Commit graph

38 commits

Author SHA1 Message Date
SamGondelman
6111c8a108 initial work on combining shader variants 2019-06-03 19:36:01 -07:00
SamGondelman
b3abd97707 projected materials and repeat property 2018-11-09 10:47:07 -08:00
sam gateau
e41b8f06e1 Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
sam gateau
ec6117e9bb bringing the blendshape in skin shader only work in master 2018-09-18 17:40:29 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SamGondelman
d59f368ad6 hide menu, fix shaders 2018-04-20 17:38:38 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
Zach Pomerantz
9a37ccbf3c chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
samcake
2489df8229 Merge branch 'master' of https://github.com/highfidelity/hifi into color 2016-06-02 15:16:41 -07:00
samcake
3fe9b67e45 FIxing the reflection jittering by moving the normal into world space 2016-05-27 19:24:56 -07:00
samcake
c1fa096e78 adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map 2016-05-16 15:42:48 -07:00
samcake
5a67411d75 Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing 2016-04-21 18:35:37 -07:00
Zach Pomerantz
a4cea0a307 Conform model/overlay shaders 2016-02-04 16:21:56 -08:00
Zach Pomerantz
399fe95dc9 Update overlay/emissive shaders 2016-02-03 19:18:56 -08:00
samcake
3014b3bd5b Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Brad Davis
d4b9a739f5 Still working on GL update 2015-06-23 09:49:10 -07:00
Sam Gateau
5e04b399d8 fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
samcake
e560687371 fixing the shader not compiling 2015-05-01 00:14:23 -07:00
Sam Gateau
ad9129b552 Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
Sam Gateau
dee651069c adding support for color attribute in FBX, and displaying it correctly 2015-04-06 23:33:13 -07:00
Sam Gateau
619a323196 Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
Sam Gateau
b33ba64e05 trying to tweek the transform equation to find the intel bug 2015-03-18 17:20:27 -07:00
Sam Gateau
ded78816b5 Fixing the remaining issue with the avatar rendering path 2015-02-20 11:26:08 -08:00
Sam Gateau
d08142d37d replacing glTRansform by gpu/Transform features 2015-02-19 15:12:13 -08:00
Sam Gateau
7e04f8a491 Model almost working with Transform 2015-02-19 09:52:58 -08:00
Sam Gateau
11060ed273 trying to tackle the unenderstood transform value not going through corectly? 2015-02-18 16:00:37 -08:00
Sam Gateau
d8aa0e0138 replacing the glTransform pipeline for model rendering 2015-02-17 09:44:03 -08:00
Sam Gateau
23354da828 replacing the glTransform pipeline for model rendering 2015-02-16 22:08:21 -08:00
Sam Gateau
cc3cc4f96f replacing the glTransform pipeline for model rendering 2015-02-16 09:31:29 -08:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Sam Gateau
614e1aa6ae Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
Sam Gateau
6628f7b811 replace the model.frag and model.vert files from resource by the sl version of the shaders 2014-12-25 19:57:27 -08:00
Sam Gateau
c5eb04336f first version of SCribe used for shaders in render-utils 2014-12-23 16:27:02 -08:00