Commit graph

480 commits

Author SHA1 Message Date
Olivier Prat
f3aac2a7b5 Merged with samcake/black 2018-01-25 09:27:48 +01:00
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00
Brad Davis
bdfa1273ba Merge remote-tracking branch 'upstream/master' into android 2018-01-18 17:33:10 -08:00
Olivier Prat
902bfac380 Merged with master 2018-01-18 18:31:04 +01:00
SamGondelman
a44c965f56 fix black flashing on transparent objects 2018-01-17 15:59:07 -08:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Brad Davis
105dffebaf Fixing UI 2018-01-09 18:36:42 -08:00
samcake
403e77b023 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-12-21 09:17:23 -08:00
samcake
df3b4421f4 Merging 2017-12-18 12:20:56 -08:00
Olivier Prat
0fc496d44c Fixed merge conflicts with master 2017-12-18 15:23:11 +01:00
Nissim Hadar
409eade006 Merge branch 'master' into hazeOnTransparent 2017-12-14 11:41:53 -08:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
samcake
e0110ff7e6 Merging with upstream 2017-12-07 09:23:38 -08:00
Olivier Prat
1ce1aca79f Merged with samcake's 'black' branch 2017-12-07 08:59:38 +01:00
Olivier Prat
dc55a16834 Fixed warnings on Mac and Ubuntu 2017-12-06 18:37:27 +01:00
Olivier Prat
0b6dcb2717 Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-05 09:18:26 +01:00
Olivier Prat
d98dfff0a8 Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage) 2017-11-17 19:25:21 +01:00
Olivier Prat
917ce7165c Working shadow cascade debugging view in Luci app 2017-11-16 15:36:48 +01:00
Olivier Prat
f8c241c429 Merged disappearing shadow bug fix from pcf branch 2017-11-16 12:19:19 +01:00
Sam Gateau
3f5b21ec22
Merge pull request #11559 from Zvork/bloom
Bloom
2017-11-15 15:11:31 -08:00
Olivier Prat
f47a3e7d2c Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake 2017-11-15 09:42:57 +01:00
Olivier Prat
bf46ccefaf Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-15 08:59:36 +01:00
Olivier Prat
5102c8e1b1 Merged with master 2017-11-14 21:56:00 +01:00
David Back
4b8021bc4a
Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
2017-11-14 10:49:18 -08:00
Olivier Prat
74b0b52edb Working CSM with smooth blend between cascades. Switched to 4 1024 cascades 2017-11-14 16:57:22 +01:00
Olivier Prat
7515c341ad Merged with PCF fix with dithered filtering 2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60 Merged with master 2017-11-13 14:07:48 +01:00
David Back
163de649bf prevent rendering HUD elements in secondary camera 2017-11-10 17:44:09 -08:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
Olivier Prat
e0b36b800f Added Cascade subclass in LightStage Shadow 2017-11-10 14:55:49 +01:00
Nissim Hadar
3c5fd73ca8 Removed unused argument. 2017-11-08 14:56:21 -08:00
Nissim Hadar
a8a118582d WIP - passing uniform into model translucency shader. 2017-11-08 09:37:58 -08:00
Nissim Hadar
3d2c8186e7 Added Haze model as input to transparency shader. 2017-11-08 08:01:19 -08:00
Nissim Hadar
803e5d143d Moved Haze pass to be before transparency pass. 2017-11-07 11:48:46 -08:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577 Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
Olivier Prat
fcf1c301b6 Merge branch 'master' of git://github.com/highfidelity/hifi into bloom 2017-11-03 18:12:15 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Olivier Prat
bced566510 Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo 2017-10-27 10:45:43 +02:00
Olivier Prat
ae8a9e68c8 Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
SamGondelman
046e5ca716 fix backwards HUD in mirror mode 2017-10-24 13:24:09 -07:00
Olivier Prat
32df0209f3 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-10-19 17:38:05 +02:00
Olivier Prat
fc66dcfdea Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
Olivier Prat
25b3549e04 Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled 2017-10-18 15:00:53 +02:00
Olivier Prat
1b67223e0e Preparing for multiple outline groups in shader 2017-10-16 12:38:44 +02:00
Olivier Prat
e42699c0ea Added multiple selections but still only first linked to outline 2017-10-16 10:57:06 +02:00
Sam Gateau
ec934335dc CLeaning up the pr regarding the scripts with my branch blue 2017-10-15 22:34:58 -07:00
Olivier Prat
2658d65814 Preparing for outline color mask 2017-10-13 12:02:21 +02:00
Nissim Hadar
30fdf9d08e Merge branch 'master' into hazeZone 2017-10-11 22:12:52 -07:00
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Olivier Prat
50ab73009a Working threshold mask and debug on Bloom 2017-10-09 11:09:51 +02:00
Olivier Prat
98d39ff9e0 Merged with master 2017-10-09 09:37:18 +02:00
Olivier Prat
27a0fb62d3 Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
SamGondelman
b4a3ab9204 fix debugDeferredLighting 2017-10-06 15:46:10 -07:00
SamGondelman
477dfdff1e wip hud layering and fix crashes 2017-10-04 11:45:21 -07:00
SamGondelman
fa838e4715 merge from master 2017-10-03 15:53:33 -07:00
samcake
6639287418 Merging with master 2017-10-02 17:03:09 -07:00
Nissim Hadar
20a42d6fbd Fixed model name string 2017-10-02 10:11:34 -07:00
Nissim Hadar
97756146b1 Attempt to add qml configuration 2017-10-02 09:09:36 -07:00
Nissim Hadar
bdd469cec4 Integrated haze shader into this branch. 2017-10-01 21:52:34 -07:00
Nissim Hadar
5a7fed022c Merging haze branch. 2017-09-30 00:04:28 -07:00
SamGondelman
b59ec07171 move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Nissim Hadar
9d0cf16c20 Fixed Ubuntu warnings. 2017-09-27 19:33:04 -07:00
Nissim Hadar
4d8a1db895 Merge branch 'master' into hazeZone
# Conflicts:
#	libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1 Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00
SamGondelman
553829f7ab make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
Olivier Prat
bcec3680b6 First draft 2017-09-25 11:51:23 +02:00
samcake
89682a2e2c SImple first steps to apply jittering correctly in stereo 2017-09-20 10:18:25 -07:00
samcake
2d2e75e933 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-09-08 12:39:59 -07:00
Olivier Prat
d6d36cbd43 Outline working on voxels 2017-09-08 11:14:06 +02:00
Olivier Prat
6b5ca0c6ce Optimized by removing unnecessary Z buffer copy 2017-09-07 18:33:00 +02:00
Olivier Prat
10643feb78 Working with specific zpass rendering for outline. Debug script needs relinking to correct config 2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3 Created outline task but still need to create specific render job with z-pass shaders 2017-09-06 17:34:29 +02:00
Olivier Prat
75e06b691f Simplified version that works directly with metas 2017-09-06 15:59:04 +02:00
Olivier Prat
700d4a4b43 First working version of outline working with selection interface. 2017-09-06 15:47:10 +02:00
Olivier Prat
b619b2311d Merged with master 2017-09-05 10:27:53 +02:00
samcake
f031bf5661 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-31 09:22:19 -07:00
Zach Fox
3f0d44990a Hook up bounding box rendering to Selection Scripting Interface 2017-08-30 14:54:23 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
Sam Gateau
bf982c3a85 using the linear depth buffer and voila 2017-08-25 00:25:13 -07:00
samcake
767cccbbb2 Sharing the common resource and shader componenet and introducing debuging feature 2017-08-21 17:43:03 -07:00
Chris Collins
2456126bcc Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
2017-08-18 14:59:20 -07:00
Olivier Prat
1e4cf5d797 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-08-17 09:46:49 +02:00
samcake
800e4cb4d7 Messing around with the velocity buffer 2017-08-16 18:29:59 -07:00
SamGondelman
86cc938a47 Merge remote-tracking branch 'upstream/master' into sharks 2017-08-16 09:54:12 -07:00
samcake
2f0eee5e4a introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
samcake
fe0b597aa1 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-15 09:55:08 -07:00
Sam Gateau
d624413c14 Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
SamGondelman
8163430282 fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds 2017-08-14 15:03:14 -07:00
Olivier Prat
d86c3c4f2a Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards 2017-08-11 11:33:46 +02:00
Olivier Prat
d61652f958 Fixed compilation errors due to merge with master 2017-08-11 10:11:19 +02:00
Olivier Prat
1763ecd4c6 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-08-11 09:38:00 +02:00
SamGondelman
e4c954e862 merge from master 2017-08-10 16:30:33 -07:00
SamGondelman
353a3e8c68 properly fix AA stenciling 2017-08-10 16:07:40 -07:00
SamGondelman
96b179386f working on fixing non-AA overlays 2017-08-10 16:07:40 -07:00
SamGondelman
4c55849290 merge from master 2017-08-10 15:43:23 -07:00