Commit graph

3942 commits

Author SHA1 Message Date
Brad Davis
2bb7a20578 Working on fullscreen targeting 2015-07-28 11:30:35 -07:00
Sam Gondelman
469696f283 Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins 2015-07-28 10:06:42 -07:00
Brad Davis
a049b14d13 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
43eec08514 Merge pull request #5376 from venkatn93/avatar
New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
David Rowe
8a7cdb1c64 Make Throttle FPS If Not Focus be enabled by default 2015-07-27 19:53:38 -07:00
Niraj Venkat
34e400ac67 Changing var name to 'DebugAmbientOcclusion' 2015-07-27 17:14:09 -07:00
Sam Gondelman
b2e18b529b toggle overlay with mouse middle click, controller 'right click' 2015-07-27 10:09:59 -07:00
Stephen Birarda
d3c6d8b3cc move call to get VoxelPositionSize inside debug that uses it 2015-07-27 10:06:34 -07:00
Stephen Birarda
615218c77d use a ref in stats unpacking 2015-07-27 09:58:58 -07:00
Stephen Birarda
9c57d1544f fix OctreeSceneStat unpacking in Application 2015-07-27 09:53:27 -07:00
Niraj Venkat
83e0856279 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-27 09:20:19 -07:00
Bradley Austin Davis
0cbc12af8b Merge remote-tracking branch 'upstream/master' into plugins 2015-07-27 10:15:10 -04:00
Seth Alves
24fff719c5 quiet compiler 2015-07-25 21:11:23 -07:00
Bradley Austin Davis
7edf138843 Attempting to fix offscreen UI event handling 2015-07-25 19:26:38 -04:00
Sam Gondelman
f801471dd7 remove unnecessary line 2015-07-24 17:33:06 -07:00
Sam Gondelman
1af51572af fixed init crash if you follow very specific startup steps 2015-07-24 17:10:39 -07:00
Sam Gondelman
0e4d065cbc Merge remote-tracking branch 'upstream/plugins' into macPluginsFix 2015-07-24 16:52:16 -07:00
Brad Davis
dc4ef8e648 Merge pull request #5426 from hyperlogic/ajt/vive-camera-fix
paintGL camera change for Vive
2015-07-24 18:43:34 -04:00
Sam Gondelman
07aed20280 paintGL camera change for Vive
During rendering the application camera needs to be somewhere near where it's final position.
This is because it is used in several places, specifically it is used to determine if the camera is close
to the avatar's head, in order to hide it.
2015-07-24 15:37:39 -07:00
Bradley Austin Davis
0efa2c0eee Merge remote-tracking branch 'upstream/master' into plugins 2015-07-24 17:33:24 -04:00
Niraj Venkat
fc612ab8cd Merge conflict fix 2015-07-24 11:29:52 -07:00
Niraj Venkat
e036602726 Fixing merge conflicts 2015-07-24 11:08:40 -07:00
Bradley Austin Davis
975c95eded Merge remote-tracking branch 'tony/ajt/overlay-fade' into plugins 2015-07-24 13:59:11 -04:00
samcake
f3dc159e33 Merge pull request #5401 from ZappoMan/renderLaserPointers
remove renderLaserPointers()
2015-07-24 10:41:32 -07:00
Bradley Austin Davis
a60e669d3d Merge branch 'master' into plugins 2015-07-24 13:38:18 -04:00
Brad Hefta-Gaub
939638a3a8 Merge pull request #5414 from birarda/slow-events
allow the QEvent queue in Application to get behind
2015-07-24 10:10:42 -07:00
Brad Davis
6eec04c798 Merge pull request #5407 from samcake/yellow
Removing the glNaked code for capturing the billboard snaphot and rendering the rearViewMirror in a separate render target
2015-07-24 13:09:07 -04:00
samcake
e6f2504514 FIx the problem of clear when the color mask is not WRITE_ALL 2015-07-24 09:26:32 -07:00
Brad Davis
6899279d7d Merge pull request #5399 from ZappoMan/fixJSRayPick
Fix JS calls to computePickRay() when mini-mirror is showing
2015-07-24 11:46:07 -04:00
Seth Alves
6841a47c4b Merge pull request #5412 from AndrewMeadows/bohrium
decouple FPS from rotation rate during mouse drag
2015-07-24 07:44:22 -07:00
samcake
52ac5b3ef6 On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
Anthony J. Thibault
87a0e48d30 Updates to overlay fade
* vive rendering works again
* overlay fades away in standing mode, if you look or move away from the overlay sphere.
* middle mouse button can be used to fade in or out the overlay
* mouse pointer renders properly on overlay
2015-07-23 20:36:58 -07:00
samcake
8421aafe33 try to fix the scaling issues on mac 2015-07-23 18:17:10 -07:00
Stephen Birarda
cdcab299b6 bring back delayed queue of Application events 2015-07-23 18:00:35 -07:00
Andrew Meadows
2fc158246d decouple FPS from rotation rate during mouse drag 2015-07-23 17:30:50 -07:00
Anthony J. Thibault
1d93abf90c Overlay can be shown and hidden and has better behavior in Standing HMD Mode.
Added OverlayConductor class that "orchestrates" Overlays, ApplicationCompositor & AppliationOverlay instances
so that the overlay can be smoothly animated on and off, mouse/key events are blocked when overlay is disabled.
2015-07-23 17:17:03 -07:00
Sam Gateau
a424ff98ca Fixing issues with the review process 2015-07-23 16:55:18 -07:00
Sam Gateau
d56b5f39fb strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixels 2015-07-23 16:31:11 -07:00
Sam Gateau
be9d99264f Introducing the download Framebuffer call on the context to capture a snapshot 2015-07-23 16:15:10 -07:00
Sam Gondelman
7c9189cfbe trying to fix init issue 2015-07-23 16:13:27 -07:00
Sam Gateau
dc10f30d3d Merged 2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3 Render the rear view mirror in a separate target and then display it during overlay pass 2015-07-23 14:56:14 -07:00
Bradley Austin Davis
00342d2c76 Fixing the avatar / HMD pose compisition for Oculus 2015-07-23 17:48:06 -04:00
Bradley Austin Davis
4ad72be0c7 Merge remote-tracking branch 'sam2/sam/input-plugins' into plugins 2015-07-23 15:40:22 -04:00
Bradley Austin Davis
96a52c4f02 Working on mac oculus functionality 2015-07-23 15:38:23 -04:00
Sam Gondelman
4c6783a791 Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins 2015-07-23 11:46:07 -07:00
David Rowe
ad7167c67a Merge branch 'master' into 20602 2015-07-23 11:22:05 -07:00
Bradley Austin Davis
40485948f9 Fixing merge boo-boos 2015-07-23 13:49:17 -04:00
ZappoMan
f4ec09a48b move renderLaserPointers() into a draw item 2015-07-23 10:42:22 -07:00