Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Brad Davis
76f236adf6
New stereo rendering implementation
2015-08-21 00:29:24 -07:00
Brad Davis
751db23bc8
Fixing naming, and improving viewport handling
2015-08-08 14:19:43 -07:00
SamGondelman
42e7c5278c
attempt to fix ray picking in standing mode
2015-07-29 16:04:57 -07:00
Brad Davis
91768b3992
Merge pull request #5450 from SamGondelman/sam/input-plugins
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Plugins branch - re-remove hand lasers
2015-07-28 16:25:55 -07:00
Brad Davis
8202862750
Working on display plugins stability
2015-07-28 16:22:22 -07:00
SamGondelman
782a5c491e
removed hand lasers because they had been renamed so they weren't removed
2015-07-28 12:56:31 -07:00
SamGondelman
50f65b3a54
fixed controller mouse location in standing mode
2015-07-27 18:07:21 -07:00
Bradley Austin Davis
0cbc12af8b
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-27 10:15:10 -04:00
Seth Alves
24fff719c5
quiet compiler
2015-07-25 21:11:23 -07:00
Sam Gondelman
1af51572af
fixed init crash if you follow very specific startup steps
2015-07-24 17:10:39 -07:00
Bradley Austin Davis
0efa2c0eee
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-24 17:33:24 -04:00
Anthony J. Thibault
c602346cad
Update ApplicationCompositor to use QPropertyAnimation for alpha fades
2015-07-24 11:14:09 -07:00
samcake
f3dc159e33
Merge pull request #5401 from ZappoMan/renderLaserPointers
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remove renderLaserPointers()
2015-07-24 10:41:32 -07:00
Anthony J. Thibault
87a0e48d30
Updates to overlay fade
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* vive rendering works again
* overlay fades away in standing mode, if you look or move away from the overlay sphere.
* middle mouse button can be used to fade in or out the overlay
* mouse pointer renders properly on overlay
2015-07-23 20:36:58 -07:00
Anthony J. Thibault
1d93abf90c
Overlay can be shown and hidden and has better behavior in Standing HMD Mode.
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Added OverlayConductor class that "orchestrates" Overlays, ApplicationCompositor & AppliationOverlay instances
so that the overlay can be smoothly animated on and off, mouse/key events are blocked when overlay is disabled.
2015-07-23 17:17:03 -07:00
Bradley Austin Davis
901dd77f05
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-23 18:11:25 -04:00
ZappoMan
720f6ec529
completely remove six sense lasers
2015-07-23 11:17:22 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
ZappoMan
c2113ea96b
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 07:42:58 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Bradley Austin Davis
9596452c32
Trying to fix oculus rendering
2015-07-22 08:07:44 -04:00
Brad Davis
9016f437a8
Merge pull request #5371 from Atlante45/smart_pointers
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Smart pointers fixes
2015-07-21 08:52:29 -07:00
Sam Gateau
ad1771c738
removing dead code
2015-07-20 17:09:11 -07:00
Sam Gateau
59666f664a
merging my changes to remove cruff from application to AUstin;s latest
2015-07-20 15:37:17 -07:00
Anthony J. Thibault
80dea6831c
Merge branch 'plugins' of github.com:highfidelity/hifi into sam/vive-hand-controllers
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Conflicts:
interface/src/Application.cpp
libraries/input-plugins/src/input-plugins/SixenseManager.cpp
2015-07-20 15:18:23 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
Brad Davis
f13152b2b4
Fixing reference to PI/2
2015-07-18 23:04:16 -07:00
Brad Davis
5b494c23fd
More header cleanup
2015-07-18 22:38:26 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
ZappoMan
8692f51399
dead code cleanup
2015-07-17 16:15:02 -07:00
ZappoMan
33464dfd6c
cleanup dead code
2015-07-17 11:35:42 -07:00
Anthony J. Thibault
e8da4b9586
merge with plugins, needs testing
2015-07-16 18:47:39 -07:00
Anthony J. Thibault
060f6c19a6
almost finished plugin architecture, general plugin improvements. menu actions don't work all the time, joint controllers need to be handled better, and activate/deactive aren't always called correctly
2015-07-16 18:16:59 -07:00
Brad Davis
ae882c8347
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/SkeletonModel.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/ui/ApplicationCompositor.cpp
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-16 16:37:55 -07:00
ZappoMan
398075e45a
hacking on more naked GL
2015-07-16 16:26:28 -07:00
Anthony J. Thibault
56e7af081e
input plugin architecture, fixed sixense
2015-07-15 18:50:44 -07:00
ZappoMan
2ad2c4d554
remove some dead code
2015-07-15 15:33:28 -07:00
Brad Hefta-Gaub
ae6e7f05b6
Merge pull request #5341 from samcake/daft
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Remove the glGet( viewport ) from DeferredLightingEffect
2015-07-15 14:26:08 -07:00
ZappoMan
6b06987700
remove dead code for magnifier
2015-07-15 10:48:07 -07:00
samcake
9df26c8488
removing naked glViewport from DeferredLightingEffect by adding the current viewport in renderArgs
2015-07-15 00:24:43 -07:00
Anthony J. Thibault
dbc18ce51f
merge with plugins
2015-07-14 12:30:47 -07:00
Anthony J. Thibault
d07a02cef3
Refactor of MyAvatar and Application HMD sensor
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MyAvatar now uses a cached copy of the HMDSensor location,
instead of calling into Application for every access.
This allows us to simplify application to always return the
most recent pose, instead of a different one pre and post physics.
Added accessors to HMD Sensor in MyAvatar, besides being helpful,
it also an optimization to avoid extracting quaternions from the
HMD matrix on every access.
2015-07-13 12:56:33 -07:00
Brad Davis
9eb15d3d55
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/GLCanvas.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/OculusManager.h
libraries/render-utils/src/DeferredLightingEffect.cpp
2015-07-13 12:54:19 -07:00
Atlante45
80fe090a94
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-10 20:20:03 -07:00
Sam Gateau
2c05349b06
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-10 11:10:07 -07:00
Sam Gateau
7fc9fd97ff
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
Brad Davis
446f800aee
More profiling ranges and updated performance testing scripts
2015-07-09 15:43:30 -07:00
Anthony J. Thibault
d75353eeb2
added left/right hand click actions, vive controller should be able to emulate mouse events
2015-07-07 14:35:55 -07:00
Brad Davis
95000eec3c
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-06 16:22:03 -07:00