SamGondelman
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6111c8a108
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
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SamGondelman
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b3abd97707
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
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sam gateau
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e41b8f06e1
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Cleaning up the pipeline and checking that it is working for all cases
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2018-09-25 13:57:50 -07:00 |
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sam gateau
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ec6117e9bb
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bringing the blendshape in skin shader only work in master
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2018-09-18 17:40:29 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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SamGondelman
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d59f368ad6
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
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samcake
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9335acc887
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
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Zach Pomerantz
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9a37ccbf3c
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
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samcake
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2489df8229
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Merge branch 'master' of https://github.com/highfidelity/hifi into color
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2016-06-02 15:16:41 -07:00 |
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samcake
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3fe9b67e45
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FIxing the reflection jittering by moving the normal into world space
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2016-05-27 19:24:56 -07:00 |
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samcake
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c1fa096e78
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adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map
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2016-05-16 15:42:48 -07:00 |
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samcake
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5a67411d75
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Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
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2016-04-21 18:35:37 -07:00 |
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Zach Pomerantz
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a4cea0a307
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Conform model/overlay shaders
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2016-02-04 16:21:56 -08:00 |
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Zach Pomerantz
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399fe95dc9
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Update overlay/emissive shaders
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2016-02-03 19:18:56 -08:00 |
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samcake
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3014b3bd5b
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
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samcake
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4513b64b00
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fixing review comments
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2015-09-21 22:42:24 -07:00 |
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Sam Gateau
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1e9fce2a61
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
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Brad Davis
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d4b9a739f5
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
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Sam Gateau
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5e04b399d8
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fixing the wrong matrix used
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2015-06-08 03:07:17 -07:00 |
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Sam Gateau
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de61f4ea0b
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Gettting th ehighlight on transparent to work
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2015-06-08 02:52:13 -07:00 |
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Sam Gateau
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8d3a3221b0
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
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samcake
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e560687371
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
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Sam Gateau
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ad9129b552
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
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Sam Gateau
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dee651069c
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adding support for color attribute in FBX, and displaying it correctly
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2015-04-06 23:33:13 -07:00 |
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Sam Gateau
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619a323196
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Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
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2015-03-19 14:46:50 -07:00 |
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Sam Gateau
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b33ba64e05
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trying to tweek the transform equation to find the intel bug
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2015-03-18 17:20:27 -07:00 |
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Sam Gateau
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ded78816b5
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Fixing the remaining issue with the avatar rendering path
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2015-02-20 11:26:08 -08:00 |
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Sam Gateau
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d08142d37d
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replacing glTRansform by gpu/Transform features
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2015-02-19 15:12:13 -08:00 |
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Sam Gateau
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7e04f8a491
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Model almost working with Transform
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2015-02-19 09:52:58 -08:00 |
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Sam Gateau
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11060ed273
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trying to tackle the unenderstood transform value not going through corectly?
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2015-02-18 16:00:37 -08:00 |
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Sam Gateau
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d8aa0e0138
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replacing the glTransform pipeline for model rendering
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2015-02-17 09:44:03 -08:00 |
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Sam Gateau
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23354da828
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replacing the glTransform pipeline for model rendering
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2015-02-16 22:08:21 -08:00 |
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Sam Gateau
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cc3cc4f96f
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replacing the glTransform pipeline for model rendering
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2015-02-16 09:31:29 -08:00 |
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Sam Gateau
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e2e61c64b1
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
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Sam Gateau
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614e1aa6ae
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
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Sam Gateau
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6628f7b811
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replace the model.frag and model.vert files from resource by the sl version of the shaders
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2014-12-25 19:57:27 -08:00 |
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Sam Gateau
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c5eb04336f
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first version of SCribe used for shaders in render-utils
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2014-12-23 16:27:02 -08:00 |
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