samcake
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22ac95d463
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REvisiting the RangeTimer to measure the real gpu duration
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2016-07-15 09:12:16 -07:00 |
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samcake
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a42f9a5d0e
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FIxing the mini mirror perf issue and the gamma correction
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2016-07-14 10:53:13 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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307243da8b
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cleaning compilation warnings and tuning the FBX material mapping pass
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2016-07-13 11:04:53 -07:00 |
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samcake
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9f91dd5bfc
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Cleaning the gpu-test app to work with the new deferred pipeline
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2016-07-13 10:19:42 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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504e9f154c
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Less comments
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2016-07-12 09:18:02 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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e95a31f760
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CLeaning up and debugging the splotch
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2016-06-24 09:18:04 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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350f06465d
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
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samcake
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42eaaf742d
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Protoype done
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2016-06-14 18:29:06 -07:00 |
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samcake
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414c43c012
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Current state
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2016-06-13 19:10:50 -07:00 |
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samcake
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f69c72f984
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Fixing the VaryingPair problem
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2016-06-13 10:44:31 -07:00 |
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samcake
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6a5dff06c4
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Pushing a shitty state where the pairs of Varyings don;t get copied correctly
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2016-06-13 09:46:24 -07:00 |
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samcake
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c325cc50dd
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Adding the depth aware blur
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2016-06-11 18:54:22 -07:00 |
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samcake
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28886f6ec3
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Many improvments
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2016-06-10 17:18:12 -07:00 |
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samcake
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e69022285e
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A lot more stuff to try to see the skin scattering
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2016-06-08 18:58:50 -07:00 |
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samcake
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75a5f6bd89
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
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samcake
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0ea1e7c6b5
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Adding acleaner way to do all the deferred frame transform manipulation
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2016-06-03 19:29:48 -07:00 |
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Andrew Meadows
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71b2d647e8
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add locks and explicitly copy ViewFrustums
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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bcf2cc8074
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use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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samcake
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265f6f1275
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Updating & Merging with master
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2016-04-19 10:05:44 -07:00 |
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Brad Hefta-Gaub
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5d550197bd
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Merge pull request #7697 from samcake/orange
Introduce a simple state sort for drawing opaque items
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2016-04-19 08:41:49 -07:00 |
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samcake
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ca720efce6
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Exposing the timing of the jobs by default
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2016-04-18 14:53:06 -07:00 |
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samcake
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88c58cc276
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Adding the simple state sort to draw opaque deferred
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2016-04-18 10:51:31 -07:00 |
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samcake
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0531f90675
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Adding state sorting for free
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2016-04-18 00:22:05 -07:00 |
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samcake
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ab9f41f5eb
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Trying something a bit more radical for timing
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2016-04-12 15:29:31 -07:00 |
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samcake
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042a419669
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Adding counters, not sure they are really useful or that this is the best way to do this...
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2016-04-12 02:44:10 -07:00 |
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samcake
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816a35099a
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Adding tcpu timer on some jobs
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2016-04-11 18:34:52 -07:00 |
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samcake
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6033ad81db
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Adding time counter
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2016-03-30 16:09:33 -07:00 |
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Zach Pomerantz
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5ab21588f2
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Add gpu timer to background
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2016-03-14 17:53:39 -07:00 |
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Zach Pomerantz
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32807012e8
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Rm redundant texture reset in overlay draw
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2016-02-26 16:26:16 -08:00 |
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Zach Pomerantz
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30fbd99d11
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Factor out SortTask to fix shadows
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2016-02-26 16:04:15 -08:00 |
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Zach Pomerantz
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2cd6706a6a
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Update fetch to use nonspatialSet
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2016-02-26 14:46:42 -08:00 |
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Zach Pomerantz
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7804ee22d4
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Consolidate stats for opaque/transparent/other
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2016-02-23 12:14:00 -08:00 |
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samcake
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c248732bc7
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Getting the array initialization right ?
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2016-02-12 10:27:08 -08:00 |
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samcake
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40c283cba2
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Fixing some warnings
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2016-02-12 10:21:28 -08:00 |
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samcake
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40455af7fc
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LEss warning
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2016-02-12 10:16:20 -08:00 |
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samcake
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b94c2c9b7f
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Introducing a cleaner filtering pipeline, normally it s good to go
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2016-02-11 18:40:36 -08:00 |
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samcake
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31230e81bb
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-11 10:05:58 -08:00 |
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Zach Pomerantz
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3bace3cdbb
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Rework the qml for brevity
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2016-02-11 08:48:01 -08:00 |
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samcake
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b1b08bf2f7
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-09 09:24:55 -08:00 |
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samcake
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76d8135fdc
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Trying to introduce the Filtering step after the full scene culling
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2016-02-05 18:21:21 -08:00 |
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