Commit graph

138 commits

Author SHA1 Message Date
HifiExperiments
25e4f59d55 gizmos have materials, working on images 2021-02-23 20:54:57 -08:00
HifiExperiments
92ea14a059 proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
HifiExperiments
2a27fc4de2 billboarding for model entities 2021-01-13 22:31:21 -08:00
HifiExperiments
bef0c79b67 billboard mode working on most entity types 2021-01-10 16:03:04 -08:00
HifiExperiments
6e0bad814e working on billboard mode for all entity types 2021-01-03 20:33:08 -08:00
HifiExperiments
2dd612b926 more improvements 2020-10-20 17:12:23 -07:00
HifiExperiments
ae944fd985 merge with master 2020-09-01 09:34:54 -07:00
HifiExperiments
af82860751 fix shape issue that alezia found 2020-08-19 19:51:16 -07:00
HifiExperiments
b6cb1fcfe7 fix procedural applying to other things 2020-04-22 16:36:51 -07:00
HifiExperiments
eb26d9b4e3 working on parenting fixes 2020-04-06 13:41:01 -07:00
HifiExperiments
e0a29d9367 material entities support cullFaceMode and support gltf doubleSided 2019-12-12 23:01:57 -05:00
HifiExperiments
6e961b9f2f procedural vertex shaders
Signed-off-by: Kasen IO <kasenvr@gmail.com>
2019-12-12 22:49:48 -05:00
HifiExperiments
97b9179144 merge with master 2019-09-05 00:46:56 -07:00
HifiExperiments
7b29f0f718 reduce locking necessary for render updates 2019-07-31 11:21:29 -07:00
SamGondelman
60600779c9 merge with master 2019-07-12 11:01:17 -07:00
SamGondelman
8b9fcd43b1 merge with master 2019-07-03 17:58:23 -07:00
SamGondelman
fa416adaf6 adding unlit property to text, fixing transparency, normals, other cleanup 2019-07-02 10:28:36 -07:00
Sam Gondelman
e4847cc4ae
Merge branch 'master' into proceduralMesh 2019-06-24 10:16:45 -07:00
SamGondelman
8409119ad0 possible fix for black shape issue 2019-06-21 12:58:49 -07:00
Sam Gondelman
53e6e00773
Merge branch 'master' into uber 2019-06-10 10:36:54 -07:00
SamGondelman
37feb7f027 merge with master 2019-06-10 10:29:39 -07:00
SamGondelman
129d96a997 get rid of lightmapMap 2019-06-07 14:53:31 -07:00
Sam Gondelman
16a56dc1ec
Merge branch 'master' into proceduralMesh 2019-06-04 09:56:25 -07:00
SamGondelman
6111c8a108 initial work on combining shader variants 2019-06-03 19:36:01 -07:00
SamGondelman
3f42d083f5 fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
SamGondelman
6d3e23a7fe merge with master 2019-05-16 20:03:10 -07:00
SamGondelman
da254c2ccc (¬‿¬) 2019-05-15 23:48:04 -07:00
SamGondelman
eb8c722080 fix runtime switch 2019-05-13 09:58:55 -07:00
Olivier Prat
7d412f9109 Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
Sam Gondelman
968dbb825a
Merge pull request #15243 from SamGondelman/proceduralTime
Case 21876: New procedural uniforms for time, iEntityTime and iLocalCreatedTime
2019-03-29 11:35:41 -07:00
SamGondelman
36921276c6 fix transparent shape flickering 2019-03-27 11:52:37 -07:00
SamGondelman
7db498a130 fix shadows when tablet is open and misc threading issues 2019-03-22 16:20:54 -07:00
SamGondelman
4fd2c4449d new procedural uniforms for time 2019-03-21 12:15:03 -07:00
SamGondelman
79dda7a6c7 build errors 2019-03-15 14:29:50 -07:00
SamGondelman
8748a7561b fix lighting/color grading for everything 2019-03-15 12:48:32 -07:00
SamGondelman
af03fb5f85 try to fix text rendering on amd with transparency 2019-03-07 16:23:12 -08:00
amerhifi
35dc13e06a
Merge branch 'master' into quest-demo 2019-02-28 14:06:47 -08:00
SamGondelman
dbc3ae3793 hmmm not working 2019-02-22 14:18:59 -08:00
danteruiz
aa8563f3fe fix quest ui elements 2019-02-22 10:40:32 -08:00
Jeff Clinton
3b84580e88
Merge pull request #14794 from SamGondelman/colors
Case 20888: Fix color space
2019-01-30 09:09:07 -08:00
SamGondelman
56096708d3 one more try 2019-01-29 15:26:49 -08:00
SamGondelman
e41f5617e9 fix color space 2019-01-29 14:52:57 -08:00
SamGondelman
a10f52c66d merge with master 2019-01-25 14:16:07 -08:00
Jeff Clinton
d92d256cfc
Merge pull request #14656 from SamGondelman/matFallthrough
Case 20241: Material entity fallthrough
2019-01-25 14:01:27 -08:00
SamGondelman
611998f799 add pulse group properties to shapes, particles, text, web, image, and grid 2019-01-16 13:34:10 -08:00
SamGondelman
5dd59dd9e9 correct lighting of layered shapes 2019-01-08 14:02:57 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
ff3545beab working with texture transform fallthrough 2019-01-07 13:28:00 -08:00
SamGondelman
a2fe8ef9e7 merge with master 2019-01-03 13:51:07 -08:00
SamGondelman
a9d798070a wip 2019-01-02 18:08:59 -08:00