ZappoMan
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1fec69698e
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get the triangle picking for submeshes working, remove some debug
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2014-12-05 23:23:21 -08:00 |
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ZappoMan
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f1c6e2d1a2
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more debugging
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2014-12-05 19:52:48 -08:00 |
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ZappoMan
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a6b86da47a
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basics of triangle picking working for models
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2014-12-05 11:31:27 -08:00 |
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ZappoMan
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37ffa48fa3
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more work on improved model picking
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2014-12-04 16:43:12 -08:00 |
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ZappoMan
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b6fd3628c8
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first round of hacking on implementing rendering of models for detailed ray picking
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2014-12-04 12:00:38 -08:00 |
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ZappoMan
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2e9a9bf5c2
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make render entities as scene the default
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2014-11-23 12:01:58 -08:00 |
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Andrew Meadows
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af606f01a9
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combined SimulationStates Moving and Changing
also funnel entity updates by UDP packet through a single list
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2014-11-17 17:35:44 -08:00 |
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ZappoMan
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63a8608ac6
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handle per model transforms, default scene mode off
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2014-11-12 20:20:36 -08:00 |
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ZappoMan
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4245da5157
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add menu item to enable/disable rendering as scene
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2014-11-12 12:07:27 -08:00 |
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ZappoMan
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4b22dadf09
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first cut at implementing model scene rendering
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2014-11-12 11:53:22 -08:00 |
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ZappoMan
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45ca063249
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use original textures for textureNames
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2014-11-07 10:00:04 -08:00 |
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ZappoMan
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fdc5aa1da5
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include urls with texture names, make sure to wait till default textures loaded before setting new textures
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2014-11-07 09:54:13 -08:00 |
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ZappoMan
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c48d79ad8b
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add gettable feature which lists texture names
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2014-11-07 09:05:47 -08:00 |
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ZappoMan
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5e21701a5b
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fix possible deadlocks
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2014-10-30 15:22:50 -07:00 |
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ZappoMan
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915a0d52d4
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only remap textures on the render thread, fix deadlock, and improve handling of changes to textures
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2014-10-30 15:01:59 -07:00 |
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ZappoMan
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95c5b417c9
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texture support in model entities
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2014-10-30 11:04:19 -07:00 |
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ZappoMan
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17a20ceb16
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pass the submesh name as extraInfo in the ray pick result
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2014-10-29 10:49:24 -07:00 |
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ZappoMan
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46cb780aa5
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view cull mesh parts
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2014-10-15 10:08:21 -07:00 |
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ZappoMan
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4ab0a8e13d
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CR feedback
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2014-10-03 09:49:54 -07:00 |
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ZappoMan
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7a9be9e5b9
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implement support for localRenderAlpha property in the rendering portion of entities
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2014-10-01 09:43:59 -07:00 |
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Andrzej Kapolka
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0f3a020b5d
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Working on getting particles/entities to work with deferred lighting;
normalize normals from buffer.
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2014-09-15 16:07:48 -07:00 |
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ZappoMan
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9f4d199440
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move bound proxy rendering to EntityTreeRedering, added helper functions for various bounding boxes
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2014-09-11 15:36:13 -07:00 |
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ZappoMan
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2757f16045
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remove calls to calculateRotatedExtents() use Extents.rotate() instead
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2014-09-11 12:29:47 -07:00 |
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ZappoMan
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f00947ada7
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handle registration point in rendering of box, sphere, and model entities
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2014-09-11 08:33:41 -07:00 |
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ZappoMan
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b78b8ccbb0
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first cut at replacing radius with dimensions
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2014-09-09 13:33:05 -07:00 |
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ZappoMan
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25e8c7d3f1
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useless semicolon removal
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2014-09-03 12:22:02 -07:00 |
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ZappoMan
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835071ab06
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tweak rendering of model entities without valid models to be cubes
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2014-09-02 19:21:15 -07:00 |
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ZappoMan
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de968ba4f6
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fix the issue with moving entities not being simulated makes motion smoother
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2014-08-28 16:44:52 -07:00 |
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ZappoMan
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c66ef90ca0
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fix Model mew/delete and thread issues
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2014-08-28 16:27:46 -07:00 |
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ZappoMan
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76c77d6994
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first cut at properly working lifetime
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2014-08-28 13:46:54 -07:00 |
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ZappoMan
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2f90df04ee
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correct cleanup of Models/geometry and all EntityItems for various cases
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2014-08-27 15:45:45 -07:00 |
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ZappoMan
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ef8feec91a
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fix referentials corruption and removed some debugging
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2014-08-26 10:42:46 -07:00 |
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ZappoMan
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d6873f7b6c
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added some debugging for referentials
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2014-08-25 14:48:08 -07:00 |
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ZappoMan
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58759d344f
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cleanup in prep for PR
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2014-08-25 10:56:43 -07:00 |
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ZappoMan
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17426a1c71
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removed tons of debugging
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2014-08-20 17:47:16 -07:00 |
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ZappoMan
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ef86d86234
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split out entity rendering into subclasses, improved rendering of models
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2014-08-20 15:49:50 -07:00 |
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