Commit graph

41 commits

Author SHA1 Message Date
Anthony J. Thibault
42424d32f1 Added exponential smoothing filter
Tuned coefficients to maximize glitch and vibration damping while minimizing latency.
2017-12-08 09:29:54 -08:00
seefo
106b0ad8bb Added Vive pucks as an input channel 2017-08-02 13:08:43 -07:00
1P-Cusack
9e25c3b7d8 Renaming 'not' route to 'logicalNot'.
Build was failing on non-windows platforms because 'not' is a reserved
word in C++ (which Visual Studio happily ignores).
2017-07-25 14:47:34 -04:00
1P-Cusack
7319998df9 Move ThumbUp gesture detection into json map file. 2017-07-17 10:58:30 -04:00
1P-Cusack
2cd10fd459 Move 'index point' logic into json config file. 2017-07-12 11:08:50 -04:00
1P-Cusack
f5ccf508c9 Fixing braces dropped in merge conflict edit. 2017-07-10 14:11:04 -04:00
1st Playable
2cafefaff8 Merge branch 'master' into 21362 2017-07-10 12:05:36 -04:00
1P-Cusack
1d333a24c1 Add point and thumb up gestures to the vive.
When the thumb is off the touchpad, trigger the 'thumb up' animation.
When on the thumbpad an 75% forward, trigger the 'index point animation'.

WL 21362
2017-07-10 11:51:42 -04:00
Dante Ruiz
577969481d head puck working 2017-06-30 23:43:12 +01:00
Dante Ruiz
b3401d9762 making some final changes 2017-05-30 23:55:45 +01:00
Dante Ruiz
8538c700b5 saving head work 2017-05-25 21:41:41 +01:00
Dante Ruiz
8cb9bfcc81 fixed merge conflict 2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec added arms 2017-05-24 01:28:08 +01:00
Dante Ruiz
78f6d2e850 fix low velocity filter 2017-05-18 21:22:42 +01:00
Dante Ruiz
90ddc16d09 add calibration data to filters 2017-05-18 17:07:28 +01:00
Dante Ruiz
25b1bb0633 adjusted values 2017-05-16 23:34:46 +01:00
Dante Ruiz
bb4c0d972d head routed through the vive input plugin 2017-05-10 00:10:26 +01:00
Dante Ruiz
31f6038e45 limbs tracking pucks 2017-05-03 20:08:42 +01:00
Thijs Wenker
2dcbe18e5b Fix for weird avatar Switch Vive -> Desktop mode 2016-10-28 04:07:20 +02:00
James B. Pollack
1eaac8605f invert the structure and make it work with oculus 2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9 jumping 2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1 demo changes 2016-08-17 15:08:43 -07:00
Brad Davis
091e798267 Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
Bradley Austin Davis
bc838ac0b4 Fix vive json 2016-06-15 11:41:28 -07:00
Bradley Austin Davis
0b0977f362 Support keyboard suppresion, control suppresion while in keyboard mode 2016-06-15 10:48:48 -07:00
Brad Davis
472a3540d7 Merge remote-tracking branch 'upstream/master' into vive-ui
Conflicts:
	scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
SamGondelman
2367cb1995 fixing input mapping for vive/touch grip button/trigger, script needs fixing 2016-06-03 15:07:21 -07:00
howard-stearns
c2858f847b Partition vive trackpad by center, x, and y (not just center v outer). 2016-05-31 16:57:23 -07:00
howard-stearns
a3f1ece978 Do button mapping in C++ and simplify vive.json accordingly. Vive and
Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c Fix hand controller pointer after input changes. 2016-05-23 13:33:42 -07:00
Brad Davis
ba357721bf Merge pull request #7864 from hyperlogic/tony/vive-controller-improvements
Fix for vive controllers sometimes not working
2016-05-11 14:32:33 -07:00
Anthony J. Thibault
c91455a291 Added mapping from Vive LSTouch and RSTouch to Standard. 2016-05-11 10:36:55 -07:00
Anthony J. Thibault
09a4e0eaa8 Fix for vive controllers sometimes not working
* Fixed bug with input devices that where added, removed then re-added.
  The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
  by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
  Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
howard-stearns
d3c6662198 Take the deadband down a notch, following feedback from P. 2016-05-03 16:35:20 -07:00
Howard Stearns
773770a7fc All but origin-correction. 2016-05-03 07:01:23 -07:00
Brad Davis
f651adbd24 Correcting vive button naming 2016-03-08 15:12:54 -08:00
Brad Davis
1312901f06 Removing thumb mappings, using start/back for camera and menu 2016-03-08 15:09:45 -08:00
AlessandroSigna
b77945d430 Vive - fix input drifting
Conflicts:
	libraries/input-plugins/src/input-plugins/ViveControllerManager.cpp
2015-11-02 16:06:17 -08:00
AlessandroSigna
01d3805148 ViveController - mapping of buttons 2015-10-29 18:44:43 -07:00
AlessandroSigna
ffd2b39874 Fix vive controller - update to new input plugin register 2015-10-29 13:18:37 -07:00
Brad Davis
f38303a9a5 Adding vive default mapping 2015-10-26 10:36:31 -07:00