sam
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914fc7fca8
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rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
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2016-12-09 02:58:09 -08:00 |
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sam
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7a97570949
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Debugging the amd shader????
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2016-12-09 02:12:31 -08:00 |
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samcake
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8a44140e6b
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cleaning up the comments from review and trying something to adress the issue that showed up on i5
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2016-10-07 16:04:19 -07:00 |
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samcake
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ba88db1b14
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Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
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2016-10-05 18:28:19 -07:00 |
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samcake
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8c561eaa44
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trying to whipe these buffer cleans but doesn;t seems to make a different in release, it is working clena in debug ... keep on looking
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2016-10-04 18:19:42 -07:00 |
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samcake
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a378a6eccb
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separate the rendering of the light outline from the main rendering and introduce a way to support both platform
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2016-10-03 18:28:44 -07:00 |
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samcake
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c72b330821
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Simple change to the get cluster interface
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2016-10-03 15:34:54 -07:00 |
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samcake
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35f0d4b8a2
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cleaning for mac
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2016-10-01 15:35:59 -07:00 |
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sam
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e143c05ef8
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Keep on investigating the shading cost per light
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2016-09-30 02:41:21 -07:00 |
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samcake
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2a0e67ee2a
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REvisiting the full lighting code to optimize the perf
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2016-09-29 19:06:26 -07:00 |
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samcake
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a0862820e6
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MOre refinements?
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2016-09-27 18:38:15 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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samcake
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af48d4f0bd
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fetch the cluster content through a function to be able to change the implementation
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2016-09-14 09:28:51 -07:00 |
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samcake
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124060d31a
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Cleaning up a bit
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2016-09-13 17:44:19 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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e9bf19840c
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minor fixes on mac
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2016-09-13 08:58:07 -07:00 |
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samcake
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efc4406b47
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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