Sam Gateau
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a278e6c52c
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REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
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Sam Gateau
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fdf06ea819
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Merge branch 'master' of github.com:highfidelity/hifi into yellow
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2019-06-19 09:41:45 -07:00 |
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SamGondelman
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3ff81607ab
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
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Sam Gateau
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12f8c7486b
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getting rescaling to work for forward yop
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2019-06-14 00:48:07 -07:00 |
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Sam Gateau
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5288314d02
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Drafting ways to rescale in forward
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2019-06-13 17:42:32 -07:00 |
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Olivier Prat
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cef9e454d5
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Working beta pipeline
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2019-03-28 16:44:22 +01:00 |
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sam gateau
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2f18555ee0
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
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sam gateau
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237fb4dc4c
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
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Sam Gateau
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318bf20ede
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Shadow is working correctly in both pipelines
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2018-12-17 00:27:07 -08:00 |
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Sam Gateau
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0b03012e5e
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introducing the Shadow Stage
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2018-12-14 06:55:34 -08:00 |
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Sam Gateau
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e07bc208f3
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introducing the Shadow Stage
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2018-12-14 00:58:07 -08:00 |
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Sam Gateau
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0166d7748a
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
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John Conklin II
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72c9f697ab
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Merge pull request #14119 from SamGondelman/varying
Move stage frames to Varyings
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2018-10-17 11:16:28 -07:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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49553e0285
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bake default skybox
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2018-10-01 14:05:15 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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Sam Gateau
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3aa47a6695
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Merging with master after a bunch ofchanges
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2018-08-22 08:46:40 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Sam Gateau
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bff372a118
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Merge with master
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2018-07-13 13:00:00 +02:00 |
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Olivier Prat
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703fc20856
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Separate scale between 3D rendering and HUD
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2018-07-11 12:17:36 +02:00 |
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Sam Gateau
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0f3cb0fb84
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INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements
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2018-07-03 12:50:52 +02:00 |
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SamGondelman
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97ee02811c
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disable shadows in secondary camera
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2018-06-26 12:27:59 -07:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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NissimHadar
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0f2cf8ea85
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Re-implemented shadow controls.
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2018-03-01 14:24:20 -08:00 |
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SamGondelman
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0fca56eef0
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21 , reversing
changes made to c0f20900a0 .
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2018-02-27 11:33:05 -08:00 |
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NissimHadar
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950a62f3f8
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Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
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2018-02-08 15:52:20 -08:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Nissim Hadar
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ca4c5969d9
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Clean-up.
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2017-10-02 14:36:45 -07:00 |
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Nissim Hadar
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5a7fed022c
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Merging haze branch.
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2017-09-30 00:04:28 -07:00 |
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Nissim Hadar
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eaab056d66
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Adding HazeStage
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2017-09-27 09:12:57 -07:00 |
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Sam Gateau
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a8086764da
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REmoving warnings for unused var
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2017-07-07 12:19:22 +02:00 |
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Sam Gateau
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77644e7e9d
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Removing commented objects from deferredlighting effect
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2017-06-26 14:34:09 +02:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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Sam Cake
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07e18eb3a8
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Keep cleaning up the DeferredLightingEffect , removing stage s from there...
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2017-06-22 01:12:32 -07:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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Sam Cake
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32c5dac66a
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Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
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2017-05-31 00:55:28 -07:00 |
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samcake
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2cd2c95940
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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samcake
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75facdfa88
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Testing the new behavior with the BackgroundStage,
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2017-05-09 17:31:18 -07:00 |
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samcake
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bc41be7ec1
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Introucing the BackgroundStage to manage the background / skybox in one place
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2017-05-09 17:10:05 -07:00 |
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Sam Cake
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d3724116d9
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Using the items to pick the key light!
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2017-05-08 00:20:20 -07:00 |
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samcake
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b6c966ef39
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Keep iterating on the zones
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2017-05-05 18:07:21 -07:00 |
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samcake
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8e73fa3eb4
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Separating the task classes in their own folder, and easing the declaration
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2017-04-21 18:16:07 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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samcake
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a378a6eccb
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separate the rendering of the light outline from the main rendering and introduce a way to support both platform
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2016-10-03 18:28:44 -07:00 |
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sam
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6f2452815c
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pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
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2016-10-03 00:08:30 -07:00 |
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samcake
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5b4829e7b6
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Brining back support for the ambinet lighting
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2016-09-30 16:24:57 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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