Commit graph

186 commits

Author SHA1 Message Date
Sam Gateau
a278e6c52c REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
Sam Gateau
fdf06ea819 Merge branch 'master' of github.com:highfidelity/hifi into yellow 2019-06-19 09:41:45 -07:00
SamGondelman
3ff81607ab fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
Sam Gateau
12f8c7486b getting rescaling to work for forward yop 2019-06-14 00:48:07 -07:00
Sam Gateau
5288314d02 Drafting ways to rescale in forward 2019-06-13 17:42:32 -07:00
Olivier Prat
cef9e454d5 Working beta pipeline 2019-03-28 16:44:22 +01:00
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
Sam Gateau
318bf20ede Shadow is working correctly in both pipelines 2018-12-17 00:27:07 -08:00
Sam Gateau
0b03012e5e introducing the Shadow Stage 2018-12-14 06:55:34 -08:00
Sam Gateau
e07bc208f3 introducing the Shadow Stage 2018-12-14 00:58:07 -08:00
Sam Gateau
0166d7748a Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
John Conklin II
72c9f697ab
Merge pull request #14119 from SamGondelman/varying
Move stage frames to Varyings
2018-10-17 11:16:28 -07:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
49553e0285 bake default skybox 2018-10-01 14:05:15 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Sam Gateau
3aa47a6695 Merging with master after a bunch ofchanges 2018-08-22 08:46:40 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Sam Gateau
bff372a118 Merge with master 2018-07-13 13:00:00 +02:00
Olivier Prat
703fc20856 Separate scale between 3D rendering and HUD 2018-07-11 12:17:36 +02:00
Sam Gateau
0f3cb0fb84 INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements 2018-07-03 12:50:52 +02:00
SamGondelman
97ee02811c disable shadows in secondary camera 2018-06-26 12:27:59 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
NissimHadar
0f2cf8ea85 Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
NissimHadar
950a62f3f8 Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
2018-02-08 15:52:20 -08:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Nissim Hadar
ca4c5969d9 Clean-up. 2017-10-02 14:36:45 -07:00
Nissim Hadar
5a7fed022c Merging haze branch. 2017-09-30 00:04:28 -07:00
Nissim Hadar
eaab056d66 Adding HazeStage 2017-09-27 09:12:57 -07:00
Sam Gateau
a8086764da REmoving warnings for unused var 2017-07-07 12:19:22 +02:00
Sam Gateau
77644e7e9d Removing commented objects from deferredlighting effect 2017-06-26 14:34:09 +02:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Sam Cake
07e18eb3a8 Keep cleaning up the DeferredLightingEffect , removing stage s from there... 2017-06-22 01:12:32 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
Sam Cake
32c5dac66a Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil 2017-05-31 00:55:28 -07:00
samcake
2cd2c95940 Adding more debugging tool 2017-05-16 16:12:31 -07:00
samcake
75facdfa88 Testing the new behavior with the BackgroundStage, 2017-05-09 17:31:18 -07:00
samcake
bc41be7ec1 Introucing the BackgroundStage to manage the background / skybox in one place 2017-05-09 17:10:05 -07:00
Sam Cake
d3724116d9 Using the items to pick the key light! 2017-05-08 00:20:20 -07:00
samcake
b6c966ef39 Keep iterating on the zones 2017-05-05 18:07:21 -07:00
samcake
8e73fa3eb4 Separating the task classes in their own folder, and easing the declaration 2017-04-21 18:16:07 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
samcake
a378a6eccb separate the rendering of the light outline from the main rendering and introduce a way to support both platform 2016-10-03 18:28:44 -07:00
sam
6f2452815c pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader 2016-10-03 00:08:30 -07:00
samcake
5b4829e7b6 Brining back support for the ambinet lighting 2016-09-30 16:24:57 -07:00
samcake
821072bb76 REarrange the light stage construction and light frame usage to produce the light clusters 2016-09-12 11:07:55 -07:00