HifiExperiments
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25e4f59d55
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gizmos have materials, working on images
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2021-02-23 20:54:57 -08:00 |
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HifiExperiments
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92ea14a059
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
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HifiExperiments
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2a27fc4de2
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billboarding for model entities
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2021-01-13 22:31:21 -08:00 |
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HifiExperiments
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bef0c79b67
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billboard mode working on most entity types
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2021-01-10 16:03:04 -08:00 |
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HifiExperiments
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6e0bad814e
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working on billboard mode for all entity types
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2021-01-03 20:33:08 -08:00 |
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HifiExperiments
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2dd612b926
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more improvements
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2020-10-20 17:12:23 -07:00 |
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HifiExperiments
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ae944fd985
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merge with master
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2020-09-01 09:34:54 -07:00 |
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HifiExperiments
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af82860751
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fix shape issue that alezia found
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2020-08-19 19:51:16 -07:00 |
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HifiExperiments
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b6cb1fcfe7
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fix procedural applying to other things
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2020-04-22 16:36:51 -07:00 |
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HifiExperiments
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eb26d9b4e3
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working on parenting fixes
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2020-04-06 13:41:01 -07:00 |
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HifiExperiments
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e0a29d9367
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material entities support cullFaceMode and support gltf doubleSided
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2019-12-12 23:01:57 -05:00 |
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HifiExperiments
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6e961b9f2f
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procedural vertex shaders
Signed-off-by: Kasen IO <kasenvr@gmail.com>
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2019-12-12 22:49:48 -05:00 |
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HifiExperiments
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97b9179144
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merge with master
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2019-09-05 00:46:56 -07:00 |
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HifiExperiments
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7b29f0f718
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reduce locking necessary for render updates
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2019-07-31 11:21:29 -07:00 |
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SamGondelman
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60600779c9
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merge with master
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2019-07-12 11:01:17 -07:00 |
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SamGondelman
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8b9fcd43b1
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merge with master
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2019-07-03 17:58:23 -07:00 |
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SamGondelman
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fa416adaf6
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adding unlit property to text, fixing transparency, normals, other cleanup
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2019-07-02 10:28:36 -07:00 |
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Sam Gondelman
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e4847cc4ae
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Merge branch 'master' into proceduralMesh
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2019-06-24 10:16:45 -07:00 |
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SamGondelman
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8409119ad0
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possible fix for black shape issue
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2019-06-21 12:58:49 -07:00 |
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Sam Gondelman
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53e6e00773
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Merge branch 'master' into uber
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2019-06-10 10:36:54 -07:00 |
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SamGondelman
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37feb7f027
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merge with master
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2019-06-10 10:29:39 -07:00 |
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SamGondelman
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129d96a997
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get rid of lightmapMap
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2019-06-07 14:53:31 -07:00 |
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Sam Gondelman
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16a56dc1ec
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Merge branch 'master' into proceduralMesh
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2019-06-04 09:56:25 -07:00 |
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SamGondelman
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6111c8a108
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
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SamGondelman
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3f42d083f5
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fix some transparency issues on amd
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2019-06-03 16:14:09 -07:00 |
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SamGondelman
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6d3e23a7fe
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merge with master
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2019-05-16 20:03:10 -07:00 |
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SamGondelman
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da254c2ccc
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(¬‿¬)
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2019-05-15 23:48:04 -07:00 |
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SamGondelman
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eb8c722080
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
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Olivier Prat
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7d412f9109
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
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Sam Gondelman
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968dbb825a
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Merge pull request #15243 from SamGondelman/proceduralTime
Case 21876: New procedural uniforms for time, iEntityTime and iLocalCreatedTime
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2019-03-29 11:35:41 -07:00 |
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SamGondelman
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36921276c6
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fix transparent shape flickering
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2019-03-27 11:52:37 -07:00 |
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SamGondelman
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7db498a130
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fix shadows when tablet is open and misc threading issues
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2019-03-22 16:20:54 -07:00 |
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SamGondelman
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4fd2c4449d
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new procedural uniforms for time
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2019-03-21 12:15:03 -07:00 |
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SamGondelman
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79dda7a6c7
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build errors
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2019-03-15 14:29:50 -07:00 |
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SamGondelman
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8748a7561b
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fix lighting/color grading for everything
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2019-03-15 12:48:32 -07:00 |
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SamGondelman
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af03fb5f85
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try to fix text rendering on amd with transparency
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2019-03-07 16:23:12 -08:00 |
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amerhifi
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35dc13e06a
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Merge branch 'master' into quest-demo
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2019-02-28 14:06:47 -08:00 |
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SamGondelman
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dbc3ae3793
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hmmm not working
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2019-02-22 14:18:59 -08:00 |
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danteruiz
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aa8563f3fe
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fix quest ui elements
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2019-02-22 10:40:32 -08:00 |
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Jeff Clinton
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3b84580e88
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Merge pull request #14794 from SamGondelman/colors
Case 20888: Fix color space
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2019-01-30 09:09:07 -08:00 |
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SamGondelman
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56096708d3
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one more try
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2019-01-29 15:26:49 -08:00 |
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SamGondelman
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e41f5617e9
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fix color space
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2019-01-29 14:52:57 -08:00 |
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SamGondelman
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a10f52c66d
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merge with master
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2019-01-25 14:16:07 -08:00 |
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Jeff Clinton
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d92d256cfc
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Merge pull request #14656 from SamGondelman/matFallthrough
Case 20241: Material entity fallthrough
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2019-01-25 14:01:27 -08:00 |
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SamGondelman
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611998f799
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add pulse group properties to shapes, particles, text, web, image, and grid
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2019-01-16 13:34:10 -08:00 |
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SamGondelman
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5dd59dd9e9
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correct lighting of layered shapes
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2019-01-08 14:02:57 -08:00 |
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SamGondelman
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1b5c1d0677
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working on primitiveMode and groupCulled
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2019-01-08 10:02:03 -08:00 |
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SamGondelman
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ff3545beab
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working with texture transform fallthrough
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2019-01-07 13:28:00 -08:00 |
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SamGondelman
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a2fe8ef9e7
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merge with master
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2019-01-03 13:51:07 -08:00 |
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SamGondelman
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a9d798070a
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wip
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2019-01-02 18:08:59 -08:00 |
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