Thijs Wenker
2dcbe18e5b
Fix for weird avatar Switch Vive -> Desktop mode
2016-10-28 04:07:20 +02:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Bradley Austin Davis
bc838ac0b4
Fix vive json
2016-06-15 11:41:28 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
howard-stearns
c2858f847b
Partition vive trackpad by center, x, and y (not just center v outer).
2016-05-31 16:57:23 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
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Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c
Fix hand controller pointer after input changes.
2016-05-23 13:33:42 -07:00
Brad Davis
ba357721bf
Merge pull request #7864 from hyperlogic/tony/vive-controller-improvements
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Fix for vive controllers sometimes not working
2016-05-11 14:32:33 -07:00
Anthony J. Thibault
c91455a291
Added mapping from Vive LSTouch and RSTouch to Standard.
2016-05-11 10:36:55 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
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* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
howard-stearns
d3c6662198
Take the deadband down a notch, following feedback from P.
2016-05-03 16:35:20 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00
Brad Davis
f651adbd24
Correcting vive button naming
2016-03-08 15:12:54 -08:00
Brad Davis
1312901f06
Removing thumb mappings, using start/back for camera and menu
2016-03-08 15:09:45 -08:00
AlessandroSigna
b77945d430
Vive - fix input drifting
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Conflicts:
libraries/input-plugins/src/input-plugins/ViveControllerManager.cpp
2015-11-02 16:06:17 -08:00
AlessandroSigna
01d3805148
ViveController - mapping of buttons
2015-10-29 18:44:43 -07:00
AlessandroSigna
ffd2b39874
Fix vive controller - update to new input plugin register
2015-10-29 13:18:37 -07:00
Brad Davis
f38303a9a5
Adding vive default mapping
2015-10-26 10:36:31 -07:00