fake event to the OGLWidget 2013-11-06 12:36:52 -08:00
Stephen Birarda
503de083f8 an actual patch for two finger mouselook fail after dialog 2013-11-06 12:27:45 -08:00
Andrzej Kapolka
c55f8c5900 Forgot to return a value. 2013-11-05 16:14:21 -08:00
Andrzej Kapolka
ae4db63368 Remove growing head behavior. 2013-11-05 16:11:12 -08:00
Andrzej Kapolka
9460fb87c2 Return arm to neutral position when mouse pointer is invisible. 2013-11-05 16:06:11 -08:00
Andrzej Kapolka
add8ccc877 Lower the deflection amount. 2013-11-05 14:31:41 -08:00
Andrzej Kapolka
092f1fa4c8 Shorten the long term average. 2013-11-05 14:10:53 -08:00
Andrzej Kapolka
6633b6a633 For now, don't perform avatar collisions unless we have a skeleton model. 2013-11-05 13:56:14 -08:00
Andrzej Kapolka
359083ee9d Sneak in a toggle for chat circling. 2013-11-05 12:30:38 -08:00
Andrzej Kapolka
afc5e0795c Merge branch 'master' of https://github.com/worklist/hifi 2013-11-05 12:13:40 -08:00
Andrzej Kapolka
0c8799bb3d Tweaks to voxel editing: edit from farther away, expand cubes to make sure
they show up over voxels, initialize voxel scale with moused-over scale.
2013-11-05 12:12:54 -08:00
Stephen Birarda
60e7c54303 fix some checks for empty inputs 2013-11-05 11:26:53 -08:00
Stephen Birarda
145efbda2d some dialog touchups and visual changes 2013-11-05 11:21:32 -08:00
ZappoMan
843e9da873 merge conflict fix 2013-11-05 10:47:05 -08:00
ZappoMan
581e0adecf Merge branch 'master' of https://github.com/worklist/hifi into new_voxel_scene_stats
Conflicts:
	interface/src/Application.cpp
2013-11-05 10:45:30 -08:00
ZappoMan
09dab892d3 first cut at new voxel scene stats 2013-11-05 10:29:56 -08:00
Andrzej Kapolka
b2ed29dbff Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
Andrzej Kapolka
361f1f6adf Don't override the lookat positions we receive for others. 2013-11-04 14:07:05 -08:00
Andrzej Kapolka
490194c747 Rescale eye positions to compensate for growing heads. 2013-11-04 13:53:39 -08:00
Andrzej Kapolka
33c61937ab Remove unused parameters. 2013-11-04 11:31:05 -08:00
Andrzej Kapolka
acaac714e6 More smoothing. 2013-11-04 11:20:56 -08:00
Andrzej Kapolka
ce1ebf8d11 The Faceshift eye rotations are indeed relative to the head. 2013-11-04 10:57:29 -08:00
Andrzej Kapolka
65907a75a3 Merge branch 'master' of https://github.com/worklist/hifi into 321contact
Conflicts:
	interface/src/Application.cpp
2013-11-04 10:40:02 -08:00
ZappoMan
9bd27e2b2a fix stutter on rotating 2013-11-03 21:11:08 -08:00
ZappoMan
c18de72dd4 work on debugging stutter behavior, mostly debugging and cleanup 2013-11-03 19:06:06 -08:00
ZappoMan
c4a2b3c49b fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
Andrzej Kapolka
def3707041 I don't think Faceshift's gaze data is actually head-relative. 2013-11-01 18:28:35 -07:00
Andrzej Kapolka
a7683fa07f More tweaks to eye offsets. 2013-11-01 18:15:43 -07:00
Andrzej Kapolka
e4bf5358eb Attempt to use Faceshift eye data to deflect the default eye behavior. 2013-11-01 17:58:41 -07:00
Philip Rosedale
79fb92f195 Merge pull request #1170 from ZappoMan/point_shader
first cut a variable point size point rendering
2013-11-01 17:02:28 -07:00
ZappoMan
508b8f4678 change in comment to kick off build 2013-11-01 16:29:49 -07:00
ZappoMan
b103f9dacf clean up 2013-11-01 15:32:17 -07:00
ZappoMan
e62322b805 clean up comment 2013-11-01 15:28:54 -07:00
ZappoMan
61b6d6a4a4 added comment about fixing point selection 2013-11-01 15:27:57 -07:00
ZappoMan
cab87c3a97 added comment about fixing point selection 2013-11-01 15:27:25 -07:00
Andrzej Kapolka
966f75db9b Sanity check to prevent crash in Model::simulate. 2013-11-01 14:47:25 -07:00
ZappoMan
13b558c033 removed dead code 2013-11-01 14:40:58 -07:00
ZappoMan
56aafabacd fixed up comments and style guide items 2013-11-01 14:39:55 -07:00
ZappoMan
6fd3c9714f fixed header file merge conflict 2013-11-01 14:37:46 -07:00
ZappoMan
f5d09c0218 fix comments and style 2013-11-01 14:36:20 -07:00
ZappoMan
b3aac56d29 first cut a variable point size point rendering 2013-11-01 14:33:06 -07:00
Andrzej Kapolka
d04b36bf48 Fix for GuyFinal rotation. 2013-11-01 14:25:26 -07:00
Andrzej Kapolka
62381e19b5 Only use hacky model translation with the old skeleton. 2013-11-01 13:33:50 -07:00
Andrzej Kapolka
c3e0f8bc1f Bump up the maximum eye angle slightly. 2013-11-01 10:48:09 -07:00
Andrzej Kapolka
4a011e0624 Pull out the weight access. 2013-10-31 17:10:35 -07:00