Commit graph

400 commits

Author SHA1 Message Date
Olivier Prat
1ce1aca79f Merged with samcake's 'black' branch 2017-12-07 08:59:38 +01:00
Sam Gateau
3f5b21ec22
Merge pull request #11559 from Zvork/bloom
Bloom
2017-11-15 15:11:31 -08:00
Olivier Prat
f47a3e7d2c Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake 2017-11-15 09:42:57 +01:00
Olivier Prat
bf46ccefaf Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-15 08:59:36 +01:00
Olivier Prat
5102c8e1b1 Merged with master 2017-11-14 21:56:00 +01:00
David Back
4b8021bc4a
Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
2017-11-14 10:49:18 -08:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
David Back
163de649bf prevent rendering HUD elements in secondary camera 2017-11-10 17:44:09 -08:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577 Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
Olivier Prat
fcf1c301b6 Merge branch 'master' of git://github.com/highfidelity/hifi into bloom 2017-11-03 18:12:15 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Olivier Prat
bced566510 Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo 2017-10-27 10:45:43 +02:00
Olivier Prat
ae8a9e68c8 Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
SamGondelman
046e5ca716 fix backwards HUD in mirror mode 2017-10-24 13:24:09 -07:00
Olivier Prat
32df0209f3 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-10-19 17:38:05 +02:00
Olivier Prat
fc66dcfdea Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
Olivier Prat
25b3549e04 Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled 2017-10-18 15:00:53 +02:00
Olivier Prat
1b67223e0e Preparing for multiple outline groups in shader 2017-10-16 12:38:44 +02:00
Olivier Prat
e42699c0ea Added multiple selections but still only first linked to outline 2017-10-16 10:57:06 +02:00
Sam Gateau
ec934335dc CLeaning up the pr regarding the scripts with my branch blue 2017-10-15 22:34:58 -07:00
Olivier Prat
2658d65814 Preparing for outline color mask 2017-10-13 12:02:21 +02:00
Nissim Hadar
30fdf9d08e Merge branch 'master' into hazeZone 2017-10-11 22:12:52 -07:00
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Olivier Prat
50ab73009a Working threshold mask and debug on Bloom 2017-10-09 11:09:51 +02:00
Olivier Prat
98d39ff9e0 Merged with master 2017-10-09 09:37:18 +02:00
Olivier Prat
27a0fb62d3 Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
SamGondelman
b4a3ab9204 fix debugDeferredLighting 2017-10-06 15:46:10 -07:00
SamGondelman
477dfdff1e wip hud layering and fix crashes 2017-10-04 11:45:21 -07:00
SamGondelman
fa838e4715 merge from master 2017-10-03 15:53:33 -07:00
samcake
6639287418 Merging with master 2017-10-02 17:03:09 -07:00
Nissim Hadar
20a42d6fbd Fixed model name string 2017-10-02 10:11:34 -07:00
Nissim Hadar
97756146b1 Attempt to add qml configuration 2017-10-02 09:09:36 -07:00
Nissim Hadar
bdd469cec4 Integrated haze shader into this branch. 2017-10-01 21:52:34 -07:00
Nissim Hadar
5a7fed022c Merging haze branch. 2017-09-30 00:04:28 -07:00
SamGondelman
b59ec07171 move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Nissim Hadar
9d0cf16c20 Fixed Ubuntu warnings. 2017-09-27 19:33:04 -07:00
Nissim Hadar
4d8a1db895 Merge branch 'master' into hazeZone
# Conflicts:
#	libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1 Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00
SamGondelman
553829f7ab make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
Olivier Prat
bcec3680b6 First draft 2017-09-25 11:51:23 +02:00
samcake
89682a2e2c SImple first steps to apply jittering correctly in stereo 2017-09-20 10:18:25 -07:00
samcake
2d2e75e933 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-09-08 12:39:59 -07:00
Olivier Prat
d6d36cbd43 Outline working on voxels 2017-09-08 11:14:06 +02:00
Olivier Prat
6b5ca0c6ce Optimized by removing unnecessary Z buffer copy 2017-09-07 18:33:00 +02:00
Olivier Prat
10643feb78 Working with specific zpass rendering for outline. Debug script needs relinking to correct config 2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3 Created outline task but still need to create specific render job with z-pass shaders 2017-09-06 17:34:29 +02:00
Olivier Prat
75e06b691f Simplified version that works directly with metas 2017-09-06 15:59:04 +02:00
Olivier Prat
700d4a4b43 First working version of outline working with selection interface. 2017-09-06 15:47:10 +02:00
Olivier Prat
b619b2311d Merged with master 2017-09-05 10:27:53 +02:00