Andrew Meadows
1be922f986
add shapeVsList etc to dispatch table
...
renamed some functions for more readability
2014-08-22 11:20:53 -07:00
Andrew Meadows
3ebd8c1969
use dispatchTable for shape-vs-shape collisions
2014-08-21 16:40:25 -07:00
Andrew Meadows
d1b2ba4a43
fix bug: false positive capsuleCapsule() collision
...
for capsules with parallel axes and negative pojection of
center-to-center separation
also replace fabs() with fabsf()
2014-08-04 17:30:23 -07:00
Andrew Meadows
66158cb8a2
fix capsule-vs-capule collision test
2014-07-17 09:19:17 -07:00
Andrew Meadows
c5a5f8c5d4
bug fix: bad logic in capsule-vs-capsule
2014-07-11 10:54:16 -07:00
Andrew Meadows
96eebec0fc
unit tests for VerletShapes
2014-06-18 14:06:00 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
b9d4545aef
merge upstream/master into andrew/ragdoll
...
Conflicts:
libraries/shared/src/Shape.h
libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Andrew Meadows
f18864bd72
Moved findRayIntersection() to the Shape classes
2014-06-17 12:36:36 -07:00
Andrew Meadows
ab3d582d79
Add ray intersection tests against most shapes.
2014-06-17 10:49:14 -07:00
Andrew Meadows
92159a7ed5
Shape::get/setCenter() instead of get/setPosition()
2014-06-16 08:43:27 -07:00
Andrew Meadows
6d27987226
Add shape vs list-of-shapes collision method
...
and list-of-shapes vs list-of-shapes
2014-06-15 17:56:02 -07:00
Andrew Meadows
5be470bcbc
add PhysicalEntity class
...
Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
...
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
8ec493e85b
fix bad penetration depth for interior of cube
2014-05-07 12:39:20 -07:00
Andrew Meadows
9fc1c765d3
overhaul of CollisionInfo
...
store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrew Meadows
f6b2b43376
forget collision for this failure case
2014-05-05 12:31:36 -07:00
Andrew Meadows
0cecef6441
fix "nearly but not quite" edge/corner collisions
2014-05-05 10:01:31 -07:00
Andrew Meadows
b097eed1aa
fix sphere-cube collisions at edges (really)
2014-05-05 08:47:02 -07:00
Andrew Meadows
0e3d66caf6
fix incorrect rescale of vec3
2014-05-02 22:27:52 -07:00
Andrew Meadows
c8e56a97cc
fix sphere-cube collisions, with tests
2014-05-02 21:47:27 -07:00
Andrew Meadows
9ceda573cc
sphere-cube: add the penetration don't subtract it
2014-05-02 10:39:27 -07:00
Andrew Meadows
7464ca0879
non-rounded collision solution in comments
2014-04-23 08:38:58 -07:00
Andrew Meadows
1986ac6be3
collisions with cube get rounded normals at edges
2014-04-22 20:53:12 -07:00
Andrew Meadows
f3fd81ca59
use glm::modf() for less code
2014-04-22 14:26:52 -07:00
Andrew Meadows
62121b1232
remove include of StreamUtils.h again
2014-04-22 11:46:15 -07:00
Andrew Meadows
65d3b4dc39
fix penetration direction for sphere-vs-AACube
2014-04-22 11:43:23 -07:00
Andrew Meadows
7537d240bb
toward working avatar-vs-voxel collisions again
2014-04-22 10:48:42 -07:00
Andrew Meadows
1782e803c9
remove include StreamUtils.h
2014-04-21 18:21:39 -07:00
Andrew Meadows
8d6fa8f904
fix sphere-vs-axis-aligned-cube logic
2014-04-21 18:19:59 -07:00
Andrew Meadows
06784aa960
move AABox back to octree lib
...
Fleshing out ShapeCollider::collideShapeWithAACube()
2014-04-21 14:07:40 -07:00
Andrew Meadows
241df7a767
Move AABox from octree lib to shared lib
...
Stubbed out Shape vs Octree collisions
2014-04-21 10:27:20 -07:00
Andrzej Kapolka
a12dd916fa
More plane intersection bits.
2014-04-10 11:24:45 -07:00
Andrzej Kapolka
f61c746b4a
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-10 09:45:23 -07:00
Andrew Meadows
4942e93daa
replace .f with .0f as per coding standard
2014-04-10 07:53:11 -07:00
Andrzej Kapolka
9f58264cb6
Working on plane collisions, pushing back camera from intersecting avatars.
2014-04-09 18:07:56 -07:00
Andrew Meadows
22d2f84cff
merge upstream/master into andrew/scripting
2014-04-09 15:38:56 -07:00
Andrew Meadows
635f832dfe
rename shapeShape() to be collideShapes()
...
Also add collideShapesCoarse()
2014-04-09 13:04:17 -07:00
Stephen Birarda
2d755adfc0
repairs to good code blown away by regex
2014-04-09 10:46:20 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Andrew Meadows
5934a17475
fix sphere-capsule collisions at the capsule caps
2014-03-25 15:27:28 -07:00
Brad Hefta-Gaub
0e7e337807
fixed uninitialized variable warning
2014-03-14 18:05:40 -07:00
Andrew Meadows
e22e022252
Fixing warnings and out-of-range index.
2014-03-04 09:55:32 -08:00
Andrew Meadows
25bdfd7677
Update to comment.
2014-02-26 15:38:33 -08:00
Andrew Meadows
5954bb91d4
ListShape now handled by ShapeCollider
2014-02-26 15:36:19 -08:00
Andrew Meadows
07eb366138
stubbed out collision handlers for ListShape
2014-02-26 14:32:46 -08:00
Andrew Meadows
da0276ac7e
ShapeCollider takes CollisionList argument
...
Also, adding first pass at ListShape
2014-02-26 12:10:16 -08:00
Andrew Meadows
362708be60
fix another missing semicolon
2014-02-25 11:19:07 -08:00
Andrew Meadows
28d9fb9747
fix missing semicolon
2014-02-25 11:17:48 -08:00
Andrew Meadows
9a70a50bdb
capsuleCapsule() collision with preliminary tests
2014-02-25 10:59:12 -08:00