samcake
98c0cd7d23
Merge pull request #5009 from ZappoMan/team-teaching-scene-api
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TEAM TEACHING - hacking on rendering mesh parts
2015-06-01 12:24:27 -07:00
Sam Gateau
4bcc71192d
Merge branch 'team-teaching-scene-api' of https://github.com/ZappoMan/hifi into punk
2015-06-01 12:07:16 -07:00
ZappoMan
ea31fdcc26
hacking on transparency
2015-06-01 11:53:40 -07:00
Eric Levin
5cce4edec8
fix merge conflicts attemp 1
2015-06-01 11:18:33 -07:00
ZappoMan
4b46fc3ad9
cleanup Model::renderPart()
2015-06-01 11:11:27 -07:00
ZappoMan
1b8572640b
more hacking sams tweaks
2015-06-01 09:07:32 -07:00
Sam Gateau
c10384f91b
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into punk
2015-05-31 23:20:49 -07:00
Sam Gateau
4c817547b7
Merging with Brad's branch and trying to get the rendering working
2015-05-31 14:02:20 -07:00
ZappoMan
34fd1bd470
added debugging
2015-05-30 08:45:02 -07:00
ZappoMan
0124f98340
more hacking on rendering model parts
2015-05-29 21:56:24 -07:00
Sam Gateau
f04f3bda72
Introducing the RenderDeferredTask class which moves the current rendering pipeline into the render::ENgine scheme
2015-05-29 15:44:14 -07:00
Brad Davis
f98305dd55
CR comments
2015-05-29 12:45:03 -07:00
ZappoMan
dc62052a3c
more hacking on models
2015-05-29 11:07:25 -07:00
ZappoMan
78c701a89d
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-05-29 08:40:46 -07:00
Atlante45
212007aa6f
Cleanup simple fragmen shaders
2015-05-29 16:53:53 +02:00
Atlante45
51570aac68
Add simple textured pipeline
2015-05-29 16:49:31 +02:00
ZappoMan
eb19b93433
render models in scene checkpoint
2015-05-28 17:19:30 -07:00
Eric Levin
533148f26d
line being sent as array
2015-05-28 15:48:31 -07:00
Eric Levin
72af4e4e67
latest pointer
2015-05-28 10:44:44 -07:00
Atlante45
bca80addef
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into text-renderer
2015-05-28 16:13:24 +02:00
Atlante45
b0cbf5c51a
Adjust wraping with offset
2015-05-28 16:06:18 +02:00
Atlante45
ca529e4bb8
Remove debug/tweak sampler
2015-05-28 15:58:40 +02:00
Atlante45
12d75481e5
Introducing TextRenderer3D
2015-05-28 15:43:16 +02:00
Atlante45
c4ab18736d
Restore TextRenderer and sdf_text
2015-05-28 15:20:40 +02:00
Atlante45
10c2f3f561
More TextRenderer work
2015-05-28 14:51:57 +02:00
ZappoMan
8c9cf480f3
more hacking
2015-05-27 13:23:59 -07:00
Brad Davis
09085f1cd9
Working towards display plugins
2015-05-26 18:42:38 -07:00
Atlante45
c9022212e8
More work on the text renderer
2015-05-26 20:34:23 +02:00
Atlante45
76fc59675b
Merge branch 'team-teaching' into text-renderer
2015-05-26 20:01:26 +02:00
Atlante45
62bb1a49e4
Fix inverted glyphs load check
2015-05-26 18:18:50 +02:00
Atlante45
bcee01b3a3
First pass at moving TextureRender to use a batch
2015-05-26 18:13:23 +02:00
Atlante45
88d42f931e
Remove unused Headers
2015-05-26 18:12:20 +02:00
Atlante45
c0725813b6
typo
2015-05-25 12:11:24 +02:00
Atlante45
a52c79c378
typo
2015-05-23 03:25:57 +02:00
Atlante45
a44054f9db
Make TextureCache::getImageTexture static
2015-05-23 03:24:26 +02:00
Ryan Huffman
822ae800c5
Update Model::endScene to require RenderArgs
2015-05-22 16:17:01 -07:00
Ryan Huffman
8380eec03b
Update Model::renderCore to use RenderArgs
2015-05-22 16:10:43 -07:00
Ryan Huffman
d1a5662ca7
Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
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Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Ryan Huffman
3f22b5f8b3
Add RenderArgs to more render methods
2015-05-22 15:25:53 -07:00
Ryan Huffman
491861c1db
Remove constness from GlowEffect RenderArgs params
2015-05-22 10:02:06 -07:00
Ryan Huffman
4a4c9c75fc
Add gpu::context to RenderArgs and start using RenderArgs in place of the flags
2015-05-22 09:50:51 -07:00
Clément Brisset
e980859059
Simple Program uses gpu API
2015-05-22 16:14:32 +01:00
Atlante45
5d2187cedf
Remove non batch call to bind/releaseSimpleProgram
2015-05-22 16:37:02 +02:00
Atlante45
6b9f9a32bb
Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program
2015-05-21 20:58:42 +02:00
ZappoMan
e1c5c5b12e
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-05-20 18:42:54 -07:00
ZappoMan
8b95b538e6
Merge branch 'render' of https://github.com/samcake/hifi into team-teaching-scene-api
2015-05-20 18:34:53 -07:00
ZappoMan
5b27bac72d
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching
2015-05-20 18:31:50 -07:00
Sam Gateau
2ed7aae8d5
merging and updating
2015-05-20 16:50:43 -07:00
Atlante45
9c9aee667a
Header cleanup
2015-05-20 17:17:03 +02:00
Atlante45
ee264368c0
Add renderQuad to DeferredLighting
2015-05-20 16:45:21 +02:00
Atlante45
229f88617d
Header cleanup
2015-05-19 15:19:02 +02:00
Sam Gateau
3ec6ada29d
Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state
2015-05-19 00:32:36 -07:00
Howard Stearns
bb4df26690
Fix indentation.
2015-05-18 14:25:35 -07:00
Howard Stearns
95be605233
Typo: unlock=>lock in rednerDebugMeshBoxes.
2015-05-18 14:05:13 -07:00
Howard Stearns
7e1b6a48c5
Merge branch 'master' of https://github.com/highfidelity/hifi into grab-picking-crash
2015-05-18 13:35:28 -07:00
Howard Stearns
f2a66f3106
Simplest fix for the grab crash that occurs with animated complex models.
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(e.g., clicking on air hockey props in front of a spinning windmill).
2015-05-18 13:08:11 -07:00
ZappoMan
1bb682180c
workaround for segregateMeshGroups() crash
2015-05-18 12:24:18 -07:00
Brad Hefta-Gaub
1923eab93f
Merge pull request #4903 from highfidelity/master
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Update team-teaching branch
2015-05-18 08:25:27 -07:00
Atlante45
a7ee10001a
Remove used deprecated methods
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Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
2015-05-18 16:37:28 +02:00
Atlante45
ede94e4248
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
2015-05-18 11:39:17 +02:00
Atlante45
4bbc5de39d
Remove "raw" gl calls
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Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Atlante45
6e642ed040
Missing &
2015-05-16 04:32:20 +02:00
Atlante45
b8fffdb2ef
bind/releaseSimpleProgram takes Batch
2015-05-16 04:26:57 +02:00
Atlante45
4bb1b1a02f
TextureCache::setPrimaryDrawBuffers can take a Batch
2015-05-16 04:25:51 +02:00
Atlante45
b11525debf
Add missing batch args
2015-05-16 04:03:46 +02:00
Atlante45
c220435364
Restore gl* calls but record them with batch
2015-05-16 04:01:08 +02:00
Sam Cake
07fe43e175
moving forward with the void* hack for gpu::Texture
2015-05-15 15:26:40 -07:00
Ryan Huffman
776955b040
Move GeometryCache gl* calls to non-batch methods
2015-05-15 15:21:02 -07:00
Ryan Huffman
5abd4bb08e
Update GeometryCache to accept gpu::Batch
2015-05-15 15:20:50 -07:00
Sam Cake
765145b898
Moving the load of the texture and the generation of the cube map irradiance in the same thread
2015-05-15 11:28:59 -07:00
Sam Cake
ad9834283d
Fixing the magic numbers!
2015-05-14 15:54:40 -07:00
Sam Cake
40ee78195e
remove magic numbers
2015-05-14 15:21:57 -07:00
Brad Hefta-Gaub
d1f52231be
Merge pull request #4863 from samcake/orange
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Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Davis
a77816617d
Make web entities interactive (via the mouse) if they're not locked.
2015-05-14 01:15:20 -07:00
Brad Hefta-Gaub
77019eafa7
Merge pull request #4831 from jherico/plugins_pt2
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Display plugins part 2
2015-05-13 20:40:33 -07:00
Sam Cake
238d3751c5
cleaning up the SH generation
2015-05-13 16:00:05 -07:00
Brad Davis
3b7e8a69b5
Attempting to fix threading issues with web entities
2015-05-13 14:00:41 -07:00
Bradley Austin Davis
a0097bcff8
Fixing offscreen rendering on retina display, even without a proxy window
2015-05-13 12:26:46 -07:00
Sam Cake
65e83df214
Generating the SH from the cube map!
2015-05-13 11:08:18 -07:00
Brad Davis
a8d343bbf1
Working on web entities
2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02
Working on web entities
2015-05-12 21:15:54 -07:00
Seth Alves
f647db3bf0
Merge branch 'master' of github.com:highfidelity/hifi into line-entity
2015-05-12 11:36:56 -07:00
Seth Alves
7a85bfa0d1
fix up grab.js to use line entity
2015-05-12 11:36:05 -07:00
Seth Alves
38caed00ca
Attempt to draw line entity item
2015-05-12 10:25:50 -07:00
Brad Hefta-Gaub
cbaa503934
Merge pull request #4838 from Atlante45/quiet_compiler
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Quiet compiler
2015-05-12 08:57:57 -07:00
Atlante45
00864afe53
Quiet compiler
2015-05-12 17:06:40 +02:00
Anthony Thibault
e1cbfcd901
Merge branch 'master' into ajt/particle-system-improvements
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
samcake
67b9dd248d
Fix glsl failed compilation on Mac
2015-05-11 14:25:05 -07:00
Sam Gateau
f2c4e04a5a
clean up for pr
2015-05-11 14:06:10 -07:00
Sam Gateau
45e70c98f8
Fixed the cube map loading issue
2015-05-11 13:43:15 -07:00
Brad Davis
abab54aed8
Working on display plugins
2015-05-11 13:08:53 -07:00
Brad Davis
6a5c7b8b42
Merge remote-tracking branch 'upstream/master' into plugins_pt2
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Conflicts:
libraries/script-engine/src/MenuItemProperties.cpp
2015-05-11 12:40:17 -07:00
Sam Gateau
72c3270ec6
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-11 10:48:29 -07:00
Sam Gateau
f1fcce3ea0
refactoring th ecube texure loading to support 2 different layouts
2015-05-11 10:47:45 -07:00
Atlante45
e51040db53
CR
2015-05-11 14:31:22 +02:00
Atlante45
f941ca9601
Merge branch 'master' of https://github.com/highfidelity/hifi into fix_wireframe
2015-05-11 14:20:16 +02:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
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* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
Sam Gateau
d51904b7b3
fixing file
2015-05-09 11:43:21 -07:00
Sam Gateau
5a11143a5d
Using the skybox cubemap for ambient lighting
2015-05-09 11:40:46 -07:00
Brad Hefta-Gaub
bfb2b278ee
Merge pull request #4791 from jherico/scale
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Fixing scale resolution issues
2015-05-08 15:54:24 -07:00