Commit graph

350 commits

Author SHA1 Message Date
Sam Cake
29545f0918 FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
samcake
c3c73b209a Fixing the bad rendering of the instanced primitives on 4.1 2017-04-03 11:49:00 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
Brad Davis
e94f803b84 Merge remote-tracking branch 'upstream/master' into HEAD 2017-03-08 09:03:21 -08:00
Bradley Austin Davis
ce9d637b3f Expose ASW activation status, provide normalized present rate information 2017-03-03 10:46:05 -08:00
Brad Davis
27e8750b9b Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction 2017-02-19 18:11:56 -08:00
Bradley Austin Davis
7fb7aa87eb Working on new texture management strategy 2017-02-17 07:53:16 -08:00
Ryan Huffman
f2638637f7 Add thread names to traces 2017-02-03 09:18:58 -08:00
Brad Davis
1ef4ac9a6c Additional trace details for GPU timing, frame data updates 2017-01-18 16:19:32 -08:00
Brad Davis
27293c342c Change present rate to be an average over 1/10th of a second 2017-01-11 14:27:46 -08:00
Brad Davis
1dd2747ef9 Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking. 2017-01-10 10:44:04 -08:00
Brad Davis
9bf4804d3d Use a higher thread priority for Oculus present 2017-01-05 11:04:50 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Bradley Austin Davis
2ca4d0ab29 Fix drop in text rendering quality on texture memory constrained systems 2016-12-05 14:12:57 -08:00
Brad Davis
63b3b7250d Restore correct pipeline shader slot setup 2016-11-29 14:02:58 -08:00
Brad Davis
362976645b Fix HMD UI glow lines 2016-11-18 17:42:56 -08:00
Brad Davis
3074be7ad0 Glow line replacement without geometry shader 2016-11-18 17:42:55 -08:00
Seth Alves
92e24e6ded code review 2016-11-13 16:09:57 -08:00
Seth Alves
9868ddd602 global/static QStrings in plugins appear to cause crashes during shutdown 2016-11-13 10:22:14 -08:00
Seth Alves
804f25740d these qDebugs happen too late and cause a crash 2016-11-13 10:21:27 -08:00
Brad Davis
162f24decd Add stutter tracking for Oculus 2016-11-11 10:12:41 -08:00
Brad Hefta-Gaub
2c28316e39 CR feedback 2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d CR feedback 2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
779f326452 cleanup 2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e gak 2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
0f8967970a Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers 2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546 more work on extra lasers 2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94 Add free GPU memory to the displayed stats 2016-10-23 13:07:38 -07:00
howard-stearns
0141110805 fix flicker in system (inside the hud) hand-lasers. 2016-10-20 15:42:19 -07:00
Brad Hefta-Gaub
1a28732b64 Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
Conflicts:
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Brad Hefta-Gaub
bf732127ca Merge pull request #8856 from jherico/geometry_ids
Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
Anthony J. Thibault
55c062098a Adjustment to position and visibility of grab sphere.
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
Brad Hefta-Gaub
6bd193cdd8 hacking 2016-10-18 21:33:37 -07:00
Brad Davis
46326ed27c Fix crash in switching to plugin that uses the composite framebuffer in customizeContext 2016-10-13 16:46:02 -07:00
Brad Hefta-Gaub
0e1b377227 Merge pull request #8785 from jherico/oculus_crash
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Brad Hefta-Gaub
93d9cf7917 adjust grab indicators 2016-10-11 12:42:26 -07:00
Anthony J. Thibault
3158439cba Prevent deadlock when rapidly switching between openvr and desktop mode 2016-10-06 15:44:24 -07:00
Brad Davis
488d191428 Remove all oglplus usage and references 2016-10-02 11:44:34 -07:00
Brad Davis
265996156c Remove unused header and typedef 2016-10-01 11:39:45 -07:00
Brad Hefta-Gaub
cc8aa540b4 fix unix build 2016-09-20 15:54:57 -07:00
Brad Hefta-Gaub
52f0b5f6c8 cleanup 2016-09-20 14:06:02 -07:00
Brad Hefta-Gaub
6c68d9abb3 beter center image around center of eye 2016-09-20 14:04:51 -07:00
Brad Hefta-Gaub
73a7d1b63b redraw no-preview message if window size changes 2016-09-20 10:15:27 -07:00
Brad Hefta-Gaub
8f5c5ebf0e improved disabled preview wording 2016-09-19 18:19:35 -07:00
Brad Hefta-Gaub
09b3292f94 fix unix build 2016-09-19 16:32:36 -07:00