Seth Alves
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a0771f8ee5
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
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Seth Alves
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9a2aa9a337
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locking
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2015-10-14 13:40:20 -07:00 |
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Seth Alves
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2ecb7e8d29
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fix bug that was making action deletes fail
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2015-10-13 16:19:12 -07:00 |
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Andrew Meadows
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a0a1b01ea9
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coalesce dupe action data members: _id and _type
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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e9df8cacc7
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make some arguments const, cleanup some #includes
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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77bd7b2821
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some ObjectAction methods should be const
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2015-07-07 17:50:08 -07:00 |
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Seth Alves
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5e2f7204b4
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responses to code review
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2015-07-01 10:29:42 -07:00 |
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Seth Alves
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f50ac9dcd5
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remove debugging print
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2015-06-22 13:12:05 -07:00 |
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Seth Alves
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5381e6e9bb
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entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
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2015-06-19 16:20:07 -07:00 |
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