Howard Stearns
d1350a03c2
working checkpoint, but with a lot of debug/development stuff
2017-09-28 17:06:07 -07:00
Howard Stearns
4403c27b52
working checkpoint. still needs verification/hashing, etc.
2017-09-26 14:14:37 -07:00
Howard Stearns
8fdd405593
consistent comments
2017-09-22 15:10:30 -07:00
Howard Stearns
f25e22b463
entityInstanceNumber
2017-09-22 15:06:39 -07:00
Howard Stearns
7724fc204b
working checkpoint
2017-09-22 14:19:54 -07:00
Anthony J. Thibault
6618ba12e9
Merge branch 'master' into feature/ant-man
2017-08-31 18:10:39 -07:00
Anthony J. Thibault
c9cdaadeb5
Better scale support in SpatiallyNestable class.
...
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.
Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field. a new _dimensions member variable is used instead. The SpatiallyNestable scale
field for entities should always be one.
Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.
Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.
Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Zach Fox
0cdef28cfd
Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-28 14:55:18 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Zach Fox
2a75d97006
First steps
2017-08-22 12:56:16 -07:00
David Kelly
6ae516c46a
Merge remote-tracking branch 'upstream/context-overlays' into contextOverlays_renderMOde
2017-08-01 15:45:34 -07:00
Brad Hefta-Gaub
d572510770
Merge pull request #11009 from AndrewMeadows/fix-QueryAACube
...
update EntityItem bounding cube when on changed dimensions
2017-07-27 18:21:06 -07:00
Zach Fox
bd5f7b85d8
Merge branch 'context-overlays' of https://github.com/highfidelity/hifi into contextOverlays_renderMOde
2017-07-26 14:11:28 -07:00
Zach Fox
9147bc21d0
Getting there.
2017-07-26 11:41:27 -07:00
Ryan Huffman
6817cf9db4
Fix entity properties sometimes being resent
...
When writing entity properties to a packet, we start off with a list of
requested properties (`requestedProperties`) and keep track of which properties
didn't fit (`propertiesDidntFit`) the packet, which is intialized to
requestedProperties. As we pack the properties, we remove them from
propertiesDidntFit if they didn't need to be written or were able to be
packed. At the end we store propertiesDidntFit, and use it in the future
as our requestedProperties when we try to pack more data into a packet.
The bug: because of the order in which propertiesDidntFit is
initialized, it ended up always being the list of all properties for
that entity. This typically wasn't an issue because we usually go
through and try to append all of the properties, and if we don't need to
append them (because they aren't in requestedProperties)
we remove them from our propertiesDidntFit list. When we
don't have enough remaining space in the current packet for even the
entity header, which is fairly small, we don't bother trying to append
any of the properties. When this happens, propertiesDidntFit contains
the full list of properties, which we save for the next pass through the
entity, and use as our requestedProperties, causing us to resend entity
data again. In the worst case we never end up sending all of the
entity's data.
2017-07-25 10:59:03 -07:00
Andrew Meadows
17323ba42a
always update the bounding box
2017-07-21 10:25:03 -07:00
Andrew Meadows
a8dac0cb79
don't send constant updates for grabbed objects
2017-07-20 15:45:50 -07:00
Andrew Meadows
d88d7dda2b
changed dimensions flag entity for new queryAACube
2017-07-20 08:19:59 -07:00
Andrew Meadows
9ca3ec4313
faster computation of entity bounding cube
2017-07-19 13:35:34 -07:00
Andrew Meadows
c7ec82f98a
use local copy of _element for thread safety
2017-07-13 13:30:57 -07:00
Brad Davis
8130a91b8c
Cleanup entity dependencies
2017-06-27 19:15:49 -07:00
Andrew Meadows
8d19395b0a
ignore remote update younger than recent bid
2017-06-14 16:04:52 -07:00
Andrew Meadows
29a05d7eb4
bid immediately when creating new entity
...
also clear EntityMotionState::_numInactiveUpdates on new ownership
2017-06-01 17:39:21 -07:00
Andrew Meadows
c56a6c44f8
minor formatting fix
2017-06-01 17:39:21 -07:00
Brad Hefta-Gaub
5af95c8fdf
Merge pull request #10476 from sethalves/fix-imported-children-querybox
...
fix up queryAACubes before sending imported entities to server
2017-05-25 08:29:23 -07:00
Seth Alves
381de7a1e2
tabs
2017-05-21 08:42:53 -07:00
Seth Alves
c68efc2ed0
treat locked like other properties that affect simulation
2017-05-21 08:29:35 -07:00
Seth Alves
2512b39848
don't dirty motion-type if lock value isn't actually changing
2017-05-20 14:14:33 -07:00
Seth Alves
8f38ea8c6a
force locked entities to be static in bullet
2017-05-20 11:54:42 -07:00
Seth Alves
a442181859
remove some redundancy
2017-05-20 08:51:44 -07:00
Seth Alves
5c93dbd20d
be more careful about fixing up entities which arrived before their parents
2017-05-19 13:48:29 -07:00
Seth Alves
735e4b7d05
trying to get child collision hulls to be in the right place after import
2017-05-19 10:59:59 -07:00
Seth Alves
77ce8a19cf
call entityChanged after settings flags
2017-05-19 10:11:02 -07:00
Seth Alves
0c12baa258
call entityChanged after settings flags
2017-05-19 09:57:42 -07:00
Seth Alves
1b0eeb9c2c
try harder to put things in place when their parent entities are discovered
2017-05-18 14:35:39 -07:00
Seth Alves
ef556fae9b
when an entity's parent wasn't known and then becomes known, patch up the rigid-body and the render-item bounds
2017-05-18 14:13:33 -07:00
Seth Alves
ec02887ae6
attempt to get imported entities into the correct octree-element
2017-05-18 13:20:44 -07:00
Seth Alves
b05cb4af3b
fix nan
2017-05-17 20:51:34 -07:00
Andrew Meadows
97ed719506
cap scripted linear and angular velocity inputs
2017-05-17 10:40:45 -07:00
Seth Alves
b1dc5be316
make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar
2017-04-14 11:48:06 -07:00
Seth Alves
2dab3069da
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
2017-04-14 11:06:40 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Brad Davis
54200c03a7
Fixing deadlock
2017-04-04 13:53:49 -07:00
Brad Davis
03c6275268
more thread safety
2017-04-04 10:50:54 -07:00
Brad Davis
172fab6789
Thread safety for property getter/setters on entities
2017-04-04 10:50:53 -07:00
Andrew Meadows
a16760278e
remove debug code
2017-03-09 17:58:53 -08:00
Andrew Meadows
8ddcae2a15
restore transform of deactivated entities
2017-03-09 17:26:53 -08:00
Andrew Meadows
d4abdcb6c8
comments, namechange, and temporary debug code
2017-03-09 17:26:53 -08:00
Seth Alves
bc5f563f57
make _parentID and _parentJointIndex private to avoid accidental direct access
2017-02-12 11:37:29 -08:00
Seth Alves
aaefc550f0
avoid bootstrapping self with something that has someone else as simulation owner
2017-02-06 14:16:47 -08:00
Seth Alves
2ea07390c8
when the parentID is changed by a network update, set physics flags
2017-02-06 12:10:26 -08:00
Seth Alves
81bf5ee655
another AVATAR_SELF_ID adjustment
2017-02-03 16:47:03 -08:00
Anthony J. Thibault
6bef9e888b
Merge branch 'master' into bug-fix/tablet-ui-no-domain
2017-02-02 17:21:20 -08:00
howard-stearns
6f4441028d
Merge branch 'master' of https://github.com/highfidelity/hifi into accept-forced-physics-values
2017-02-01 09:41:08 -08:00
Thijs Wenker
174a7ad5bd
Optimizations and style fixes from code review
2017-01-31 22:54:58 +01:00
Anthony J. Thibault
e2e19884bb
Tablet should work even when not connected to any domain.
...
handControllerGrab.js and WebTablet.js now parents objects to the
AVATAR_SELF_ID parentID, instead of using MyAvatar.sessionUUID, which
is unavailable when not connected to any domain.
I removed several early returns handControllerGrab.js that prevented
grabbing from working if MyAvatar.sessionUUID was invalid.
There were places in the EntityItem.cpp and EntityScriptingInterface.cpp
C++ that would log an error if parentID was set to AVATAR_SELF_ID.
This was to prevent AVATAR_SELF_ID from ever going over the network.
Instead, we now prevent this by replacing all outgoing references of
AVATAR_SELF_ID with the sessionID of the current node.
2017-01-31 13:52:12 -08:00
howard-stearns
18f8c2b866
comment
2017-01-31 13:31:33 -08:00
howard-stearns
8d8b338c66
dry up custom setters, per code review
2017-01-31 12:07:48 -08:00
Thijs Wenker
3608998877
use dedicated bool rather than unreliable dirtyFlags to determine if the entityItem had ever bid for simulation ownership
2017-01-31 21:01:03 +01:00
Thijs Wenker
e445af74aa
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-01-31 20:39:39 +01:00
howard-stearns
1ddc804e10
Merge branch 'master' of https://github.com/highfidelity/hifi into accept-forced-physics-values
2017-01-31 10:58:49 -08:00
Thijs Wenker
c3f9663ab0
- Fix for simulation owned entities moving to 0,0,0 after cache reload
...
- Fix for simulation priority, use SCRIPT_GRAB_SIMULATION_PRIORITY in EntityItem::grabSimulationOwnership()
2017-01-31 01:25:59 +01:00
howard-stearns
fe8fe816f4
accept forced physics results from entity server (e.g., when filtered)
2017-01-30 16:14:40 -08:00
Seth Alves
fa61bbe2a6
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-26 18:21:39 -08:00
Howard Stearns
a1afbe7d5e
Merge branch 'master' of https://github.com/highfidelity/hifi into edit-entity-filter
2017-01-25 19:16:29 -08:00
Seth Alves
c317ba8054
merge from upstream
2017-01-25 15:57:53 -08:00
Stephen Birarda
304618f51d
cleanup comment and scoping for server script URL changes
2017-01-25 12:39:41 -08:00
Stephen Birarda
f1b4f79ad9
a simple hack to accept newer server scripts
2017-01-25 12:39:41 -08:00
howard-stearns
7b986dcac6
works, but removes an optimization we'd like to keep
2017-01-20 17:03:52 -08:00
Stephen Birarda
33cde412b1
make getJSONParameters thread-safe
2017-01-18 17:49:54 -08:00
Stephen Birarda
a1ad496772
handle match on non-default serverScripts property during entity send
2017-01-18 14:58:36 -08:00
Stephen Birarda
3556379034
leverage JSON filter changes to OctreeQuery in EntityServer
2017-01-18 14:58:36 -08:00
Ryan Huffman
b0c2a9d614
Add serverScripts entity property
2017-01-17 14:47:06 -08:00
Seth Alves
a47aaea37a
don't bootstrap self with an avatar hold action
2017-01-12 10:12:45 -08:00
Seth Alves
4a29cce584
adjust when USER_COLLISION_GROUP_MY_AVATAR is auto-disabled
2017-01-10 06:17:40 -08:00
Seth Alves
35577f49d0
change the test for when MY_AVATAR collisions are short-circuited
2017-01-09 17:00:39 -08:00
Seth Alves
ad45bbf5ba
set DIRTY_COLLISION_GROUP flag when parentID changes
2017-01-09 16:45:54 -08:00
Seth Alves
45a26d599f
if something is a child of the local avatar, never let it collide with MY_AVATAR
2017-01-09 16:40:28 -08:00
Seth Alves
01ff3f14b6
re-evaluate an entities in-bullet status when parentID changes
2017-01-09 15:28:05 -08:00
Seth Alves
6fe35ac0da
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 16:04:41 -08:00
Faye Li Si Fi
0556661d13
getting rid of uneccessary flag, fix formatting, and getting it to work yay
2016-12-07 15:40:21 -08:00
samcake
a05e42138c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-14 09:58:12 -08:00
Seth Alves
850361f222
lastEditedBy property for entities
2016-11-10 15:26:28 -08:00
samcake
b563e280e4
Commuting the LIghtEntityItem changes correctly to the LightRenderItem
2016-08-31 13:55:41 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
SamGondelman
ccca6d935f
don't fade after physics kick in
2016-08-12 14:35:22 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
Seth Alves
5f6e608207
don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't.
2016-07-19 11:23:21 -07:00
Andrew Meadows
8009d23f70
more STATIC_MESH and dynamic overlap prevention
2016-06-22 15:20:45 -07:00
Andrew Meadows
702e83ba6a
prevent incompatible entity properties combos
2016-06-21 14:03:21 -07:00
Brad Hefta-Gaub
7ed35399e9
make the application of redundant physics update idempotent to improve action glitches
2016-06-02 18:01:23 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Atlante45
38f74c1843
Remove the last of the glow level
2016-05-14 14:49:31 -07:00
Seth Alves
ac506dc4b7
where needed, copy clientOnly into properties before calling queueEditEntityMessage
2016-05-11 12:46:16 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467
Merge pull request #7658 from sethalves/grab-fixes
...
Grab fixes
2016-05-09 15:30:37 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Seth Alves
cd934bab90
set _actionDataDirty when adding an action.
2016-05-05 14:16:13 -07:00
Seth Alves
0c794cac5d
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-05 10:13:07 -07:00