Commit graph

5371 commits

Author SHA1 Message Date
Zach Fox
1912ab1467 still crashing, feeling closer 2016-11-18 14:39:28 -08:00
Zach Fox
b6dd795b00 It crashes, but it's the start of a new architecture 2016-11-18 14:39:28 -08:00
Zach Fox
ed1d087a68 Starting cleanup procedure... 2016-11-18 14:39:28 -08:00
Zach Fox
ee21d1ccc7 IT WORKSgit add -A! Mega amounts of cleanup to do now. 2016-11-18 14:39:28 -08:00
Zach Fox
21d4590075 Just using usleep won't work 2016-11-18 14:39:28 -08:00
Zach Fox
76121a2bcd Getting somewheregit add -A! 2016-11-18 14:39:28 -08:00
Zach Fox
912c9db1c1 More progress. Corrupted output GIF. 2016-11-18 14:39:28 -08:00
Zach Fox
704476c197 Initial progressgit add -A! 2016-11-18 14:39:28 -08:00
Brad Davis
c7d68aa9cf Add stutter stat logging 2016-11-10 13:15:35 -08:00
Brad Hefta-Gaub
5454dca82e Merge pull request #9030 from highfidelity/stable
Update master with Stable hotfix
2016-11-07 18:48:54 -08:00
Chris Collins
eec8e2f19b Merge pull request #9000 from samcake/punk
Add Frame Timing and GPU memory to the Stats and user activity log
2016-11-07 16:17:20 -08:00
Atlante45
f34cf64f3e Disable updater on Steam 2016-11-07 16:09:56 -08:00
Seth Alves
24556fc70d Merge pull request #8980 from huffman/feat/default-to-hmd
Update interface to default to HMD display plugin
2016-11-07 13:36:39 -08:00
Atlante45
ae29fe8ab2 Logging improvements 2016-11-04 14:26:19 -07:00
Ryan Huffman
0cec62b3a3 Revert "Update interface to default to HMD display plugin"
This reverts commit bbef071723.
2016-11-04 12:27:15 -07:00
Ryan Huffman
0dac2c999e Revert "Remove unused 'first' variable"
This reverts commit 26e0d02d60.
2016-11-04 12:27:04 -07:00
Ryan Huffman
3ad9c1a797 Add check to go into HMD on first run if available 2016-11-04 12:26:20 -07:00
samcake
76aa541d4a Adding the frame gpu and batch timer 2016-11-04 11:49:52 -07:00
samcake
7655f906f1 Starting adding a timer for the frame 2016-11-03 19:26:30 -07:00
Clément Brisset
00a94bdd6d Merge pull request #8974 from huffman/feat/help-select-xbox-tab
Update help window to auto select xbox or vive controller tab on availability of device
2016-11-03 14:42:23 -07:00
howard-stearns
3a072b5bf9 tell desktop about preference changes 2016-11-03 12:17:28 -07:00
Zach Fox
9a22c29788 Get ready for merge 2016-11-03 11:20:08 -07:00
Zach Fox
b74c1d3476 tabs to spaces 2016-11-03 10:42:15 -07:00
Zach Fox
a12e0325bf Making progress... 2016-11-03 10:39:55 -07:00
Ryan Huffman
26e0d02d60 Remove unused 'first' variable 2016-11-01 16:40:41 -07:00
Ryan Huffman
bbef071723 Update interface to default to HMD display plugin 2016-11-01 16:23:53 -07:00
Ryan Huffman
3147ea9e33 Update help window to auto select xbox or vive controller tab on availability of device 2016-11-01 13:43:55 -07:00
Seth Alves
e15043754c Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068 2016-10-28 11:36:09 -07:00
Brad Davis
012e215f62 Merge pull request #8922 from ZappoMan/report45hzTarget
when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f Merge pull request #8923 from Atlante45/steamvr
Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Seth Alves
f47aeae2a7 stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
Brad Hefta-Gaub
c6d89f181a CR feedback 2016-10-27 10:08:16 -07:00
Brad Hefta-Gaub
d778b3b4ce fix the timing of the launchedFromSteam property 2016-10-27 10:00:48 -07:00
Atlante45
f26ddc6f8b Add getter for SteamVR's buildID to SteamClient 2016-10-26 14:51:48 -07:00
Zach Pomerantz
4913654f44 Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-audio-shutdown-order 2016-10-25 17:49:30 -07:00
Brad Hefta-Gaub
56b0995047 Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622 Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Zach Pomerantz
78a04255ab amend qml/audio ordering comment 2016-10-25 16:35:56 -07:00
Zach Pomerantz
5413d97089 cleanup qml before audio 2016-10-25 15:54:08 -07:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240 tweak format of gl_info 2016-10-25 15:20:10 -07:00
Brad Hefta-Gaub
e22a2e9e2f add gl info and gpu free memory to user stats 2016-10-25 14:56:54 -07:00
Brad Hefta-Gaub
272055b6ee add location and build info to user activity stats 2016-10-25 14:19:44 -07:00
Seth Alves
3903a51062 fix a couple of crash-on-exits 2016-10-25 13:58:48 -07:00
Chris Collins
9846614468 Merge pull request #8879 from AndrewMeadows/show-physics-stats
add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
Clément Brisset
dd45500313 Merge pull request #8891 from huffman/fix/disconnected-dialog-updates
Fix several aspects of the "disconnected" dialog
2016-10-24 15:39:16 -07:00
Brad Davis
da9eb0433c Remove workaround for QML HDPI offscreen rendering bug 2016-10-24 11:51:40 -07:00
Ryan Huffman
32b5c84bec Update ConnectionMonitor to init at end of startup 2016-10-24 10:27:27 -07:00
David Kelly
aa31d3d8cc Heartbeats need to happen while waiting for sandbox
We can only know if sandbox is up by waiting for the http request to
succeed or fail.  In the common case (fail since it isn't up yet), we
have to wait until a connect timeout in http.  Seems that is a couple
seconds, and in that time we really upset the deadlock watchdog thread
since it keeps a moving average of heartbeat times.

Simple solution, updateHeartbeat while waiting, and right before we
start.
2016-10-21 14:43:39 -07:00