Commit graph

45 commits

Author SHA1 Message Date
Atlante45
12fcb35717 Made RenderArgs a default ctor 2015-05-04 17:22:46 +02:00
Seth Alves
2cdbe8bf7b merge from upstream 2015-04-27 09:57:36 -07:00
Seth Alves
e007617112 hook up menu-items to control debug rendering of collision hulls and owned simulations 2015-04-27 09:56:24 -07:00
Seth Alves
0fb1a83e3b quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
Seth Alves
91861e9e5a split out octree logging 2015-04-06 17:04:49 -07:00
Andrew Meadows
373be95297 entity cubes are in meters 2015-03-06 15:32:03 -08:00
Andrew Meadows
e4c68bf31c committing some temp debug stuff to help git diff
(will remove this stuff later)
2015-03-05 18:06:08 -08:00
Andrew Meadows
c88f236d1c get version from packet 2015-03-04 09:41:23 -08:00
Sam Gateau
642f436fba first draft of factorizing the rendering traversal for both sides in stereo 2014-11-14 09:56:36 -08:00
ZappoMan
3e9bc23c2f moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
ZappoMan
d1f263ecc5 group materials together when rendering models 2014-10-16 14:05:35 -07:00
ZappoMan
bf77adc4bc add support for LOD occulsion for too small meshes in Model::render() 2014-10-16 00:30:24 -07:00
ZappoMan
952a604d77 added some more rendering stats 2014-10-15 16:49:09 -07:00
ZappoMan
770bc919bb added some rendering stats to OctreeRenderer 2014-10-15 09:22:31 -07:00
ZappoMan
30e00bbd69 final pass on entities import/export/overlays working as well as production 2014-08-27 11:34:50 -07:00
ZappoMan
3551bd676f quiet a lot of debugging, fix issue with updating entities that overhang the domain bounds 2014-08-12 13:14:28 -07:00
ZappoMan
d1589e0d8e removed addOrUpdateEntity() replaced with more efficient approach 2014-08-07 10:10:44 -07:00
ZappoMan
3667eadff0 some various fixes 2014-07-29 13:34:08 -07:00
ZappoMan
30aee70346 latest work 2014-07-21 09:18:21 -07:00
ZappoMan
ca2d2c751c fixing models not rendering sometimes 2014-05-15 00:34:09 -07:00
ZappoMan
8fe74d006a correctly handle reading models.svo files with older version 2014-05-12 11:40:15 -07:00
ZappoMan
37ca6efc7c correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't 2014-05-07 11:48:32 -07:00
ZappoMan
b10d9e3903 add LOD support for model and particle rendering 2014-05-05 14:26:51 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
ZappoMan
bd6b70ee32 use unsigned int vs size_t, since that just seems more correct 2014-03-16 11:07:24 -07:00
Brad Hefta-Gaub
1f77505871 more unix warnings cleanup 2014-03-14 18:35:34 -07:00
ZappoMan
c5197b390e removed a bunch of cruft from VoxelSystem 2014-03-02 12:13:00 -08:00
ZappoMan
1e404404c3 next pass at seeing voxels 2014-02-26 13:35:59 -08:00
ZappoMan
5fdfee4cd5 cleaning up some stuff 2014-02-26 00:48:38 -08:00
Stephen Birarda
c1132726bf use SharedNodePointer in place of Node where appropriate 2014-02-06 14:58:03 -08:00
ZappoMan
b0c41b086d fix voxel packet corruption 2014-02-04 22:54:55 -08:00
Stephen Birarda
33edcea5fb resolve conflicts on merge with upstream master 2014-01-29 12:23:06 -08:00
Stephen Birarda
4103cc1cde packet header changes and beginning of conversion to QByteArray 2014-01-28 10:36:08 -08:00
ZappoMan
5e4813ab11 more work on allowing for local particle trees 2014-01-27 13:50:05 -08:00
ZappoMan
f02bc95908 clear particles when switching domains 2014-01-24 11:07:27 -08:00
Stephen Birarda
987c639e36 initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
ZappoMan
d71bc248f4 support adjusting particles based on clockSkew 2013-12-19 14:49:58 -08:00
ZappoMan
4acadabaa5 adding better support for ParticleEditHandle to allow access to particles after being created 2013-12-11 17:46:18 -08:00
ZappoMan
1225e20fad fix flashy particles caused by server deleting octree elements while particles still exist 2013-12-11 09:54:30 -08:00
ZappoMan
ae1576b9f5 CR cleanup and add shootParticle() to application 2013-12-10 17:07:11 -08:00
ZappoMan
d65479406c only render particle elements that are in view 2013-12-10 14:22:52 -08:00
ZappoMan
7a828794be more work with particles added javascript support to particle update 2013-12-10 11:27:18 -08:00
ZappoMan
68a51f5205 added update to particle 2013-12-09 15:34:52 -08:00
ZappoMan
2783770e2b got particles sending from server to client and rendering 2013-12-09 13:29:44 -08:00
ZappoMan
2ca628fdf1 first cut at particle renderer cleanup particle jurisdiction listener fix storage of particles 2013-12-09 11:45:32 -08:00