Commit graph

16 commits

Author SHA1 Message Date
samcake
b09151f2a2 Rearrange the light struc description in the shader side, needs the c++ to match now 2016-09-28 18:32:35 -07:00
samcake
d2a15ca82c Trying to migrate to a light array instead of each individual lights 2016-09-02 17:51:35 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
37f7596183 Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass 2016-07-08 09:04:10 -07:00
samcake
8f2bf2b423 Integrating the scattering to the local lights 2016-07-06 17:13:16 -07:00
samcake
e40a795a27 Trying to clean up for pr 2016-05-10 19:25:22 -07:00
samcake
615f4028c4 fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlays 2016-05-09 17:17:16 -07:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
samcake
71863a1550 Fixing the material names 2016-02-16 09:33:24 -08:00
Zach Pomerantz
b0a9c299ed Add tone mapping to overlay shaders 2016-02-05 11:18:42 -08:00
Zach Pomerantz
aa50d1e98e Add factor and shading to overlay/translucent light shaders 2016-02-05 10:27:07 -08:00
Zach Pomerantz
399fe95dc9 Update overlay/emissive shaders 2016-02-03 19:18:56 -08:00
Brad Davis
b84eef93c9 Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Sam Gateau
3176c8e93c polish before PR 2015-06-17 17:09:33 +02:00
samcake
d703748ec3 trying to solve the rendering of overlay3d 2015-06-17 16:44:02 +02:00
Sam Gateau
5c547037f2 Migrating the overaly 3d rendering in their own job and their own shader 2015-06-17 15:54:20 +02:00