samcake
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225b330d41
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Trying to better load aand detect the case for transparent textures oor opacity mask
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2016-03-18 12:47:33 -07:00 |
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Andrew Meadows
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7acc56bf00
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Merge pull request #7359 from zzmp/feat/bg-gpu-timer
Add a DrawBackgroundDeferred gpu timer
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2016-03-16 07:58:53 -07:00 |
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samcake
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d58ac269ee
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Fixing a bug when albedo map transaprent but not quite loaded yet
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2016-03-15 17:01:26 -07:00 |
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samcake
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f30e8e9e0c
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Merge pull request #7281 from zzmp/fix/png-opacity
Fix materials to honor png texture opacity
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2016-03-15 16:08:36 -07:00 |
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samcake
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f3daa9e1c5
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Fixing the lighting issue in stereo
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2016-03-15 14:35:43 -07:00 |
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Zach Pomerantz
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5ab21588f2
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Add gpu timer to background
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2016-03-14 17:53:39 -07:00 |
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David Rowe
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f7c6725f63
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Improve text3d rendering
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2016-03-12 23:24:52 +13:00 |
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Zach Pomerantz
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a89a76dc4b
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Require model fixup if tex is transparent
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2016-03-11 14:33:19 -08:00 |
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Zach Pomerantz
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ee1fb698a4
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Add texture transparency to material key
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2016-03-11 14:27:35 -08:00 |
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Anthony J. Thibault
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0ce004c8a7
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Removed passive-aggressive comment, (it was a late night)
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2016-03-11 13:36:48 -08:00 |
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Anthony J. Thibault
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ab19d3e5a2
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Moved animation after physics, hand poses are in world frame.
There are still some debug hacks enabled so I can test in the vive room.
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2016-03-10 20:44:35 -08:00 |
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Brad Davis
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aad2aaa764
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Fix link problem with shaders that use transparency and normal maps
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2016-03-09 20:01:18 -08:00 |
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Zach Pomerantz
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d1324b2e7a
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Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree
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2016-03-08 10:22:25 -08:00 |
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samcake
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193b98f24f
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Gamma correct the text color
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2016-03-05 10:59:03 -08:00 |
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samcake
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d3b84311c5
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FIxing the color
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2016-03-05 10:36:45 -08:00 |
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samcake
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2d3f0b12f5
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Simple fix to the text bug
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2016-03-05 10:18:50 -08:00 |
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samcake
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e3d11560eb
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With a shader compiling
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2016-03-04 19:08:48 -08:00 |
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samcake
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3278b76eef
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Starting investigating the text rendering bug
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2016-03-04 18:24:36 -08:00 |
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samcake
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aed2ad72d1
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Using another formula for the specularDistribution giving much better results
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2016-03-01 17:09:57 -08:00 |
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samcake
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16ac69315f
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Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
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2016-03-01 16:38:02 -08:00 |
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Zach Pomerantz
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5c64115b26
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Use keyLight in DLE instead of _skyboxTexture
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2016-03-01 14:44:34 -08:00 |
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samcake
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9fb318570b
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Ajusting the pure Ambient SH lighting pass and more review issues
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2016-03-01 12:24:44 -08:00 |
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samcake
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89920370db
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A bunch of typo fixes after review
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2016-03-01 10:53:08 -08:00 |
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samcake
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630c61e61d
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Reflection is working correctly with the PBR property, ship t
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2016-02-29 18:54:43 -08:00 |
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samcake
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cfcde5032c
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Post merge with Zach work for environment map
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2016-02-26 16:32:29 -08:00 |
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Zach Pomerantz
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32807012e8
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Rm redundant texture reset in overlay draw
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2016-02-26 16:26:16 -08:00 |
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samcake
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99ba011996
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Post merge with Zach work for environment map
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2016-02-26 16:04:50 -08:00 |
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Zach Pomerantz
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30fbd99d11
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Factor out SortTask to fix shadows
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2016-02-26 16:04:15 -08:00 |
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Zach Pomerantz
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2cd6706a6a
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Update fetch to use nonspatialSet
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2016-02-26 14:46:42 -08:00 |
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Zach Pomerantz
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6c3dd027a7
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Use spatial tree for shadow fetch
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2016-02-26 14:46:41 -08:00 |
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Zach Pomerantz
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1fbcaea4b4
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Fix evalSkyboxGlobalColor
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2016-02-26 14:20:21 -08:00 |
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Zach Pomerantz
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fdffd8b6e0
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Track skybox mipmap levels in DeferredTransform
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2016-02-26 13:51:55 -08:00 |
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Zach Pomerantz
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712cf911b1
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Differentiate global sun and skyStage sun
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2016-02-26 11:06:02 -08:00 |
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samcake
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3ee6f9d6f2
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-25 23:48:53 -08:00 |
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Andrew Meadows
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f964df6c97
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final names for ViewFrustum intersection tests
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2016-02-25 18:09:35 -08:00 |
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Andrew Meadows
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dfdf375853
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use shapeInFrustum() names again
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
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2016-02-25 18:09:35 -08:00 |
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Brad Hefta-Gaub
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202a456e1a
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Merge pull request #7126 from AndrewMeadows/cleanup
cleanup ViewFrustum method names
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2016-02-25 16:12:25 -08:00 |
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Brad Hefta-Gaub
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82cbf19bca
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Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
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2016-02-25 16:08:28 -08:00 |
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samcake
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96fb9c4466
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cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
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2016-02-25 14:13:35 -08:00 |
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Zach Pomerantz
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32ce7c6eab
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Rename light surfaceRadius->falloffRadius
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2016-02-25 10:02:33 -08:00 |
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Andrew Meadows
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9c927ea36b
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ViewFrustum method renames and whitespace cleanup
fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
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2016-02-25 09:11:28 -08:00 |
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Brad Hefta-Gaub
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91f6b7e80d
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Merge pull request #7186 from zzmp/feat/scene-ambient-tex
Wire up zone ambientURL
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2016-02-25 09:05:25 -08:00 |
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samcake
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287bfeddda
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Fixing the way the Obscurance is used with the ssao map
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2016-02-24 18:31:08 -08:00 |
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samcake
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ae6e625894
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-24 17:30:40 -08:00 |
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samcake
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a0d7ce145e
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Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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Zach Pomerantz
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c2ed5e5474
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Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
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2016-02-24 16:24:09 -08:00 |
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Zach Pomerantz
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20bfdba14b
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Avoid light prop copies when setting globalLight
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2016-02-24 16:20:59 -08:00 |
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Zach Pomerantz
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1817b8ef2f
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Use only skyboxTexture in DeferredLightingEffect
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2016-02-24 16:07:28 -08:00 |
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Zach Pomerantz
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95d98e3ed7
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Wire up zone ambientURL
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2016-02-24 16:07:04 -08:00 |
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Zach Pomerantz
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124c84c8b9
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Fix fxaa shader to use texture
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2016-02-24 13:36:08 -08:00 |
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