ZappoMan
1fc3ad8011
CR feedback
2013-06-18 12:03:58 -07:00
ZappoMan
8b18ee6844
renamed VoxelProjectedShadow class
2013-06-18 12:01:01 -07:00
ZappoMan
620a4a8ad6
latest occlusion culling with support for checking map without adding to coverage map for checking parent nodes
2013-06-13 16:37:14 -07:00
ZappoMan
8320925add
Merge branch 'master' of https://github.com/worklist/hifi into occlusion_culling
2013-06-13 13:30:18 -07:00
Andrzej Kapolka
db729a04aa
Converted double timestamps to long long (64 bit integers), fixed bug with
...
updating agent timestamps.
2013-06-13 11:11:59 -07:00
ZappoMan
b8e51943ab
make sure position is in voxel units NOT TREE_SCALE
2013-06-12 21:45:45 -07:00
ZappoMan
627f61badb
some debug changes for testing occlusion culling
2013-06-12 12:36:28 -07:00
ZappoMan
e2d22a8e21
latest cut at occlusion culling
2013-06-12 01:16:46 -07:00
ZappoMan
ac7fbc6320
added occlusion tests to debug menu
2013-06-11 13:29:01 -07:00
Andrzej Kapolka
27717bfcd4
Removed unused variables.
2013-06-06 10:48:35 -07:00
Andrzej Kapolka
d09700adde
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
...
Conflicts:
interface/src/Avatar.cpp
interface/src/Avatar.h
interface/src/Skeleton.h
interface/src/VoxelSystem.h
2013-06-04 11:00:59 -07:00
ZappoMan
4f3872c18f
CR feedback
2013-06-04 01:13:58 -07:00
Andrzej Kapolka
8d757e148f
More work on voxeltars; basic skinning works.
2013-06-02 19:55:51 -07:00
Andrzej Kapolka
6c975f9c6f
More work on avatar voxels.
2013-06-01 15:06:29 -07:00
Andrzej Kapolka
7425b39237
Working on avatar voxel system.
2013-05-31 17:55:30 -07:00
Andrzej Kapolka
e4bc7af6b4
Working on avatar voxels.
2013-05-31 14:52:29 -07:00
ZappoMan
b0397e8eb9
Merge branch 'master' of https://github.com/worklist/hifi into copy_and_paste_voxels
2013-05-30 21:41:55 -07:00
ZappoMan
46c6f2f9b5
latest copy paste
2013-05-29 15:02:28 -07:00
ZappoMan
c70ade0cc1
temporary hack fix to not discarding voxels
2013-05-29 12:14:45 -07:00
ZappoMan
d1d2e75143
first cut at export and import of voxels
2013-05-28 19:00:02 -07:00
ZappoMan
1a2921e3e8
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-25 15:32:12 -07:00
ZappoMan
60f2b9a438
removed debug
2013-05-25 15:31:28 -07:00
ZappoMan
f6863081f9
Fix Delta Sending mode by not culling out of view voxels until we STOP moving
...
- added isViewChanging() which determines if the view is currently changing
- made hasViewChanged() report false UNTIL we've stopped moving
- changed setupNewVoxelsForDrawing() to only call removeOutOfView() if we're not moving
2013-05-25 15:29:23 -07:00
Stephen Birarda
36892da488
keep a pointer to owning agent in AgentData
2013-05-24 12:17:34 -07:00
ZappoMan
8560e42357
fix issue with duplicate VBO slots
2013-05-24 12:08:25 -07:00
ZappoMan
06f2528d6a
fix crashing on deleting voxels in server and client
2013-05-22 13:23:01 -07:00
Andrzej Kapolka
c7e840e0d4
The end parameter to glDrawRangeElements is inclusive.
2013-05-21 22:36:27 -07:00
ZappoMan
0bcd629c8a
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-21 13:46:04 -07:00
Andrzej Kapolka
597769a861
Added basic capsule/sphere collisions between avatar and voxels.
2013-05-21 12:58:02 -07:00
ZappoMan
7c9be4b9f5
cleanup code
2013-05-21 11:42:13 -07:00
ZappoMan
a7f0a66aee
code cleanup
2013-05-21 11:31:47 -07:00
ZappoMan
4f9c7fed59
removed UI for want exists bits, defaults to true
2013-05-21 11:25:50 -07:00
ZappoMan
ef2d27aba6
getting closer to working delete
2013-05-21 10:43:31 -07:00
Andrzej Kapolka
1be859ede9
Use glDrawRangeElements, which indicates the range of used indices. It may or
...
may not make a difference in performance, but it won't hurt.
2013-05-20 17:14:41 -07:00
ZappoMan
e1c89aac87
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-20 15:52:04 -07:00
ZappoMan
a53f84fcb9
latest hacking
2013-05-20 15:51:47 -07:00
Andrzej Kapolka
06c78c2f12
Tweak: let the reader know when it needs to load the full VBO.
2013-05-20 15:41:19 -07:00
Andrzej Kapolka
8d522cd3ed
I believe the problem with voxel rendering is caused by the update thread's
...
writing the data while the render thread is attempting to read it. This
should fix the issue.
2013-05-20 15:15:44 -07:00
ZappoMan
321d1952d6
first cut at exists bits
2013-05-20 12:56:59 -07:00
Andrzej Kapolka
3f0fd2f976
Added toggle for voxel textures; they may be slowing some machines down.
2013-05-20 12:13:23 -07:00
Andrzej Kapolka
0f2f4ee8f9
Add the discussed four lines to disable blending and enable backface culling.
2013-05-20 11:32:32 -07:00
Stephen Birarda
fc0448a148
disallow copying of VoxelSystem objects
2013-05-17 12:32:42 -07:00
Andrzej Kapolka
86ddcea87f
Better names for the shaders.
2013-05-16 13:08:21 -07:00
Andrzej Kapolka
0a6b4702c6
Experimenting with simple Perlin noise shader for voxels.
2013-05-15 22:18:56 -07:00
ZappoMan
8dc61d89fc
Added support for "destructive" vs "non-destructive" voxel create
...
- changed VoxelTree to support destructive and non-destructive mode
- added protocol packet headers to differentiate
- added new UI to switch modes
- default mode now, non-destructive.
2013-05-14 14:19:31 -07:00
ZappoMan
b196227385
Added wantResIn and wantColor feature between client and server
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- Updated Voxel Server to support non-res-in version of voxel distribution
- Updated agent data to allow client to send desired res-in and color state
- added menu items to client debug menu to toggle wantResIn and wantColor
2013-05-13 15:02:46 -07:00
Andrzej Kapolka
7a653741de
Don't set the renderFullVBOs flag; that's not the problem.
2013-05-13 12:30:56 -07:00
Andrzej Kapolka
eb77f5ff83
Removed debug code, more tests for staged-for-deletion.
2013-05-12 20:36:10 -07:00
Andrzej Kapolka
be88fec7d3
Fixed the major bug, which is that non-leaves were being collapsed. Update
...
full VBO on deletion, since otherwise we don't see the update.
2013-05-12 20:08:01 -07:00
Andrzej Kapolka
9802403749
Let's do some locking to prevent simultaneous access from different threads.
2013-05-11 15:38:49 -07:00