Commit graph

422 commits

Author SHA1 Message Date
Andrzej Kapolka
1fdfca727d More work on Kinect-driven joints. 2013-07-02 16:49:07 -07:00
Andrzej Kapolka
52e7ff9a68 Working on filling in missing joint data. 2013-07-02 14:51:27 -07:00
Andrzej Kapolka
095782af45 Smooth the joints, get the head position/orientation from there. 2013-07-01 17:46:05 -07:00
Philip Rosedale
138b8d7f64 Merge pull request #585 from birarda/owning-agent
boolean helper for Avatar isMyAvatar check
2013-06-30 23:26:32 -07:00
Eric Johnston
6c42922288 Minor bug fixes for networked Leap hands 2013-06-28 15:22:56 -07:00
Eric Johnston
1c797405da Hand rework in preparation for adding send/receive hand data
- Added Hand.cpp, Hand.h, HandData.cpp, HandData.h, roughly matching the equivalent Head files
- Cleaned up Avatar by moving hand work into Hand files
- Added fixed-point data packing, for use in sending hand offsets
2013-06-28 07:57:02 -07:00
Stephen Birarda
392728fbe5 Merge remote-tracking branch 'upstream/master' into owning-agent 2013-06-27 15:19:47 -07:00
Eric Johnston
b4f5df17ab (re-commit) Added support for Leap finger-sensing device.
Note that the actual Leap SDK can't be in the repo for IP reasons, so there's a stub-version of the header. When the actual SDK is put into the Leap folder, cake will find it automatically and switch over.
2013-06-27 10:54:36 -07:00
Stephen Birarda
fd30725222 add a missing set of parenthesis 2013-06-26 15:53:35 -07:00
Stephen Birarda
2c7d720e88 add a boolean helper for _owningAvatar NULL comparison 2013-06-26 15:52:01 -07:00
Andrzej Kapolka
0c184b9912 Merge pull request #571 from ey6es/opencv
Quick fix for something I broke in mouse/touch took.
2013-06-21 14:30:59 -07:00
birarda
bd0d820fc7 Merge pull request #556 from PhilipRosedale/master
Dynamic jitter buffer for less stuttering, fixes to stereo
2013-06-21 14:29:45 -07:00
Andrzej Kapolka
686fc3607e Fix for mouse/touch look: don't apply rotations if the gyros/webcam aren't
connected.
2013-06-21 14:25:25 -07:00
Eric Johnston
6825274b65 Re-issue of change which adds two-finger touch look to avatar.
The option is un-checked by default because of an unsolved problem: We're getting the events into Qt very slowly, so input from several seconds ago is still active when the user has stopped the touch action. This needs to be fixed before this can be turned on full-time.
Corrections were made per feedback, and the change has been merged with the latest.
2013-06-21 13:43:23 -07:00
Philip Rosedale
13b729d9b4 Fixed problems with ring buffer not handling stereo right, reset audio buffers on spacebar. 2013-06-20 18:49:05 -07:00
Andrzej Kapolka
b0dd5223e1 Avatar head roll/lean based on webcam data. 2013-06-20 14:20:03 -07:00
Andrzej Kapolka
ec495e14d3 Missed these guys. 2013-06-17 13:29:24 -07:00
Philip Rosedale
e6e147d86a Merge branch 'master' of https://github.com/worklist/hifi 2013-06-13 16:09:28 -07:00
Andrzej Kapolka
466c062bc1 Use a bound texture for the iris, load it with Qt rather than lodepng (we can
probably just remove the lodepng dependency).
2013-06-13 14:41:06 -07:00
Philip Rosedale
687966c486 Other people's avatar's look where they are mousing 2013-06-13 14:04:51 -07:00
Philip Rosedale
e32f9f387a Basic random eye movements added, and fixation on camera in mirror mode. 2013-06-13 13:50:56 -07:00
Philip Rosedale
b85f91a7d4 fixes per code review 2013-06-13 12:05:06 -07:00
Philip Rosedale
d517487d1b OK I wanted us to jump just a bit higher. 2013-06-13 11:35:36 -07:00
Philip Rosedale
61b1a2f995 First person to third person transition driven by velocity, changes to make moving and flying physics more fun. 2013-06-13 11:31:41 -07:00
Philip Rosedale
c0ba2aeebe Added jumping, tuned friction model, tuned thrust 2013-06-12 23:45:59 -07:00
Philip Rosedale
6cffb16279 merge fixes 2013-06-12 13:29:17 -07:00
Andrzej Kapolka
52c616b688 Added configurable lean scale, fixed loadSetting. 2013-06-12 13:06:28 -07:00
Philip Rosedale
6164e6cd7e Merge branch 'master' of https://github.com/worklist/hifi 2013-06-12 11:37:24 -07:00
Andrzej Kapolka
59c8d9d26a Function cleanup, fixed misspelling, tweaked transparency distances to
accomodate lean.
2013-06-12 10:25:28 -07:00
Philip Rosedale
750d210f0a Merge branch 'master' of https://github.com/worklist/hifi 2013-06-11 21:20:39 -07:00
Philip Rosedale
ad58d0aa23 Adding voxel thrust on grabbing/dragging to move avatar 2013-06-11 21:19:58 -07:00
Andrzej Kapolka
7ef2a2c5d9 Set/get lean to/from network data. 2013-06-11 18:06:05 -07:00
Andrzej Kapolka
82f03ffd8e Don't render the voxels when we're too close (i.e., in first person mode). 2013-06-11 17:53:49 -07:00
Andrzej Kapolka
648aacb53d Let's use a fixed vector for the camera position so that the target doesn't
move with lean.
2013-06-11 17:26:41 -07:00
Andrzej Kapolka
70c5a941d7 Now let's try using the estimated position to calculate lean. 2013-06-11 17:01:06 -07:00
Andrzej Kapolka
c1c2439d2c Let's try changing the torso rotation based on the gyros! 2013-06-11 16:44:21 -07:00
Andrzej Kapolka
35e18abcbd Let's try using estimated velocity to control "lean." 2013-06-11 16:27:39 -07:00
Philip Rosedale
57fcaceec2 Merge branch 'master' of https://github.com/worklist/hifi 2013-06-11 11:10:41 -07:00
Philip Rosedale
b1e3a0984b Improved mouse look behavior to be smoother, removed transmitter debug. 2013-06-11 11:10:09 -07:00
ZappoMan
fc3fb7d3f0 fixed bug with loading of corrupt settings file where NaN returned for avatar position details 2013-06-10 11:46:06 -07:00
Andrzej Kapolka
dc8a6c2725 Store the avatar voxel URL along with the rest of the avatar settings. 2013-06-07 11:30:41 -07:00
Philip Rosedale
f0c9bd45bb Fixed merge 2013-06-07 09:19:49 -07:00
Philip Rosedale
b5e63fb446 Added debug->run timing tests option to speed test some common functions (please add some more, bottom of util.cpp 2013-06-06 17:52:19 -07:00
Stephen Birarda
bd553ef061 repair indentation and NULL comparisons in Avatar class 2013-06-06 16:01:36 -07:00
Andrzej Kapolka
650981abfa Remove the bounce term; it causes fluctuations in velocity. 2013-06-06 13:41:22 -07:00
Andrzej Kapolka
56b4c04a18 Adjusted head base/top transforms. 2013-06-06 11:09:09 -07:00
Andrzej Kapolka
d9d6891cc8 Use the head rotation to adjust the position, too. 2013-06-06 10:54:28 -07:00
Andrzej Kapolka
27717bfcd4 Removed unused variables. 2013-06-06 10:48:35 -07:00
Andrzej Kapolka
2cc640b6f6 Set head bone rotation from head orientation. 2013-06-06 10:26:26 -07:00
Andrzej Kapolka
e0189c9834 Build fix, render body as balls if we don't have an avatar. 2013-06-06 10:17:57 -07:00